[Mesa-dev] [PATCH] nir: Add a value range propagation pass

Matt Turner mattst88 at gmail.com
Wed Jul 15 10:18:19 PDT 2015


On Tue, Jul 14, 2015 at 4:29 PM, Thomas Helland
<thomashelland90 at gmail.com> wrote:
> Signed-off-by: Thomas Helland <thomashelland90 at gmail.com>
> ---
>  src/glsl/Makefile.sources          |    1 +
>  src/glsl/nir/nir.h                 |    2 +
>  src/glsl/nir/nir_opt_value_range.c | 1330 ++++++++++++++++++++++++++++++++++++
>  3 files changed, 1333 insertions(+)
>  create mode 100644 src/glsl/nir/nir_opt_value_range.c
>
> diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources
> index b938f1e..720ff70 100644
> --- a/src/glsl/Makefile.sources
> +++ b/src/glsl/Makefile.sources
> @@ -56,6 +56,7 @@ NIR_FILES = \
>         nir/nir_opt_peephole_ffma.c \
>         nir/nir_opt_peephole_select.c \
>         nir/nir_opt_remove_phis.c \
> +       nir/nir_opt_value_range.c \
>         nir/nir_print.c \
>         nir/nir_remove_dead_variables.c \
>         nir/nir_search.c \
> diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
> index 6efbfbd..44dd015 100644
> --- a/src/glsl/nir/nir.h
> +++ b/src/glsl/nir/nir.h
> @@ -1693,6 +1693,8 @@ bool nir_opt_peephole_ffma(nir_shader *shader);
>
>  bool nir_opt_remove_phis(nir_shader *shader);
>
> +bool nir_opt_value_range(nir_shader *shader);
> +
>  void nir_sweep(nir_shader *shader);
>
>  #ifdef __cplusplus
> diff --git a/src/glsl/nir/nir_opt_value_range.c b/src/glsl/nir/nir_opt_value_range.c
> new file mode 100644
> index 0000000..1e6ff0e
> --- /dev/null
> +++ b/src/glsl/nir/nir_opt_value_range.c
> @@ -0,0 +1,1330 @@
> +/*
> + * Copyright © 2014 Thomas Helland

Presumably 2015.

> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + *
> + *
> + */
> +
> +#include "nir.h"
> +#include "nir_ssa_def_worklist.h"
> +#include "nir_block_worklist.h"
> +#include "nir_constant_expressions.h"
> +
> +/* This pass implements an extension of
> + * "Constant Propagation with Conditional Branches" by Wegman and Zadeck
> + * that also handles value ranges. This is useful as a lot of shaders have
> + * min/max expressions that can be eliminated, or conditionals that we can
> + * prove to be false or true due to previously applied restrictions on range.
> + * Value range propagation is a superset of tracking constant values,
> + * and due to that this pass eliminates the need for a separate constant
> + * propagation pass. This pass is optimistic, meaning we assume all variables
> + * are constant (or have restricted range) and disprove it.
> + * A pessimistic algorithm would assume all values where undeterminable,
> + * and then propagate expressions we know to be constant through the program.
> + * An optimistic algorithm gets better results than a pessimistic, with the
> + * downside being that it can not be aborted midway through the pass as the
> + * results gathered may be wrong (based on wrong assumptions).

Line wrap this block better -- highlight in vim with shift+v, then gq

> + *
> + * The lattice types are:
> + * undefined: Variable may be constant or range-restricted (not yet processed)

Does "not yet processed" mean "not yet implemented"?

I remember there were some concerns about what to do about undefined
values in the GLSL IR implementation of this pass.

> + * constant: Value is determined to be constant
> + * range: Value is determined to be range-restricted
> + * overdefined: We cannot guarantee the value is constant or range-restricted
> + *
> + * We extend the lattice so that constant entries are changed to inclusive
> + * ranges for each vector component. The join rules are:
> + *
> + * undefined join undefined = undefined
> + * undefined join overdefined = overdefined
> + * overdefined join overdefined = overdefined
> + * [low, high] join overdefined = overdefined
> + * [low, high] join undefined = [low, high]
> + * [low1, high1] join [low2, high2] = [min(low1, low2), max(high1, high2)]
> + *
> + * These rules are general pessimistic rules. There may situations where we
> + * can still determine parts of the range of the variable, even though it
> + * has an overdefined input (max, min, sat, abs). This is also true for
> + * boolean operations like AND and OR. These can be determined even if
> + * we know only one of the operators.
> + *
> + * We don't preserve the range perfectly for a variable, as we combine
> + * two ranges for a variable into a range of
> + *    [min(low1, low2), max(high1, high2)]
> + * Preserving the non-continuous range information would greatly complicate
> + * the pass, and is therefore not implemented.
> + *
> + * There is one interesting situation that is hard to deal with:
> + * When we find that something is dead code, but it does not become a
> + * constant value. Examples are things like min(sin(x), y) where y > 2.

s/min/max/, right? Max of sin(x) and 2 would make sin dead. You could
even say y > 1 to make this a little more clear.

> + * We know sin(x) is dead code, but the result is not a constant but instead
> + * an ssa-def with a range. We mark this in the range-state so that we can
> + * eliminate it after the pass is done. This means that the pass should be
> + * rerun if we resolve one of these, as we will then have simplified
> + * the program, and new ranges may be resolved.
> + *
> + * When the pass is done all "undefined" values should be determined as
> + * either const, range, or overdefined. (Except for in blocks that are
> + * marked as unreachable)
> + */
> +
> +/* An idea for doing simultaneous rewriting and analysis can be
> + * to use the dynamic array Jason created. (Assuming we always start of
> + * at the highest ssa-index when we make new defs). This allows us to set
> + * new defs as we go, and will make dealing with inserting movs in if's and
> + * inserting constants for constant defs a bit simpler. One issue with this
> + * is that since the pass is optimistic there will be no guarantee that the
> + * information is correct until the pass has terminated.
> + */
> +
> +typedef enum {
> +   undefined,
> +   range,
> +   constant,
> +   overdefined
> +} lattice_type;
> +
> +typedef struct {
> +   /* Is this entry float, unsigned or something else? */
> +   nir_alu_type range_type;
> +
> +   nir_const_value low;
> +   nir_const_value high;

I think there's some value in naming these "lo" and "hi" so that
consecutive assignments visually align. See for example the code I've
suggested in the fneg case below -- it would be more readable if the
two rvalues were aligned.

