[Mesa-dev] [PATCH v3 (part2) 24/56] glsl: shader storage blocks use different max block size values than uniforms
Iago Toral Quiroga
itoral at igalia.com
Tue Jul 14 00:46:26 PDT 2015
From: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
---
src/glsl/linker.cpp | 12 +++++++++++-
1 file changed, 11 insertions(+), 1 deletion(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index e932b8d..330ef56 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2439,13 +2439,23 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
unsigned total_shader_storage_blocks = 0;
for (unsigned i = 0; i < prog->NumUniformBlocks; i++) {
- if (prog->UniformBlocks[i].UniformBufferSize > ctx->Const.MaxUniformBlockSize) {
+ /* Don't check SSBOs for Uniform Block Size */
+ if (!prog->UniformBlocks[i].IsShaderStorage &&
+ prog->UniformBlocks[i].UniformBufferSize > ctx->Const.MaxUniformBlockSize) {
linker_error(prog, "Uniform block %s too big (%d/%d)\n",
prog->UniformBlocks[i].Name,
prog->UniformBlocks[i].UniformBufferSize,
ctx->Const.MaxUniformBlockSize);
}
+ if (prog->UniformBlocks[i].IsShaderStorage &&
+ prog->UniformBlocks[i].UniformBufferSize > ctx->Const.MaxShaderStorageBlockSize) {
+ linker_error(prog, "Shader storage block %s too big (%d/%d)\n",
+ prog->UniformBlocks[i].Name,
+ prog->UniformBlocks[i].UniformBufferSize,
+ ctx->Const.MaxShaderStorageBlockSize);
+ }
+
for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
if (prog->UniformBlockStageIndex[j][i] != -1) {
struct gl_shader *sh = prog->_LinkedShaders[j];
--
1.9.1
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