[Mesa-dev] [PATCH 08/14] mesa: overhaul the glGetTexImage code

Brian Paul brianp at vmware.com
Fri Jul 17 17:42:58 PDT 2015


On 07/17/2015 02:11 PM, Ilia Mirkin wrote:
> You have logically moved the error checks before calling
>
> FLUSH_VERTICES(ctx, 0);
>
> whereas it used to get called before the error checks before. I don't
> know whether that's significant, but thought I'd mention it.

In other parts of Mesa, we usually check for errors then call 
FLUSH_VERTICES() so this is consistent with that.


>
>
> +   for (i = 0; i < numFaces; i++) {
> +      texImage = texObj->Image[firstFace + i][level];
> +      assert(texImage);
> +
> +      ctx->Driver.GetTexSubImage(ctx, xoffset, yoffset, zoffset,
> +                                 width, height, depth,
>                                    format, type, pixels, texImage);
> +
> +      /* next cube face */
> +      pixels = (GLubyte *) pixels + imageStride;
> +      bufSize -= imageStride;
>      }
>
> bufSize doesn't appear to actually get used... did you mean to check
> for it being > 0 perhaps? [Not sure that's necessary given the other
> checks...]

Yeah, that's unused now.  I'll remove it before committing.


>
> Otherwise this looks great. With those two issues resolved somehow,
> this patch is
>
> Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>

Thanks!  There's a few more patches in the series which nobody has R-b'd 
yet though.