> +
> +   /* What type of lattice is this */
> +   lattice_type type;
> +
> +   /* Whether we can remove the expression itself and replace it with one
> +    * of its operands. Intended to be used for things like min(a, b)
> +    * where a < 4 and b > 5. We know that the expression will choose a,
> +    * but it is not constant so we cannot mark it as such.
> +    */
> +   bool can_be_predetermined;
> +
> +   nir_ssa_def *ssa_def;
> +   boolean in_loop;
> +} lattice_entry;
> +
> +#define IS_FLOAT_CONSTANT(const_value, operator, operand, num_components)    \
> +   ((num_components == 4) ?                                                  \
> +      const_value.f[0] operator operand &&                                   \
> +      const_value.f[1] operator operand &&                                   \
> +      const_value.f[2] operator operand &&                                   \
> +      const_value.f[3] operator operand :                                    \
> +      ((num_components == 3) ?                                               \
> +         const_value.f[0] operator operand &&                                \
> +         const_value.f[1] operator operand &&                                \
> +         const_value.f[2] operator operand :                                 \
> +         ((num_components == 2) ?                                            \
> +            const_value.f[0] operator operand &&                             \
> +            const_value.f[1] operator operand :                              \
> +            ((num_components == 1) ?                                         \
> +               const_value.f[0] operator operand :                           \
> +               false))))

I'd be kind of curious to see whether implementing this as
num_components >= 1 ? ... : num_components >= 2 ? ... would be better.

> +
> +#define IS_INT_CONSTANT(const_value, operator, operand, num_components)      \
> +   ((num_components == 4) ?                                                  \
> +      const_value.i[0] operator operand &&                                   \
> +      const_value.i[1] operator operand &&                                   \
> +      const_value.i[2] operator operand &&                                   \
> +      const_value.i[3] operator operand :                                    \
> +      ((num_components == 3) ?                                               \
> +         const_value.i[0] operator operand &&                                \
> +         const_value.i[1] operator operand &&                                \
> +         const_value.i[2] operator operand :                                 \
> +         ((num_components == 2) ?                                            \
> +            const_value.i[0] operator operand &&                             \
> +            const_value.i[1] operator operand :                              \
> +            ((num_components == 1) ?                                         \
> +               const_value.i[0] operator operand :                           \
> +               false))))
> +
> +#define IS_UNSIGNED_CONSTANT(const_value, operator, operand, num_components) \
> +   ((num_components == 4) ?                                                  \
> +      const_value.u[0] operator operand &&                                   \
> +      const_value.u[1] operator operand &&                                   \
> +      const_value.u[2] operator operand &&                                   \
> +      const_value.u[3] operator operand :                                    \
> +      ((num_components == 3) ?                                               \
> +         const_value.u[0] operator operand &&                                \
> +         const_value.u[1] operator operand &&                                \
> +         const_value.u[2] operator operand :                                 \
> +         ((num_components == 2) ?                                            \
> +            const_value.u[0] operator operand &&                             \
> +            const_value.u[1] operator operand :                              \
> +            ((num_components == 1) ?                                         \
> +               const_value.u[0] operator operand :                           \
> +               false))))
> +
> +typedef struct {
> +   nir_shader *shader;
> +
> +   /* An array of lattice_antries for all the ssa_defs */
> +   lattice_entry *entries;
> +
> +   /* Corresponds to SSA Work in the original paper */
> +   nir_ssa_def_worklist *ssa_worklist;
> +
> +   /* Work list of blocks, corresponding to the papers Flow work list */
> +   nir_block_worklist *block_worklist;
> +
> +   /* Keep track of which blocks are reachable */
> +   BITSET_WORD *reachable_blocks;
> +
> +   nir_function_impl *impl;
> +   void *mem_ctx;
> +} value_range_state;
> +
> +
> +static lattice_entry *
> +get_lattice_entry(nir_ssa_def *value, value_range_state *state)
> +{
> +   lattice_entry *entry = &state->entries[value->index];
> +   return entry;
> +}
> +
> +/* Returns true if this is a change in status of the entry. This simplifies
> + * checking if users of this entry should be added to the worklist.
> + */
> +static bool
> +set_as_overdefined(lattice_entry *entry, nir_alu_type type)
> +{
> +   if (entry->type == overdefined)
> +      return false;
> +
> +   entry->type = overdefined;
> +
> +   /* XXX: This may not be useful. Might just say that if the variable
> +    * is undefined then we don't care about the value.
> +    * However, it allows us to propagate the upper and lower range onto
> +    * other ranges without checking if it is undefined and then find that
> +    * that range is -inf - inf and set as overdefined.
> +    */
> +   for (unsigned i = 0; i < entry->ssa_def->num_components; i++) {
> +      switch (type) {
> +      case nir_type_float:
> +         entry->low.f[i] = -INFINITY;
> +         entry->high.f[i] = INFINITY;
> +         break;
> +      case nir_type_int:
> +         entry->low.i[i] = INT32_MIN;
> +         entry->high.i[i] = INT32_MAX;
> +         break;
> +      case nir_type_bool:

Food for thought: a range isn't really what you want for bools. Maybe
we can think about extending this analysis to know about disjount
ranges, or maybe even just a flag to say "it's either high or low".

> +      case nir_type_unsigned:
> +         entry->low.u[i] = 0;
> +         entry->high.u[i] = UINT32_MAX;
> +         break;
> +      case nir_type_invalid:
> +         break;

I think you'll want unreachable("not reached") here instead of break.
Same comment applies elsewhere.

> +      }
> +   }
> +
> +   return true;
> +}
> +
> +static inline void
> +set_range_float_value(lattice_entry *entry, float value, boolean low)

boolean? You want bool.

I'll start a separate thread about "boolean"

I don't like the API -- a true/false argument saying whether to assign
the low/high value is not pretty. We can sort that out later after
everything is working though.

