[Mesa-dev] [PATCH v3 (part2) 21/56] glsl: a shader storage buffer must be smaller than the maximum size allowed

Iago Toral Quiroga itoral at igalia.com
Tue Jul 14 00:46:23 PDT 2015


From: Samuel Iglesias Gonsalvez <siglesias at igalia.com>

Otherwise, generate a link time error as per the
ARB_shader_storage_buffer_object spec.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
---
 src/glsl/glsl_types.cpp          |  9 +++++++--
 src/glsl/link_uniform_blocks.cpp | 17 +++++++++++++++++
 src/glsl/linker.cpp              |  2 +-
 src/glsl/linker.h                |  1 +
 4 files changed, 26 insertions(+), 3 deletions(-)

diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
index 7c3c20c..ceb0995 100644
--- a/src/glsl/glsl_types.cpp
+++ b/src/glsl/glsl_types.cpp
@@ -1243,7 +1243,7 @@ glsl_type::std140_size(bool row_major) const
     *     rounded up to the next multiple of the base alignment of the
     *     structure.
     */
-   if (this->is_record()) {
+   if (this->is_record() || this->is_interface()) {
       unsigned size = 0;
       unsigned max_align = 0;
 
@@ -1259,7 +1259,12 @@ glsl_type::std140_size(bool row_major) const
 
 	 const struct glsl_type *field_type = this->fields.structure[i].type;
 	 unsigned align = field_type->std140_base_alignment(field_row_major);
-	 size = glsl_align(size, align);
+
+         /* Ignore unsized arrays when calculating size */
+         if (field_type->is_unsized_array())
+            continue;
+
+         size = glsl_align(size, align);
 	 size += field_type->std140_size(field_row_major);
 
          max_align = MAX2(align, max_align);
diff --git a/src/glsl/link_uniform_blocks.cpp b/src/glsl/link_uniform_blocks.cpp
index c891d03..2cda78d 100644
--- a/src/glsl/link_uniform_blocks.cpp
+++ b/src/glsl/link_uniform_blocks.cpp
@@ -178,6 +178,7 @@ struct block {
 
 unsigned
 link_uniform_blocks(void *mem_ctx,
+                    struct gl_context *ctx,
                     struct gl_shader_program *prog,
                     struct gl_shader **shader_list,
                     unsigned num_shaders,
@@ -299,6 +300,14 @@ link_uniform_blocks(void *mem_ctx,
 
             blocks[i].UniformBufferSize = parcel.buffer_size;
 
+            /* Check SSBO size is lower than maximum supported size for SSBO */
+            if (b->is_shader_storage &&
+                parcel.buffer_size > ctx->Const.MaxShaderStorageBlockSize) {
+               linker_error(prog, "shader storage block `%s' has size %d > %d",
+                           block_type->name,
+                           parcel.buffer_size,
+                           ctx->Const.MaxShaderStorageBlockSize);
+            }
             blocks[i].NumUniforms =
                (unsigned)(ptrdiff_t)(&variables[parcel.index] - blocks[i].Uniforms);
 
@@ -319,6 +328,14 @@ link_uniform_blocks(void *mem_ctx,
 
          blocks[i].UniformBufferSize = parcel.buffer_size;
 
+         /* Check SSBO size is lower than maximum supported size for SSBO */
+         if (b->is_shader_storage &&
+             parcel.buffer_size > ctx->Const.MaxShaderStorageBlockSize) {
+            linker_error(prog, "shader storage block `%s' has size %d > %d",
+                        block_type->name,
+                        parcel.buffer_size,
+                        ctx->Const.MaxShaderStorageBlockSize);
+         }
          blocks[i].NumUniforms =
             (unsigned)(ptrdiff_t)(&variables[parcel.index] - blocks[i].Uniforms);
 
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index ed490d0..71149d2 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1705,7 +1705,7 @@ link_intrastage_shaders(void *mem_ctx,
 
    /* Link up uniform blocks defined within this stage. */
    const unsigned num_uniform_blocks =
-      link_uniform_blocks(mem_ctx, prog, shader_list, num_shaders,
+      link_uniform_blocks(mem_ctx, ctx, prog, shader_list, num_shaders,
                           &uniform_blocks);
    if (!prog->LinkStatus)
       return NULL;
diff --git a/src/glsl/linker.h b/src/glsl/linker.h
index ce3dc32..ada5a1f 100644
--- a/src/glsl/linker.h
+++ b/src/glsl/linker.h
@@ -56,6 +56,7 @@ link_uniform_blocks_are_compatible(const gl_uniform_block *a,
 
 extern unsigned
 link_uniform_blocks(void *mem_ctx,
+                    struct gl_context *ctx,
                     struct gl_shader_program *prog,
                     struct gl_shader **shader_list,
                     unsigned num_shaders,
-- 
1.9.1



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