[Mesa-dev] [PATCH 5/6 v4] i965: Upload binding tables in hw-generated binding table format.
Abdiel Janulgue
abdiel.janulgue at linux.intel.com
Fri Jul 17 02:38:39 PDT 2015
When hardware-generated binding tables are enabled, use the hw-generated
binding table format when uploading binding table state.
Normally, the CS will will just consume the binding table pointer commands
as pipelined state. When the RS is enabled however, the RS flushes whatever
edited surface state entries of our on-chip binding table to the binding
table pool before passing the command on to the CS.
Note that the the binding table pointer offset is relative to the binding table
pool base address when resource streamer instead of the surface state base address.
v2: Fix possible buffer overflow when allocating a chunk out of the
hw-binding table pool (Ken).
v3: Remove extra newline and add missing brace around if-statement (Matt).
v4: Fix broken INTEL_DEBUG=shader_time for hw-generated binding tables.
Document PRM WaStateBindingTableOverfetch workaround.
Cc: kenneth at whitecape.org
Cc: mattst88 at gmail.com
Signed-off-by: Abdiel Janulgue <abdiel.janulgue at linux.intel.com>
---
src/mesa/drivers/dri/i965/brw_binding_tables.c | 64 ++++++++++++++++++++++----
1 file changed, 55 insertions(+), 9 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_binding_tables.c b/src/mesa/drivers/dri/i965/brw_binding_tables.c
index 41590ec..48e75ff 100644
--- a/src/mesa/drivers/dri/i965/brw_binding_tables.c
+++ b/src/mesa/drivers/dri/i965/brw_binding_tables.c
@@ -50,6 +50,33 @@ static const GLuint stage_to_bt_edit[MESA_SHADER_FRAGMENT + 1] = {
_3DSTATE_BINDING_TABLE_EDIT_PS,
};
+static uint32_t
+reserve_hw_bt_space(struct brw_context *brw, unsigned bytes)
+{
+ /* From the Broadwell PRM, Volume 15: Workarounds,
+ * WaStateBindingTableOverfetch:
+ *
+ * HW over fetches two cache lines of binding table indices. When using the
+ * resource streamer, SW needs to pad binding table pointer updates with an
+ * additional two cache lines.
+ */
+ if (brw->hw_bt_pool.next_offset + bytes >= brw->hw_bt_pool.bo->size - 128) {
+ gen7_reset_hw_bt_pool_offsets(brw);
+ }
+
+ uint32_t offset = brw->hw_bt_pool.next_offset;
+
+ /* From the Haswell PRM, Volume 2b: Command Reference: Instructions,
+ * 3DSTATE_BINDING_TABLE_POINTERS_xS:
+ *
+ * "If HW Binding Table is enabled, the offset is relative to the
+ * Binding Table Pool Base Address and the alignment is 64 bytes."
+ */
+ brw->hw_bt_pool.next_offset += ALIGN(bytes, 64);
+
+ return offset;
+}
+
/**
* Upload a shader stage's binding table as indirect state.
*
@@ -78,22 +105,41 @@ brw_upload_binding_table(struct brw_context *brw,
brw->shader_time.bo, 0, BRW_SURFACEFORMAT_RAW,
brw->shader_time.bo->size, 1, true);
}
-
- uint32_t *bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
- prog_data->binding_table.size_bytes, 32,
- &stage_state->bind_bo_offset);
-
- /* BRW_NEW_SURFACES and BRW_NEW_*_CONSTBUF */
- memcpy(bind, stage_state->surf_offset,
- prog_data->binding_table.size_bytes);
+ /* When RS is enabled use hw-binding table uploads, otherwise fallback to
+ * software-uploads.
+ */
+ if (brw->use_resource_streamer) {
+ gen7_update_binding_table_from_array(brw, stage_state->stage,
+ stage_state->surf_offset,
+ prog_data->binding_table
+ .size_bytes / 4);
+ } else {
+ uint32_t *bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
+ prog_data->binding_table.size_bytes,
+ 32,
+ &stage_state->bind_bo_offset);
+
+ /* BRW_NEW_SURFACES and BRW_NEW_*_CONSTBUF */
+ memcpy(bind, stage_state->surf_offset,
+ prog_data->binding_table.size_bytes);
+ }
}
brw->ctx.NewDriverState |= brw_new_binding_table;
if (brw->gen >= 7) {
+ if (brw->use_resource_streamer) {
+ stage_state->bind_bo_offset =
+ reserve_hw_bt_space(brw, prog_data->binding_table.size_bytes);
+ }
BEGIN_BATCH(2);
OUT_BATCH(packet_name << 16 | (2 - 2));
- OUT_BATCH(stage_state->bind_bo_offset);
+ /* Align SurfaceStateOffset[16:6] format to [15:5] PS Binding Table field
+ * when hw-generated binding table is enabled.
+ */
+ OUT_BATCH(brw->use_resource_streamer ?
+ (stage_state->bind_bo_offset >> 1) :
+ stage_state->bind_bo_offset);
ADVANCE_BATCH();
}
}
--
1.9.1
More information about the mesa-dev
mailing list