> +{
> +   for (unsigned i = 0; i < entry->ssa_def->num_components; i++) {
> +      if (low) {
> +         entry->low.f[i] = value;
> +      } else {
> +         entry->high.f[i] = value;
> +      }
> +   }
> +}
> +
> +static inline void
> +set_range_float_constant(lattice_entry *entry, float value)
> +{
> +   set_range_float_value(entry, value, true);
> +   set_range_float_value(entry, value, false);
> +   entry->type = constant;
> +}
> +
> +static inline void
> +set_range_int_value(lattice_entry *entry, int32_t value, boolean low)
> +{
> +   for (unsigned i = 0; i < entry->ssa_def->num_components; i++) {
> +      if (low) {
> +         entry->low.i[i] = value;
> +      } else {
> +         entry->high.i[i] = value;
> +      }
> +   }
> +}
> +
> +static inline void
> +set_range_int_constant(lattice_entry *entry, int32_t value)
> +{
> +   set_range_int_value(entry, value, true);
> +   set_range_int_value(entry, value, false);
> +   entry->type = constant;
> +}
> +
> +static inline void
> +set_range_unsigned_value(lattice_entry *entry, uint32_t value, boolean low)
> +{
> +   for (unsigned i = 0; i < entry->ssa_def->num_components; i++) {
> +      if (low) {
> +         entry->low.u[i] = value;
> +      } else {
> +         entry->high.u[i] = value;
> +      }
> +   }
> +}
> +
> +static inline void
> +set_range_unsigned_constant(lattice_entry *entry, uint32_t value)
> +{
> +   set_range_unsigned_value(entry, value, true);
> +   set_range_unsigned_value(entry, value, false);
> +   entry->type = constant;
> +}
> +
> +static nir_const_value
> +get_type_max(nir_alu_type type, unsigned num_components)
> +{
> +   nir_const_value value;
> +   for (unsigned i = 0; i < num_components; i++) {
> +      switch (type) {
> +      case nir_type_float:
> +         value.f[i] = INFINITY;
> +         break;
> +      case nir_type_int:
> +         value.i[i] = INT32_MAX;
> +         break;
> +      case nir_type_bool:
> +      case nir_type_unsigned:
> +         value.u[i] = UINT32_MAX;
> +         break;
> +      case nir_type_invalid:
> +         break;
> +      }
> +   }
> +   return value;
> +}
> +
> +static nir_const_value
> +get_type_min(nir_alu_type type, unsigned num_components)
> +{
> +   nir_const_value value;
> +   for (unsigned i = 0; i < num_components; i++) {
> +      switch (type) {
> +      case nir_type_float:
> +         value.f[i] = -INFINITY;
> +         break;
> +      case nir_type_int:
> +         value.i[i] = INT32_MIN;
> +         break;
> +      case nir_type_bool:
> +      case nir_type_unsigned:
> +         value.u[i] = 0;
> +         break;
> +      case nir_type_invalid:
> +         break;
> +      }
> +   }
> +
> +   return value;
> +}
> +
> +static bool
> +initialize_entry(nir_ssa_def *def, void *state)
> +{
> +   lattice_entry *entry = get_lattice_entry(def, state);
> +
> +   entry->ssa_def = def;
> +   entry->can_be_predetermined = false;
> +
> +   if (def->parent_instr->type == nir_instr_type_load_const) {
> +      nir_load_const_instr *instr = nir_instr_as_load_const(def->parent_instr);
> +      entry->type = constant;
> +      entry->low = instr->value;
> +      entry->high = instr->value;
> +      entry->range_type = nir_type_invalid;
> +      return true;
> +   }
> +
> +   if (def->parent_instr->type == nir_instr_type_alu) {
> +      nir_alu_instr *instr = nir_instr_as_alu(def->parent_instr);
> +
> +      /* I'm not sure if this is ideal. It allows us to push the inherent
> +       * range of an instruction into the pass before running it. This
> +       * means that we can do this also for loops, which will be harder
> +       * if we do it all in the evaluate_ssa_def function. It also means
> +       * that we will know a lot of range information at the get-go, which
> +       * may be a benefit
> +       */
> +      switch(instr->op) {
> +      case nir_op_fsat:
> +         set_range_float_value(entry, 0.0f, true);
> +         set_range_float_value(entry, 1.0f, false);
> +         entry->type = range;
> +         entry->range_type = nir_type_float;
> +         return true;
> +      case nir_op_fsin:
> +      case nir_op_fcos:
> +      case nir_op_fsign:
> +         set_range_float_value(entry, -1.0f, true);
> +         set_range_float_value(entry, 1.0f, false);
> +         entry->type = range;
> +         entry->range_type = nir_type_float;
> +         return true;
> +      case nir_op_fabs:
> +      case nir_op_fexp2:
> +         set_range_float_value(entry, 0.0f, true);
> +         set_range_float_value(entry, INFINITY, false);
> +         entry->type = range;
> +         entry->range_type = nir_type_float;
> +         return true;
> +      case nir_op_iabs:
> +         set_range_int_value(entry, 0, true);
> +         set_range_int_value(entry, INT32_MAX, false);
> +         entry->type = range;
> +         entry->range_type = nir_type_int;
> +         return true;
> +      case nir_op_isign:
> +         set_range_int_value(entry, -1, true);
> +         set_range_int_value(entry, 1, false);
> +         entry->type = range;
> +         entry->range_type = nir_type_int;
> +         return true;
> +      default:
> +         break;
> +      }
> +
> +      /* We are now done special-casing for operations with a range
> +       * associated with them. If it's in a loop we can not do better.
> +       * (Well, we can with loop invariants, but LICM will move those out)
> +       */
> +      if (entry->in_loop) {
> +         set_as_overdefined(entry, nir_op_infos[instr->op].output_type);
> +         return true;
> +      }
> +
> +      entry->type = undefined;
> +      entry->low = get_type_min(entry->range_type, def->num_components);
> +      entry->high = get_type_max(entry->range_type, def->num_components);
> +      entry->range_type = nir_op_infos[instr->op].output_type;
> +      return false;
> +   }
> +
> +   if (def->parent_instr->type == nir_instr_type_phi) {
> +      entry->type = undefined;
> +      entry->range_type = nir_type_invalid; // XXX: Are phi's also typeless? Should check this up closely
> +      return false;
> +   }
> +
> +   entry->type = overdefined;
> +   entry->range_type = nir_type_invalid;
> +   return false;
> +}
> +
> +static bool
> +initialize_block(nir_block *block, void *state) {
> +   nir_foreach_instr(block, instr) {
> +      nir_foreach_ssa_def(instr, initialize_entry, block);
> +   }
> +   return true;
> +}
> +
> +static bool
> +mark_ssa_def_as_in_loop(nir_ssa_def *def, void *state)
> +{
> +   lattice_entry *entry = get_lattice_entry(def, state);
> +   entry->in_loop = true;
> +   return true;
> +}
> +
> +static bool
> +initialize_block_as_in_loop(nir_block *block, void *state)
> +{
> +   nir_foreach_instr(block, instr) {
> +      nir_foreach_ssa_def(instr, mark_ssa_def_as_in_loop, state);
> +      nir_foreach_ssa_def(instr, initialize_entry, block);
> +   }
> +   return true;
> +}
> +
> +static bool
> +is_type_max(nir_const_value value, nir_alu_type type,
> +            unsigned num_components)
> +{
> +   for (unsigned i = 0; i < num_components; i++) {
> +      switch (type) {
> +      case nir_type_float:
> +         if (value.f[i] != INFINITY)
> +            return false;
> +         break;
> +
> +      case nir_type_int:
> +         if (value.i[i] != INT32_MAX)
> +            return false;
> +         break;
