[Mesa-dev] [PATCH v3 (part2) 21/56] glsl: a shader storage buffer must be smaller than the maximum size allowed
Iago Toral Quiroga
itoral at igalia.com
Tue Jul 14 00:46:23 PDT 2015
From: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
Otherwise, generate a link time error as per the
ARB_shader_storage_buffer_object spec.
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
---
src/glsl/glsl_types.cpp | 9 +++++++--
src/glsl/link_uniform_blocks.cpp | 17 +++++++++++++++++
src/glsl/linker.cpp | 2 +-
src/glsl/linker.h | 1 +
4 files changed, 26 insertions(+), 3 deletions(-)
diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
index 7c3c20c..ceb0995 100644
--- a/src/glsl/glsl_types.cpp
+++ b/src/glsl/glsl_types.cpp
@@ -1243,7 +1243,7 @@ glsl_type::std140_size(bool row_major) const
* rounded up to the next multiple of the base alignment of the
* structure.
*/
- if (this->is_record()) {
+ if (this->is_record() || this->is_interface()) {
unsigned size = 0;
unsigned max_align = 0;
@@ -1259,7 +1259,12 @@ glsl_type::std140_size(bool row_major) const
const struct glsl_type *field_type = this->fields.structure[i].type;
unsigned align = field_type->std140_base_alignment(field_row_major);
- size = glsl_align(size, align);
+
+ /* Ignore unsized arrays when calculating size */
+ if (field_type->is_unsized_array())
+ continue;
+
+ size = glsl_align(size, align);
size += field_type->std140_size(field_row_major);
max_align = MAX2(align, max_align);
diff --git a/src/glsl/link_uniform_blocks.cpp b/src/glsl/link_uniform_blocks.cpp
index c891d03..2cda78d 100644
--- a/src/glsl/link_uniform_blocks.cpp
+++ b/src/glsl/link_uniform_blocks.cpp
@@ -178,6 +178,7 @@ struct block {
unsigned
link_uniform_blocks(void *mem_ctx,
+ struct gl_context *ctx,
struct gl_shader_program *prog,
struct gl_shader **shader_list,
unsigned num_shaders,
@@ -299,6 +300,14 @@ link_uniform_blocks(void *mem_ctx,
blocks[i].UniformBufferSize = parcel.buffer_size;
+ /* Check SSBO size is lower than maximum supported size for SSBO */
+ if (b->is_shader_storage &&
+ parcel.buffer_size > ctx->Const.MaxShaderStorageBlockSize) {
+ linker_error(prog, "shader storage block `%s' has size %d > %d",
+ block_type->name,
+ parcel.buffer_size,
+ ctx->Const.MaxShaderStorageBlockSize);
+ }
blocks[i].NumUniforms =
(unsigned)(ptrdiff_t)(&variables[parcel.index] - blocks[i].Uniforms);
@@ -319,6 +328,14 @@ link_uniform_blocks(void *mem_ctx,
blocks[i].UniformBufferSize = parcel.buffer_size;
+ /* Check SSBO size is lower than maximum supported size for SSBO */
+ if (b->is_shader_storage &&
+ parcel.buffer_size > ctx->Const.MaxShaderStorageBlockSize) {
+ linker_error(prog, "shader storage block `%s' has size %d > %d",
+ block_type->name,
+ parcel.buffer_size,
+ ctx->Const.MaxShaderStorageBlockSize);
+ }
blocks[i].NumUniforms =
(unsigned)(ptrdiff_t)(&variables[parcel.index] - blocks[i].Uniforms);
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index ed490d0..71149d2 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1705,7 +1705,7 @@ link_intrastage_shaders(void *mem_ctx,
/* Link up uniform blocks defined within this stage. */
const unsigned num_uniform_blocks =
- link_uniform_blocks(mem_ctx, prog, shader_list, num_shaders,
+ link_uniform_blocks(mem_ctx, ctx, prog, shader_list, num_shaders,
&uniform_blocks);
if (!prog->LinkStatus)
return NULL;
diff --git a/src/glsl/linker.h b/src/glsl/linker.h
index ce3dc32..ada5a1f 100644
--- a/src/glsl/linker.h
+++ b/src/glsl/linker.h
@@ -56,6 +56,7 @@ link_uniform_blocks_are_compatible(const gl_uniform_block *a,
extern unsigned
link_uniform_blocks(void *mem_ctx,
+ struct gl_context *ctx,
struct gl_shader_program *prog,
struct gl_shader **shader_list,
unsigned num_shaders,
--
1.9.1
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