[Mesa-dev] [PATCH 12/13] mesa/math: Avoid double promotion.

Iago Toral itoral at igalia.com
Tue Jul 14 04:19:06 PDT 2015


On Mon, 2015-07-13 at 16:22 -0700, Matt Turner wrote:
> ---
>  src/mesa/math/m_clip_tmp.h | 20 ++++++-------
>  src/mesa/math/m_matrix.c   | 70 +++++++++++++++++++++++-----------------------
>  src/mesa/math/m_norm_tmp.h |  2 +-
>  3 files changed, 46 insertions(+), 46 deletions(-)
> 
> diff --git a/src/mesa/math/m_clip_tmp.h b/src/mesa/math/m_clip_tmp.h
> index e289be7..60c0004 100644
> --- a/src/mesa/math/m_clip_tmp.h
> +++ b/src/mesa/math/m_clip_tmp.h
> @@ -194,13 +194,13 @@ static GLvector4f * TAG(cliptest_points3)( GLvector4f *clip_vec,
>     STRIDE_LOOP {
>        const GLfloat cx = from[0], cy = from[1], cz = from[2];
>        GLubyte mask = 0;
> -      if (cx >  1.0)       mask |= CLIP_RIGHT_BIT;
> -      else if (cx < -1.0)  mask |= CLIP_LEFT_BIT;
> -      if (cy >  1.0)       mask |= CLIP_TOP_BIT;
> -      else if (cy < -1.0)  mask |= CLIP_BOTTOM_BIT;
> +      if (cx >  1.0F)       mask |= CLIP_RIGHT_BIT;
> +      else if (cx < -1.0F)  mask |= CLIP_LEFT_BIT;
> +      if (cy >  1.0F)       mask |= CLIP_TOP_BIT;
> +      else if (cy < -1.0F)  mask |= CLIP_BOTTOM_BIT;
>        if (viewport_z_clip) {
> -	 if (cz >  1.0)       mask |= CLIP_FAR_BIT;
> -	 else if (cz < -1.0)  mask |= CLIP_NEAR_BIT;
> +	 if (cz >  1.0F)       mask |= CLIP_FAR_BIT;
> +	 else if (cz < -1.0F)  mask |= CLIP_NEAR_BIT;
>        }
>        clipMask[i] = mask;
>        tmpOrMask |= mask;
> @@ -230,10 +230,10 @@ static GLvector4f * TAG(cliptest_points2)( GLvector4f *clip_vec,
>     STRIDE_LOOP {
>        const GLfloat cx = from[0], cy = from[1];
>        GLubyte mask = 0;
> -      if (cx >  1.0)       mask |= CLIP_RIGHT_BIT;
> -      else if (cx < -1.0)  mask |= CLIP_LEFT_BIT;
> -      if (cy >  1.0)       mask |= CLIP_TOP_BIT;
> -      else if (cy < -1.0)  mask |= CLIP_BOTTOM_BIT;
> +      if (cx >  1.0F)       mask |= CLIP_RIGHT_BIT;
> +      else if (cx < -1.0F)  mask |= CLIP_LEFT_BIT;
> +      if (cy >  1.0F)       mask |= CLIP_TOP_BIT;
> +      else if (cy < -1.0F)  mask |= CLIP_BOTTOM_BIT;
>        clipMask[i] = mask;
>        tmpOrMask |= mask;
>        tmpAndMask &= mask;
> diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c
> index 6a42c6c..6522200 100644