> +
> +      case nir_type_bool:
> +      case nir_type_unsigned:
> +         if (value.u[i] != UINT32_MAX)
> +            return false;
> +         break;
> +
> +      case nir_type_invalid:
> +         break;
> +      }
> +   }
> +
> +   return true;
> +}
> +
> +static bool
> +is_type_min(nir_const_value value, nir_alu_type type,
> +            unsigned num_components)
> +{
> +   for (unsigned i = 0; i < num_components; i++) {
> +      switch (type) {
> +      case nir_type_float:
> +         if (value.f[i] != -INFINITY)
> +            return false;
> +         break;
> +
> +      case nir_type_int:
> +         if (value.i[i] != INT32_MIN)
> +            return false;
> +         break;
> +
> +      case nir_type_bool:
> +      case nir_type_unsigned:
> +         if (value.u[i] != 0)
> +            return false;
> +         break;
> +
> +      case nir_type_invalid:
> +         break;
> +      }
> +   }
> +
> +   return true;
> +}
> +
> +static nir_const_value
> +per_component_max(nir_const_value src0, nir_const_value src1,
> +                  nir_alu_type type, unsigned num_components)
> +{
> +   nir_const_value value;
> +   for (unsigned i = 0; i < num_components; i++) {
> +      switch (type) {
> +      case nir_type_float:
> +         value.f[i] = MAX2(src0.f[i], src1.f[i]);
> +         break;
> +      case nir_type_int:
> +         value.i[i] = MAX2(src0.i[i], src1.i[i]);
> +         break;
> +      case nir_type_bool:
> +      case nir_type_unsigned:
> +         value.u[i] = MAX2(src0.u[i], src1.u[i]);
> +         break;
> +      case nir_type_invalid:
> +         break;
> +      }
> +   }
> +
> +   return value;
> +}
> +
> +static nir_const_value
> +per_component_min(nir_const_value src0, nir_const_value src1,
> +                  nir_alu_type type, unsigned num_components)
> +{
> +   nir_const_value value;
> +   for (unsigned i = 0; i < num_components; i++) {
> +      switch (type) {
> +      case nir_type_float:
> +         value.f[i] = MIN2(src0.f[i], src1.f[i]);
> +         break;
> +      case nir_type_int:
> +         value.i[i] = MIN2(src0.i[i], src1.i[i]);
> +         break;
> +      case nir_type_bool:
> +      case nir_type_unsigned:
> +         value.u[i] = MIN2(src0.u[i], src1.u[i]);
> +         break;
> +      case nir_type_invalid:
> +         break;
> +      }
> +   }
> +
> +   return value;
> +}
> +
> +static bool
> +component_is_true(lattice_entry *entry, unsigned component)
> +{
> +   /* XXX: This check may be removed if the function is
> +    * never used for anything but is_entry_true.
> +    * It already checks if the entry s overdefined.
> +    */
> +   if (entry->type == overdefined)
> +      return false;
> +
> +   switch (entry->range_type) {
> +   case nir_type_int:
> +      return entry->low.i[component] > 0 ||
> +             entry->high.i[component] < 0;
> +   case nir_type_unsigned:
> +   case nir_type_bool:
> +      return entry->low.u[component] > 0;
> +   case nir_type_float:
> +      return entry->low.f[component] > 0.0f ||
> +             entry->high.f[component] < 0.0f;
> +   case nir_type_invalid:
> +      break;
> +   }
> +
> +   return false;
> +}
> +
> +static bool
> +is_entry_true(lattice_entry *entry)
> +{
> +   bool is_true = true;
> +
> +   if (entry->type == overdefined)
> +         return false;
> +
> +   for (int i = 0; i < entry->ssa_def->num_components; i++)
> +      is_true = is_true && component_is_true(entry, i);
> +
> +   return is_true;
> +}
> +
> +static bool
> +is_entry_overdefined(lattice_entry *entry)
> +{
> +   if (entry->type == overdefined)
> +      return true;
> +
> +   /* This checks high and low to find out if the range is indeeed
> +    * maximum and mininum of the type, and therefore in fact is overdefined.
> +    * This can happen in a very trivial case like phi(a, b)
> +    * where a = abs(x) and b = neg(abs(y)) and we don't know the range
> +    * of either x or y.
> +    */
> +   if (is_type_max(entry->high, entry->range_type,
> +                   entry->ssa_def->num_components) &&
> +       is_type_min(entry->low, entry->range_type,
> +                   entry->ssa_def->num_components))
> +      return true;
> +
> +   return false;
> +}
> +
> +static bool
> +component_is_false(lattice_entry *entry, unsigned component)
> +{
> +   /* XXX: This check may be removed if the function is
> +    * never used for anything but is_entry_false.
> +    * It already checks if the entry s overdefined.
> +    */
> +   if (entry->type == overdefined)
> +      return false;
> +
> +   switch (entry->range_type) {
> +   case nir_type_int:
> +      return entry->low.i[component] == 0;
> +   case nir_type_unsigned:
> +   case nir_type_bool:
> +      return entry->low.u[component] == 0;
> +   case nir_type_float:
> +      return entry->low.f[component] == 0.0f;
> +   case nir_type_invalid:
> +      break;
> +   }
> +
> +   return false;
> +}
> +
> +static bool
> +is_entry_false(lattice_entry *entry)
> +{
> +   bool is_false = true;
> +
> +   if (entry->type == overdefined)
> +         return false;
> +
> +   for (int i = 0; i < entry->ssa_def->num_components; i++)
> +      is_false = is_false && component_is_false(entry, i);
> +
> +   return is_false;
> +}
> +
> +static bool
> +is_lattice_entry_constant(lattice_entry *entry)
> +{
> +   if (entry->type == constant)
> +      return true;
> +
> +   for (unsigned i = 0; i < entry->ssa_def->num_components; i++) {
> +      if (entry->low.u[i] != entry->high.u[i])
> +         return false;
> +   }
> +
> +   entry->type = constant;
> +   return true;
> +}
> +
> +static void
> +mark_block_reachable(nir_block *block, value_range_state *state)
> +{
> +   BITSET_SET(state->reachable_blocks, block->index);
> +}
> +
> +static bool
> +is_block_reachable(nir_block *block, value_range_state *state)
> +{
> +   return BITSET_TEST(state->reachable_blocks, block->index);
> +}
> +
> +static void
> +evaluate_alu_instr(nir_alu_instr *alu, value_range_state *state)
> +{
> +   lattice_entry *entry = get_lattice_entry(&alu->dest.dest.ssa, state);
> +   lattice_entry *src[4];
> +   boolean all_constant = true;
> +
> +   for (unsigned i = 0; i < nir_op_infos[alu->op].num_inputs; i++) {
> +      src[i] = get_lattice_entry(alu->src[i].src.ssa, state);
> +      all_constant = all_constant && is_lattice_entry_constant(src[i]);
> +   }
> +
> +   if (all_constant) {
> +      nir_const_value const_src[4];
> +
> +      for (unsigned i = 0; i < nir_op_infos[alu->op].num_inputs; i++)
> +         const_src[i] = src[i]->low;
> +
> +      nir_const_value dest =
> +               nir_eval_const_opcode(alu->op,
> +                                     alu->dest.dest.ssa.num_components,
> +                                     const_src);
> +
> +      entry->type = constant;
> +      entry->low = dest;
> +      entry->high = dest;
> +      entry->range_type = undefined;
> +      return;
> +   }
> +
> +   switch(alu->op) {
> +   case nir_op_fabs:
> +      set_range_float_value(entry, 0.0f, true);
> +      entry->type = range;
> +      break;
> +
> +   case nir_op_fsat:
> +      if (IS_FLOAT_CONSTANT(src[0]->low, <, 0.0f, 1 /* XXX */)) {
> +         set_range_float_constant(entry, 0.0f);
> +         break;
> +      }
> +
> +      if (IS_FLOAT_CONSTANT(src[0]->low, >, 1.0f, 1 /* XXX */)) {

