[Mesa-dev] [PATCH 1/4] r200: fix fbo rendering by disabling optimized texture format chooser
emil.l.velikov at gmail.com
Mon Jul 13 08:46:51 PDT 2015
Can I put forward a couple of trivial requrest
On 11 July 2015 at 19:39, <sroland at vmware.com> wrote:
> From: Roland Scheidegger <sroland at vmware.com>
> It is rather unfortunate that we don't know if a texture is going to be used
> as a rt later, and we lack the means to do something about a format chosen
> which we can't render to directly, so disable this and always chose renderable
> format for rgba8 textures.
> This addresses an issue raised on (old) bug 51658
Please use the full bugzilla link.
> with gnome-shell, don't know
> if that's still applicable but it might fix other things as well.
> src/mesa/drivers/dri/radeon/radeon_texture.c | 14 +++++++++++++-
> 1 file changed, 13 insertions(+), 1 deletion(-)
> diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.c b/src/mesa/drivers/dri/radeon/radeon_texture.c
> index edfd48b..95496b1 100644
> --- a/src/mesa/drivers/dri/radeon/radeon_texture.c
> +++ b/src/mesa/drivers/dri/radeon/radeon_texture.c
> @@ -224,7 +224,19 @@ static mesa_format radeonChoose8888TexFormat(radeonContextPtr rmesa,
> const GLuint ui = 1;
> const GLubyte littleEndian = *((const GLubyte *)&ui);
> - if (fbo)
> + /* Unfortunately, regardless the fbo flag, we might still be asked to
> + * attach a texture to a fbo later, which then won't succeed if we chose
> + * one which isn't renderable. And unlike more exotic formats, apps aren't
> + * really prepared for the incomplete framebuffer this results in (they'd
> + * have to retry with same internalFormat even, just different
> + * srcFormat/srcType, which can't really be expected anyway).
> + * Ideally, we'd defer format selection until later (if the texture is
> + * used as a rt it's likely there's never data uploaded to it before attached
> + * to a fbo), but this isn't really possible, so for now just always use
> + * a renderable format.
> + */
> + if (1||fbo)
Some spaces around || will greatly improve readability.
More information about the mesa-dev