> --- a/src/mesa/math/m_matrix.c
> +++ b/src/mesa/math/m_matrix.c
> @@ -380,7 +380,7 @@ static GLboolean invert_matrix_general( GLmatrix *mat )
>     if (fabsf(r3[0])>fabsf(r2[0])) SWAP_ROWS(r3, r2);
>     if (fabsf(r2[0])>fabsf(r1[0])) SWAP_ROWS(r2, r1);
>     if (fabsf(r1[0])>fabsf(r0[0])) SWAP_ROWS(r1, r0);
> -   if (0.0 == r0[0])  return GL_FALSE;
> +   if (0.0F == r0[0])  return GL_FALSE;
>  
>     /* eliminate first variable     */
>     m1 = r1[0]/r0[0]; m2 = r2[0]/r0[0]; m3 = r3[0]/r0[0];
> @@ -388,31 +388,31 @@ static GLboolean invert_matrix_general( GLmatrix *mat )
>     s = r0[2]; r1[2] -= m1 * s; r2[2] -= m2 * s; r3[2] -= m3 * s;
>     s = r0[3]; r1[3] -= m1 * s; r2[3] -= m2 * s; r3[3] -= m3 * s;
>     s = r0[4];
> -   if (s != 0.0) { r1[4] -= m1 * s; r2[4] -= m2 * s; r3[4] -= m3 * s; }
> +   if (s != 0.0F) { r1[4] -= m1 * s; r2[4] -= m2 * s; r3[4] -= m3 * s; }
>     s = r0[5];
> -   if (s != 0.0) { r1[5] -= m1 * s; r2[5] -= m2 * s; r3[5] -= m3 * s; }
> +   if (s != 0.0F) { r1[5] -= m1 * s; r2[5] -= m2 * s; r3[5] -= m3 * s; }
>     s = r0[6];
> -   if (s != 0.0) { r1[6] -= m1 * s; r2[6] -= m2 * s; r3[6] -= m3 * s; }
> +   if (s != 0.0F) { r1[6] -= m1 * s; r2[6] -= m2 * s; r3[6] -= m3 * s; }
>     s = r0[7];
> -   if (s != 0.0) { r1[7] -= m1 * s; r2[7] -= m2 * s; r3[7] -= m3 * s; }
> +   if (s != 0.0F) { r1[7] -= m1 * s; r2[7] -= m2 * s; r3[7] -= m3 * s; }
>  
>     /* choose pivot - or die */
>     if (fabsf(r3[1])>fabsf(r2[1])) SWAP_ROWS(r3, r2);
>     if (fabsf(r2[1])>fabsf(r1[1])) SWAP_ROWS(r2, r1);
> -   if (0.0 == r1[1])  return GL_FALSE;
> +   if (0.0F == r1[1])  return GL_FALSE;
>  
>     /* eliminate second variable */
>     m2 = r2[1]/r1[1]; m3 = r3[1]/r1[1];
>     r2[2] -= m2 * r1[2]; r3[2] -= m3 * r1[2];
>     r2[3] -= m2 * r1[3]; r3[3] -= m3 * r1[3];
> -   s = r1[4]; if (0.0 != s) { r2[4] -= m2 * s; r3[4] -= m3 * s; }
> -   s = r1[5]; if (0.0 != s) { r2[5] -= m2 * s; r3[5] -= m3 * s; }
> -   s = r1[6]; if (0.0 != s) { r2[6] -= m2 * s; r3[6] -= m3 * s; }
> -   s = r1[7]; if (0.0 != s) { r2[7] -= m2 * s; r3[7] -= m3 * s; }
> +   s = r1[4]; if (0.0F != s) { r2[4] -= m2 * s; r3[4] -= m3 * s; }
> +   s = r1[5]; if (0.0F != s) { r2[5] -= m2 * s; r3[5] -= m3 * s; }
> +   s = r1[6]; if (0.0F != s) { r2[6] -= m2 * s; r3[6] -= m3 * s; }