->high instead of ->low

> +         set_range_float_constant(entry, 1.0f);
> +         break;
> +      }
> +
> +      set_range_float_value(entry, 0.0f, true);
> +      set_range_float_value(entry, 1.0f, false);
> +      entry->type = range;
> +      break;
> +
> +   case nir_op_fsign:
> +      if (IS_FLOAT_CONSTANT(src[0]->low, <, 0.0f, 1 /* XXX */)) {
> +         set_range_float_constant(entry, -1.0f);
> +         break;
> +      }
> +      if (IS_FLOAT_CONSTANT(src[0]->low, >, 0.0f, 1 /* XXX */)) {

->high instead of ->low

> +         set_range_float_constant(entry, 1.0f);
> +         break;
> +      }
> +      break;
> +
> +   case nir_op_fneg:
> +      entry->high = src[0]->low;
> +      entry->low = src[0]->high;

That doesn't seem right. Don't you want

   entry->high = MAX2(-src[0]->low, -src[0]->high);
   entry->low = MIN2(-src[0]->low, -src[0]->high);

E.g., given a (low, high) of (1.0, 2.0), the range of a consuming fneg
is (-2.0, -1.0).

> +      entry->type = src[0]->type;
> +      entry->range_type = src[0]->range_type;
> +      break;
> +
> +   case nir_op_fmov:
> +   case nir_op_imov:
> +      entry->high = src[0]->high;
> +      entry->low = src[0]->low;
> +      entry->type = src[0]->type;
> +      entry->range_type = src[0]->range_type;
> +      break;
> +
> +      /* This may be a no-issue? */
> +   case nir_op_vec4:
> +      entry->high.f[3] = src[0]->high.f[3];
> +      entry->low.f[3] = src[0]->low.f[3];
> +      /* Fallthrough */
> +   case nir_op_vec3:
> +      entry->high.f[2] = src[0]->high.f[2];
> +      entry->low.f[2] = src[0]->low.f[2];
> +      /* Fallthrough */
> +   case nir_op_vec2:
> +      entry->high.f[1] = src[0]->high.f[1];
> +      entry->low.f[1] = src[0]->low.f[1];
> +      entry->high.f[0] = src[0]->high.f[0];
> +      entry->low.f[0] = src[0]->low.f[0];
> +      entry->type = src[0]->type;
> +      entry->range_type = src[0]->range_type;
> +      break;
> +
> +   case nir_op_ffma:
> +   case nir_op_flog2:
> +   case nir_op_flrp:
> +   case nir_op_fpow:
> +   case nir_op_frcp:
> +   case nir_op_fround_even:
> +   case nir_op_frsq:
> +
> +   case nir_op_fxor:
> +   case nir_op_fnot:
> +   case nir_op_for:
> +   case nir_op_fand:
> +
> +   case nir_op_feq:
> +   case nir_op_fge:
> +   case nir_op_flt:
> +   case nir_op_fne:
> +
> +   case nir_op_fsub:
> +   case nir_op_fadd:
> +   case nir_op_fdiv:
> +   case nir_op_fmul:
> +
> +   case nir_op_fcos:
> +   case nir_op_fsin:
> +
> +   case nir_op_fcsel:
> +   case nir_op_fmax:
> +   case nir_op_fmin:
> +
> +   case nir_op_iabs:
> +   case nir_op_ineg:
> +
> +   case nir_op_isign:
> +
> +   case nir_op_iadd:
> +   case nir_op_isub:
> +
> +   case nir_op_idiv:
> +   case nir_op_imul:
> +   case nir_op_imul_high:
> +
> +   case nir_op_ilt:
> +   case nir_op_ieq:
> +   case nir_op_ine:
> +   case nir_op_ige:
> +
> +   case nir_op_imax:
> +   case nir_op_imin:
> +
> +   case nir_op_inot:
> +   case nir_op_ior:
> +   case nir_op_ixor:
> +   case nir_op_iand:
> +
> +   case nir_op_ishl:
> +   case nir_op_ishr:
> +   case nir_op_ifind_msb:
> +
> +   case nir_op_seq:
> +   case nir_op_sge:
> +   case nir_op_slt:
> +   case nir_op_sne:
> +
> +   case nir_op_udiv:
> +   case nir_op_uge:
> +   case nir_op_ult:
> +   case nir_op_umax:
> +   case nir_op_umin:
> +
> +   default:
> +      break;
> +   }
> +
> +   /* I've been trying to solve this in some kind of automagicall way
> +    * but there are so many special cases that implementing all of them
> +    * "the boring way" will probably be best as we can possibly
> +    * do something "smart" for most of the opcodes.