> +   s = r1[7]; if (0.0F != s) { r2[7] -= m2 * s; r3[7] -= m3 * s; }
>  
>     /* choose pivot - or die */
>     if (fabsf(r3[2])>fabsf(r2[2])) SWAP_ROWS(r3, r2);
> -   if (0.0 == r2[2])  return GL_FALSE;
> +   if (0.0F == r2[2])  return GL_FALSE;
>  
>     /* eliminate third variable */
>     m3 = r3[2]/r2[2];
> @@ -421,7 +421,7 @@ static GLboolean invert_matrix_general( GLmatrix *mat )
>     r3[7] -= m3 * r2[7];
>  
>     /* last check */
> -   if (0.0 == r3[3]) return GL_FALSE;
> +   if (0.0F == r3[3]) return GL_FALSE;
>  
>     s = 1.0F/r3[3];             /* now back substitute row 3 */
>     r3[4] *= s; r3[5] *= s; r3[6] *= s; r3[7] *= s;
> @@ -490,26 +490,26 @@ static GLboolean invert_matrix_3d_general( GLmatrix *mat )
>      */
>     pos = neg = 0.0;
>     t =  MAT(in,0,0) * MAT(in,1,1) * MAT(in,2,2);
> -   if (t >= 0.0) pos += t; else neg += t;
> +   if (t >= 0.0F) pos += t; else neg += t;
>  
>     t =  MAT(in,1,0) * MAT(in,2,1) * MAT(in,0,2);
> -   if (t >= 0.0) pos += t; else neg += t;
> +   if (t >= 0.0F) pos += t; else neg += t;
>  
>     t =  MAT(in,2,0) * MAT(in,0,1) * MAT(in,1,2);
> -   if (t >= 0.0) pos += t; else neg += t;
> +   if (t >= 0.0F) pos += t; else neg += t;
>  
>     t = -MAT(in,2,0) * MAT(in,1,1) * MAT(in,0,2);
> -   if (t >= 0.0) pos += t; else neg += t;
> +   if (t >= 0.0F) pos += t; else neg += t;
>  
>     t = -MAT(in,1,0) * MAT(in,0,1) * MAT(in,2,2);
> -   if (t >= 0.0) pos += t; else neg += t;
> +   if (t >= 0.0F) pos += t; else neg += t;
>  
>     t = -MAT(in,0,0) * MAT(in,2,1) * MAT(in,1,2);
> -   if (t >= 0.0) pos += t; else neg += t;
> +   if (t >= 0.0F) pos += t; else neg += t;
>  
>     det = pos + neg;
>  
> -   if (fabsf(det) < 1e-25)
> +   if (fabsf(det) < 1e-25F)
>        return GL_FALSE;
>  
>     det = 1.0F / det;
> @@ -564,7 +564,7 @@ static GLboolean invert_matrix_3d( GLmatrix *mat )
>                         MAT(in,0,1) * MAT(in,0,1) +
>                         MAT(in,0,2) * MAT(in,0,2));
>  
> -      if (scale == 0.0)
> +      if (scale == 0.0F)
>           return GL_FALSE;
>  
>        scale = 1.0F / scale;
> @@ -799,8 +799,8 @@ _math_matrix_rotate( GLmatrix *mat,
>     GLfloat m[16];
>     GLboolean optimized;
>  
> -   s = (GLfloat) sin( angle * M_PI / 180.0 );
> -   c = (GLfloat) cos( angle * M_PI / 180.0 );
> +   s = sinf( angle * M_PI / 180.0 );