Yeah, I'd probably do the boring thing first. I often find that I
can't recognize a better way to do it until I've done the boring way.
:)

> +    */
> +}
> +
> +static void
> +evaluate_phi_instr(nir_phi_instr *phi, value_range_state *state)
> +{
> +   lattice_entry *entry = get_lattice_entry(&phi->dest.ssa, state);
> +   bool first_range = true;
> +
> +   nir_const_value low;
> +   nir_const_value high;
> +
> +   lattice_entry *src_entry;
> +   nir_foreach_phi_src(phi, src) {
> +
> +      src_entry = get_lattice_entry(src->src.ssa, state);
> +
> +      /* If the block the source is in is not reachable we should not
> +       * add it to the total phi value as it may never be executed.
> +       * If it will it will eventually be marked executable,
> +       * the ssa-defs in the block, along with the phi's, will be processed,
> +       * and therefore this phi will be revisited, and so will be
> +       * resolved correctly.
> +       */
> +      if (!is_block_reachable(src->pred, state))
> +         continue;
> +
> +      /* If one of the sources is overdefined then we can't compute a
> +       * a valid range, and so we should mark it as overdefined
> +       */
> +      if (is_entry_overdefined(src_entry)) {
> +         set_as_overdefined(entry, nir_type_invalid);
> +         return;
> +      }
> +
> +      if (src_entry->type == range || src_entry->type == constant) {
> +         if (first_range) {
> +            first_range = false;
> +
> +            for (unsigned i = 0; i < entry->ssa_def->num_components; i++) {
> +               low.u[i] = src_entry->low.u[i];
> +               high.u[i] = src_entry->high.u[i];
> +            }
> +
> +         } else {
> +            low = per_component_min(low, src_entry->low, entry->range_type,
> +                                    entry->ssa_def->num_components);
> +            high = per_component_max(high, src_entry->high, entry->range_type,
> +                                     entry->ssa_def->num_components);
> +         }
> +      }
> +   }
> +   return;
> +}
> +
> +static bool
> +evaluate_ssa_def(nir_ssa_def *def, value_range_state *state)
> +{
> +   lattice_entry *entry = get_lattice_entry(def, state);
> +   lattice_type old_type = entry->type;
> +   nir_const_value old_high;
> +   nir_const_value old_low;
> +
> +   /* If it is already overdefined then that can not change.
> +    * XXX: This is only true until we implement things like max, min,
> +    * or, and, etc. Those are special, and can therefore change status
> +    * "upwards" in the rule-hierarchy. This can be an issue, as it can
> +    * possibly cause issues with the pass never terminating?
> +    * This needs to be researched and debugged further.
> +    */
> +   if (entry->type == overdefined)
> +      return false;
> +
> +   for (unsigned i = 0; i < 4; i++) {
> +      old_high.f[i] = entry->high.f[i];
> +      old_low.f[i] = entry->low.f[i];
> +   }
> +
> +   switch (entry->ssa_def->parent_instr->type) {
> +   case nir_instr_type_load_const:
> +      /* We should have already marked the load_consts as
> +       * constant so there is no use evaluating it.
> +       */
> +      return false;
> +
> +   case nir_instr_type_alu: {
> +      nir_alu_instr *alu = nir_instr_as_alu(entry->ssa_def->parent_instr);
> +
> +      /* The entry can not be in a loop, as we skip those since we do not
> +       * yet support finding a range for those defs.
> +       */
> +      assert(!entry->in_loop);
> +
> +      evaluate_alu_instr(alu, state);
> +      break;
> +   }
> +
> +   case nir_instr_type_phi: {
> +      nir_phi_instr *phi = nir_instr_as_phi(entry->ssa_def->parent_instr);
> +
> +      evaluate_phi_instr(phi, state);
> +      entry->range_type = nir_type_invalid; // XXX: Are phi's also typeless? Should check this up closely

I'm pretty sure the sources of a Phi all have the same types, which
means the destination has a known type.

> +      break;
> +   }
> +
> +   default:
> +      return set_as_overdefined(entry, nir_type_invalid);
> +   }
> +
> +   /* Now we check if the information for the instruction has changed.
> +    * If it has then we return true, so that we can evaluate the users.
> +    */
> +   if (entry->type != old_type)
> +      return true;
> +
> +   for (unsigned i = 0; i < 4; i++) {
> +      if (old_high.f[i] != entry->high.f[i] ||
> +          old_low.f[i] != entry->low.f[i])
> +      return true;
> +   }
> +
> +   return false;
> +}
> +
> +/* Coordinates finding the uses of the ssa_def corresponding to the entry
> + * and sticking them in the ssa_worklist.
> + * Should be run on every lattice_entry that we change the information of.
> + */
> +static void
> +coordinate_uses(lattice_entry *entry, value_range_state *state)
> +{
> +   nir_foreach_use(entry->ssa_def, src) {
> +      nir_instr *user = src->ssa->parent_instr;
> +
> +      /* No point in checking the use if it is not yet found reachable */
> +      if (!is_block_reachable(user->block, state))
> +         continue;
> +
> +      nir_ssa_def *def = nir_instr_get_dest_ssa_def(user);
> +
> +      /* If it is overdefined we want to push it to head of the list.
> +       * That way we will propagate those faster, avoiding visiting
> +       * ssa-defs with overdefined sources multiple times. */
> +      if (is_entry_overdefined(entry)) {
> +         nir_ssa_def_worklist_push_head(state->ssa_worklist, def);
> +      } else {
> +         nir_ssa_def_worklist_push_tail(state->ssa_worklist, def);
> +      }
> +   }
> +
> +   nir_foreach_if_use(entry->ssa_def, src) {
> +      /* If the condition was used for an if then we should do something
> +       * about the if to "push our range" into the then and else branch
> +       * by inserting a copy in each of the blocks where we apply the
> +       * range implied by the if-statement.
> +       *
> +       * XXX:
> +       * We should make sure we add one, the other, or both branches to
> +       * the block worklist, as is implied by the if-statement.
> +       * Here is probably the right place to do that as there is no
> +       * guarantee that the conditional statement will have been processed
> +       * before the "get_following_if" in the block-pass is run, and so we
> +       * may end up not adding a branch that we should've added.
> +       * This may give us some headache as the "find out what the result
> +       * of this divergence is" may not have been resolved before we end
> +       * up adding both paths to the list. However, that may not be an
> +       * issue as the if will be resolved as constant if that's the case,
> +       * and the pass will eventually be repeated without those blocks
> +       * due to the dead control flow optimization.
> +       */
> +      nir_if *if_statement = src.parent_if;

You want src->parent_if here.

> +
> +      nir_cf_node *then_node = nir_if_first_then_node(if_statement);
> +      nir_cf_node *else_node = nir_if_first_else_node(if_statement);
> +
> +      nir_block *then_block = nir_cf_node_as_block(then_node);
> +      nir_block *else_block = nir_cf_node_as_block(else_node);
> +
> +      if (is_entry_true(entry)) {
> +         nir_block_worklist_push_tail(state.block_worklist, then_block);

And state-> here.

> +         continue;
> +      }
> +
> +      if (is_entry_false(entry)) {
> +         nir_block_worklist_push_tail(state.block_worklist, else_block);

here

> +         continue;
> +      }
> +
> +      if (is_entry_overdefined(entry)) {
> +         nir_block_worklist_push_tail(state.block_worklist, then_block);
> +         nir_block_worklist_push_tail(state.block_worklist, else_block);

and here and here.

> +         continue;
> +      }
> +   }
> +}
> +
> +/* On the first run of a block we want to always check all the uses
> + * of the instructions that we process.
> + */
> +static void
> +evaluate_block(nir_block *block, value_range_state *state)
> +{
> +   nir_foreach_instr_safe(block, instr) {
> +      nir_ssa_def *def = nir_instr_get_dest_ssa_def(instr);
> +      lattice_entry *entry = get_lattice_entry(def, state);
> +
> +      /* If the entry stems from a loop then we don't yet support processing
> +       * it, so we skip those and go straight to finding the users.
> +       * This because it's the first time the def is being checked.
> +       */
> +      if (!entry->in_loop)
> +         evaluate_ssa_def(def, state);
> +
> +      coordinate_uses(get_lattice_entry(def, state), state);
> +   }
> +}
> +
> +static bool
> +nir_opt_value_range_impl(nir_function_impl *impl, nir_shader *shader)
> +{
> +   /* We might want to run a pass to insert "pi-nodes" into the
> +    * ssa-tree before running the pass. This is essentially just
> +    * a mov x2 = x1 that we use to have something to "store" the
> +    * range implied by things like if's.
> +    * This will also lead to a need of inserting more phi-nodes,
> +    * as one gets variables that diverge and then converge.
> +    *
> +    * x1 = ....; [-unlimited, unlimited]
> +    * if (x1 < 7)
> +    *    x2 = x1; [-unlimited, 7]
> +    *    |
> +    *    |
> +    * else
> +    *    x3 = x1; [7, unlimited]
> +    *    |
> +    *    |
> +    * x4 = phi(x2, x3);
> +    */
> +
> +   bool progress = false;
> +
> +   value_range_state state;
> +   lattice_entry *entries = ralloc_array(state.mem_ctx, lattice_entry,
> +                                         impl->ssa_alloc);

state.mem_ctx isn't initialized (nor is it freed)