180.0F

> +   c = cosf( angle * M_PI / 180.0 );

180.0F

I guess we will need wrappers for sinf and cosf.

Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>

>  
>     memcpy(m, Identity, sizeof(GLfloat)*16);
>     optimized = GL_FALSE;
> @@ -859,7 +859,7 @@ _math_matrix_rotate( GLmatrix *mat,
>     if (!optimized) {
>        const GLfloat mag = sqrtf(x * x + y * y + z * z);
>  
> -      if (mag <= 1.0e-4) {
> +      if (mag <= 1.0e-4F) {
>           /* no rotation, leave mat as-is */
>           return;
>        }
> @@ -1070,7 +1070,7 @@ _math_matrix_scale( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z )
>     m[2] *= x;   m[6] *= y;   m[10] *= z;
>     m[3] *= x;   m[7] *= y;   m[11] *= z;
>  
> -   if (fabsf(x - y) < 1e-8 && fabsf(x - z) < 1e-8)
> +   if (fabsf(x - y) < 1e-8F && fabsf(x - z) < 1e-8F)
>        mat->flags |= MAT_FLAG_UNIFORM_SCALE;
>     else
>        mat->flags |= MAT_FLAG_GENERAL_SCALE;
> @@ -1206,7 +1206,7 @@ static void analyse_from_scratch( GLmatrix *mat )
>     GLuint i;
>  
>     for (i = 0 ; i < 16 ; i++) {
> -      if (m[i] == 0.0) mask |= (1<<i);
> +      if (m[i] == 0.0F) mask |= (1<<i);
>     }
>  
>     if (m[0] == 1.0F) mask |= (1<<16);
> @@ -1240,12 +1240,12 @@ static void analyse_from_scratch( GLmatrix *mat )
>        mat->type = MATRIX_2D;
>  
>        /* Check for scale */
> -      if (SQ(mm-1) > SQ(1e-6) ||
> -	  SQ(m4m4-1) > SQ(1e-6))
> +      if (SQ(mm-1) > SQ(1e-6F) ||
> +	  SQ(m4m4-1) > SQ(1e-6F))
>  	 mat->flags |= MAT_FLAG_GENERAL_SCALE;
>  
>        /* Check for rotation */
> -      if (SQ(mm4) > SQ(1e-6))
> +      if (SQ(mm4) > SQ(1e-6F))
>  	 mat->flags |= MAT_FLAG_GENERAL_3D;
>        else
>  	 mat->flags |= MAT_FLAG_ROTATION;
> @@ -1255,9 +1255,9 @@ static void analyse_from_scratch( GLmatrix *mat )
>        mat->type = MATRIX_3D_NO_ROT;
>  
>        /* Check for scale */
> -      if (SQ(m[0]-m[5]) < SQ(1e-6) &&
> -	  SQ(m[0]-m[10]) < SQ(1e-6)) {
> -	 if (SQ(m[0]-1.0) > SQ(1e-6)) {
> +      if (SQ(m[0]-m[5]) < SQ(1e-6F) &&
> +	  SQ(m[0]-m[10]) < SQ(1e-6F)) {
> +	 if (SQ(m[0]-1.0F) > SQ(1e-6F)) {
>  	    mat->flags |= MAT_FLAG_UNIFORM_SCALE;
>           }
>        }
> @@ -1275,8 +1275,8 @@ static void analyse_from_scratch( GLmatrix *mat )
>        mat->type = MATRIX_3D;
>  
>        /* Check for scale */
> -      if (SQ(c1-c2) < SQ(1e-6) && SQ(c1-c3) < SQ(1e-6)) {
> -	 if (SQ(c1-1.0) > SQ(1e-6))
> +      if (SQ(c1-c2) < SQ(1e-6F) && SQ(c1-c3) < SQ(1e-6F)) {
> +	 if (SQ(c1-1.0F) > SQ(1e-6F))
>  	    mat->flags |= MAT_FLAG_UNIFORM_SCALE;
>  	 /* else no scale at all */
>        }
> @@ -1285,10 +1285,10 @@ static void analyse_from_scratch( GLmatrix *mat )
>        }
>  
>        /* Check for rotation */
> -      if (SQ(d1) < SQ(1e-6)) {
> +      if (SQ(d1) < SQ(1e-6F)) {
>  	 CROSS3( cp, m, m+4 );
>  	 SUB_3V( cp, cp, (m+8) );
> -	 if (LEN_SQUARED_3FV(cp) < SQ(1e-6))
> +	 if (LEN_SQUARED_3FV(cp) < SQ(1e-6F))
>  	    mat->flags |= MAT_FLAG_ROTATION;
>  	 else
>  	    mat->flags |= MAT_FLAG_GENERAL_3D;
> diff --git a/src/mesa/math/m_norm_tmp.h b/src/mesa/math/m_norm_tmp.h
> index d3ec1c2..6f1db8d 100644
> --- a/src/mesa/math/m_norm_tmp.h
> +++ b/src/mesa/math/m_norm_tmp.h
> @@ -80,7 +80,7 @@ TAG(transform_normalize_normals)( const GLmatrix *mat,
>        }
>     }
>     else {
> -      if (scale != 1.0) {
> +      if (scale != 1.0f) {
>  	 m0 *= scale,  m4 *= scale,  m8 *= scale;
>  	 m1 *= scale,  m5 *= scale,  m9 *= scale;
>  	 m2 *= scale,  m6 *= scale,  m10 *= scale;




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