> +
> +   state.impl = impl;
> +   state.entries = entries;
> +   state.shader = shader;
> +   nir_block_worklist_init(state.block_worklist, impl->num_blocks,
> +                           state.mem_ctx);
> +   nir_ssa_def_worklist_init(state.ssa_worklist, impl->ssa_alloc,
> +                             state.mem_ctx);
> +   state.reachable_blocks = rzalloc_array(state.mem_ctx, BITSET_WORD,
> +                                          BITSET_WORDS(state.impl->ssa_alloc));
> +
> +   /* Initialize all lattice entries. We want to mark them as in a loop
> +    * if they are, to simplify checking for this later on. */
> +   foreach_list_typed_safe(nir_cf_node, node, node, &impl->body) {
> +      switch (node->type) {
> +      case nir_cf_node_block:
> +         initialize_block(nir_cf_node_as_block(node), &state);
> +         break;
> +      case nir_cf_node_if:
> +         nir_foreach_block_in_cf_node(node, initialize_block, &state);
> +         break;
> +      case nir_cf_node_loop:
> +         nir_foreach_block_in_cf_node(node, initialize_block_as_in_loop, &state);
> +         break;
> +      case nir_cf_node_function:
> +         /* XXX: Well, we don't want these, and currently we inline the world.
> +          * Should probably just bail with a lot of noise if we hit this.
> +          */
> +         break;
> +      }
> +   }
> +
> +   nir_block_worklist_push_head(state.block_worklist, impl->start_block);
> +
> +   /* Process the work lists until they are empty */
> +   while (state.block_worklist->count > 0 ||
> +          state.ssa_worklist->count > 0) {
> +
> +      /* Process the instruction work list
> +       * This doesn't do things exactly like in the paper.
> +       * Instead of storing the instructions that have changed and processing
> +       * each user we are instead adding to the list all the users of
> +       * instructions that have changed. In practice there is no difference,
> +       * apart from dealing with uses is moved out to a separate function.
> +       */
> +      while (state.ssa_worklist->count > 0) {
> +
> +         /* All instructions in the list are here because
> +          * we got new information about the range of an operand.
> +          *
> +          * XXX:
> +          * If the instruction is overdefined we don't need to process
> +          * it as it has reached the "lowest status", and therefore
> +          * there should be no way it can be elevated again.
> +          * Exceptions to this rule are things like "&&", "||", "min" or max".
> +          */
> +         nir_ssa_def *def = nir_ssa_def_worklist_pop_head(state.ssa_worklist);
> +
> +         /* If the def is in a loop we don't want to do anything.
> +          * (The instruction is initialized as best we can.)
> +          * When the block it's in is added to the worklist the entry
> +          * will get processed, and so we will evaluate its users.
> +          */
> +         if (get_lattice_entry(def, &state)->in_loop)
> +            continue;
> +
> +         /* Evaluate the ssa_def. If it has changed then add users to list */
> +         if (evaluate_ssa_def(def, &state))
> +            coordinate_uses(get_lattice_entry(def, &state), &state);
> +      }
> +
> +      /* Process the basic block work list */
> +      while (state.block_worklist->count > 0) {
> +         nir_block *block = nir_block_worklist_pop_head(state.block_worklist);
> +
> +         /* Since we have our "coordinate_uses" function that also
> +          * handles phi nodes we can skip the block if it is already set
> +          * as reachable, as the phi's will get automagically added to the
> +          * ssa-def-worklist as they are users of the defs.
> +          */
> +         if (is_block_reachable(block, &state))
> +            continue;
> +
> +         /* Block has been determined to be reachable, mark it */
> +         mark_block_reachable(block, &state);
> +
> +         /* XXX:
> +          * We don't yet handle loops. They are initialized to the best
> +          * of our knowledge in a small pass at the start.
> +          * Handling loops here is not necessary as we bail on all "in-loop"
> +          * ssa-defs, but it's just plain dumb to loop over all defs in a
> +          * block when we know we will bail on each and every one of them.
> +          * This is also an issue further down in this section.
> +          * A possibility is to add a "is-in-loop" bitset for blocks.
> +          */
> +
> +         /* Evaluate all phi's and expressions of the block. */
> +         evaluate_block(block, &state);
> +
> +         /* If the block has only one successor then add it to the worklist */
> +         if ((block->successors[0] != NULL) &&
> +             (block->successors[1] == NULL)) {
> +            nir_block_worklist_push_tail(state.block_worklist,
> +                                         block->successors[0]);
> +            continue;
> +         }
> +
> +         /* If the above failed we have ended up in a block that is either
> +          * the last cf_node, or it is an endless loop. The case with
> +          * the block being the last node is easy enough to test for,
> +          * but how we're gonna deal with an endless loop?
> +          */
> +         if (nir_cf_node_is_last(&block->cf_node)) {
> +            /* This is the last node. This probably doesn't mean that
> +             * the pass is done with its job of analyzing.
> +             */
> +         }
> +      }
> +   }
> +
> +   /* We can now traverse over blocks and delete those that
> +    * are still marked as unreachable. If we delete a basic block
> +    * we need to first rewrite the phi's that use the results from
> +    * the BB.
> +    *
> +    * This may however not be without issues.
> +    * The following is an excerpt from LLVM SCCP:
> +    *
> +    *  "ResolvedUndefsIn - While solving the dataflow for a function, we assume
> +    *   that branches on undef values cannot reach any of their successors.
> +    *   However, this is not a safe assumption.  After we solve dataflow, this
> +    *   method should be use to handle this.  If this returns true, the solver
> +    *   should be rerun.
> +    *
> +    *   This method handles this by finding an unresolved branch and marking
> +    *   one of the edges from the block as being feasible, even though the
> +    *   condition doesn't say it would be. This allows SCCP to find the rest
> +    *   of the CFG and only slightly pessimizes the analysis results
> +    *   (by marking one, potentially infeasible, edge feasible). This cannot
> +    *   usefully modify the constraints on the condition of the branch,
> +    *   as that would impact other users of the value.
> +    *
> +    *   This scan also checks for values that use undefs, whose results are
> +    *   actually defined. For example, 'zext i8 undef to i32' should produce
> +    *   all zeros conservatively, as "(zext i8 X -> i32) & 0xFF00" must always
> +    *   return zero, even if X isn't defined. "
> +    *
> +    * For now we want to leave the blocks in place, as when the
> +    * conditional for the block that is unreachable is set as a constant
> +    * Connor's pass for removing dead control flow will come along
> +    * and clean up the blocks that can not be reached.
> +    */
> +
> +   /* Check for all values that are proved to be constant,
> +    * and replace them with their constant instruction counterpart. */
> +   for (unsigned i = 0; i < state.impl->ssa_alloc; i++) {
> +      lattice_entry *entry = &(state.entries[i]);
> +
> +      /* If it's a constant thats not a load_const then make a load_const
> +       * instruction and replace the uses of the old instr with that.
> +       */
> +      if (is_lattice_entry_constant(entry) &&
> +          entry->ssa_def->parent_instr->type != nir_instr_type_load_const) {
> +
> +         nir_load_const_instr *instr =
> +               nir_load_const_instr_create(state.shader,
> +                                           entry->ssa_def->num_components);
> +
> +         nir_instr_insert_before(entry->ssa_def->parent_instr,
> +                                 &instr->instr);
> +
> +         nir_src src = nir_src_for_ssa(&(instr->def));
> +         nir_ssa_def_rewrite_uses(entry->ssa_def, src,
> +                                  state.mem_ctx);
> +
> +         nir_instr_remove(entry->ssa_def->parent_instr);
> +         progress = true;
> +      }
> +
> +      if (entry->can_be_predetermined) {
> +         /* We have found that this entry can be predetermined.
> +          * However it is not constant. This calls for a bit more
> +          * difficult solving of the expression.
> +          * Things like min/max with ranges that do not intersect
> +          * may end up here. Also things that can be determined due to sat,
> +          * and things that are known to be useless.
> +          *
> +          * A list of functions to try out might be the simplest idea here.
> +          * Basically a checklist of things that we can remove if we are lucky
> +          * with the range, and work our way through that.
> +          */
> +      }
> +   }
> +   return progress;
> +}
> +
> +bool
> +nir_opt_value_range(nir_shader *shader)
> +{
> +   bool progress = false;
> +   nir_foreach_overload(shader, overload) {
> +      if (overload->impl && nir_opt_value_range_impl(overload->impl, shader))
> +         progress = true;
> +   }
> +
> +   return progress;
> +}
> --
> 2.4.4
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev


More information about the mesa-dev mailing list