-Brian


>
>
> On Wed, Jul 15, 2015 at 7:40 PM, Brian Paul <brianp at vmware.com> wrote:
>> 1. Reorganize the error checking code.
>> 2. Lay groundwork for getting sub images by passing image offset and
>>     dimensions to the error checking code.
>> 3. Implement _mesa_GetnTexImageARB(), _mesa_GetTexImage() and
>>     _mesa_GetTextureImage() all in terms of get_texture_image().
>>
>> v2: pass offset/width/height/depth arguments to the error checking
>> function, avoid using magic width/height/depth values.
>> ---
>>   src/mesa/main/texgetimage.c | 624 ++++++++++++++++++++++++++++++--------------
>>   1 file changed, 429 insertions(+), 195 deletions(-)
>>
>> diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
>> index e180a4c..49239e7 100644
>> --- a/src/mesa/main/texgetimage.c
>> +++ b/src/mesa/main/texgetimage.c
>> @@ -891,29 +891,299 @@ legal_getteximage_target(struct gl_context *ctx, GLenum target, bool dsa)
>>
>>
>>   /**
>> - * Do error checking for a glGetTex(ture)Image() call.
>> - * \return GL_TRUE if any error, GL_FALSE if no errors.
>> + * Wrapper for _mesa_select_tex_image() which can handle target being
>> + * GL_TEXTURE_CUBE_MAP_ARB in which case we use zoffset to select a cube face.
>> + * This can happen for glGetTextureImage (DSA function).
>>    */
>> -static GLboolean
>> +static struct gl_texture_image *
>> +select_tex_image(const struct gl_texture_object *texObj, GLenum target,
>> +                 GLint level, GLint zoffset)
>> +{
>> +   assert(level >= 0);
>> +   assert(level < MAX_TEXTURE_LEVELS);
>> +   if (target == GL_TEXTURE_CUBE_MAP) {
>> +      assert(zoffset >= 0);
>> +      assert(zoffset < 6);
>> +      target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset;
>> +   }
>> +   return _mesa_select_tex_image(texObj, target, level);
>> +}
>> +
>> +
>> +/**
>> + * Error-check the offset and size arguments to
>> + * glGet[Compressed]TextureSubImage().  Also checks if the specified
>> + * texture image is missing.
>> + * \return true if error, false if no error.
>> + */
>> +static bool
>> +dimensions_error_check(struct gl_context *ctx,
>> +                       struct gl_texture_object *texObj,
>> +                       GLenum target, GLint level,
>> +                       GLint xoffset, GLint yoffset, GLint zoffset,
>> +                       GLsizei width, GLsizei height, GLsizei depth,
>> +                       const char *caller)
>> +{
>> +   const struct gl_texture_image *texImage;
>> +   int i;
>> +
>> +   if (xoffset < 0) {
>> +      _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset = %d)", caller, xoffset);
>> +      return true;
>> +   }
>> +
>> +   if (yoffset < 0) {
>> +      _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset = %d)", caller, yoffset);
>> +      return true;
>> +   }
>> +
>> +   if (zoffset < 0) {
>> +      _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset = %d)", caller, zoffset);
>> +      return true;
>> +   }
>> +
>> +   if (width < 0) {
>> +      _mesa_error(ctx, GL_INVALID_VALUE, "%s(width = %d)", caller, width);
>> +      return true;
>> +   }
>> +
>> +   if (height < 0) {
>> +      _mesa_error(ctx, GL_INVALID_VALUE, "%s(height = %d)", caller, height);
>> +      return true;
>> +   }
>> +
>> +   if (depth < 0) {
>> +      _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth = %d)", caller, depth);
>> +      return true;
>> +   }
>> +
>> +   /* do special per-target checks */
>> +   switch (target) {
>> +   case GL_TEXTURE_1D:
>> +      if (yoffset != 0) {
>> +         _mesa_error(ctx, GL_INVALID_VALUE,
>> +                     "%s(1D, yoffset = %d)", caller, yoffset);
>> +         return true;
>> +      }
>> +      if (height != 1) {
>> +         _mesa_error(ctx, GL_INVALID_VALUE,
>> +                     "%s(1D, height = %d)", caller, height);
>> +         return true;
>> +      }
>> +      /* fall-through */
>> +   case GL_TEXTURE_1D_ARRAY:
>> +   case GL_TEXTURE_2D:
>> +   case GL_TEXTURE_RECTANGLE:
>> +      if (zoffset != 0) {
>> +         _mesa_error(ctx, GL_INVALID_VALUE,
>> +                     "%s(zoffset = %d)", caller, zoffset);
>> +         return true;
>> +      }
>> +      if (depth != 1) {
>> +         _mesa_error(ctx, GL_INVALID_VALUE,
>> +                     "%s(depth = %d)", caller, depth);
>> +         return true;
>> +      }
>> +      break;
>> +   case GL_TEXTURE_CUBE_MAP:
>> +      /* Non-array cube maps are special because we have a gl_texture_image
>> +       * per face.
>> +       */
>> +      if (zoffset + depth > 6) {
>> +         _mesa_error(ctx, GL_INVALID_VALUE,
>> +                     "%s(zoffset + depth = %d)", caller, zoffset + depth);
>> +         return true;
>> +      }
>> +      /* check that the range of faces exist */
>> +      for (i = 0; i < depth; i++) {
>> +         GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset + i;
>> +         if (!_mesa_select_tex_image(texObj, face, level)) {
>> +            /* non-existant face */
>> +            _mesa_error(ctx, GL_INVALID_OPERATION,
>> +                        "%s(missing cube face)", caller);
>> +            return true;
>> +         }
>> +      }
>> +      break;
>> +   default:
>> +      ; /* nothing */
>> +   }
>> +
>> +   texImage = select_tex_image(texObj, target, level, zoffset);
>> +   if (!texImage) {
>> +      /* missing texture image */
>> +      _mesa_error(ctx, GL_INVALID_OPERATION,
>> +                  "%s(zoffset = %d)", caller, zoffset);
>> +      return true;
>> +   }
>> +
>> +   if (xoffset + width > texImage->Width) {
>> +      _mesa_error(ctx, GL_INVALID_VALUE,
>> +                  "%s(xoffset %d + width %d > %u)",
>> +                  caller, xoffset, width, texImage->Width);
>> +      return true;
>> +   }
>> +
>> +   if (yoffset + height > texImage->Height) {
>> +      _mesa_error(ctx, GL_INVALID_VALUE,
>> +                  "%s(yoffset %d + height %d > %u)",
>> +                  caller, yoffset, height, texImage->Height);
>> +      return true;
>> +   }
>> +
>> +   if (target != GL_TEXTURE_CUBE_MAP) {
>> +      /* Cube map error checking was done above */
>> +      if (zoffset + depth > texImage->Depth) {
>> +         _mesa_error(ctx, GL_INVALID_VALUE,
>> +                     "%s(zoffset %d + depth %d > %u)",
>> +                     caller, zoffset, depth, texImage->Depth);
>> +         return true;
>> +      }
>> +   }
>> +
>> +   /* Extra checks for compressed textures */
>> +   {
>> +      GLuint bw, bh;
>> +      _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
>> +      if (bw > 1 || bh > 1) {
>> +         /* offset must be multiple of block size */
>> +         if (xoffset % bw != 0) {
>> +            _mesa_error(ctx, GL_INVALID_VALUE,
>> +                        "%s(xoffset = %d)", caller, xoffset);
>> +            return true;
>> +         }
>> +         if (target != GL_TEXTURE_1D && target != GL_TEXTURE_1D_ARRAY) {
>> +            if (yoffset % bh != 0) {
>> +               _mesa_error(ctx, GL_INVALID_VALUE,
>> +                           "%s(yoffset = %d)", caller, yoffset);
>> +               return true;
>> +            }
>> +         }
>> +
>> +         /* The size must be a multiple of bw x bh, or we must be using a
>> +          * offset+size that exactly hits the edge of the image.
>> +          */
>> +         if ((width % bw != 0) &&
>> +             (xoffset + width != (GLint) texImage->Width)) {
>> +            _mesa_error(ctx, GL_INVALID_VALUE,
>> +                        "%s(width = %d)", caller, width);
>> +            return true;
>> +         }
>> +
>> +         if ((height % bh != 0) &&
>> +             (yoffset + height != (GLint) texImage->Height)) {
>> +            _mesa_error(ctx, GL_INVALID_VALUE,
>> +                        "%s(height = %d)", caller, height);
>> +            return true;
>> +         }
>> +      }
>> +   }
>> +
>> +   if (width == 0 || height == 0 || depth == 0) {
>> +      /* Not an error, but nothing to do.  Return 'true' so that the
>> +       * caller simply returns.
>> +       */
>> +      return true;
>> +   }
>> +
>> +   return false;
>> +}
>> +
>> +
>> +/**
>> + * Do PBO-related error checking for getting uncompressed images.
>> + * \return true if there was an error (or the GetTexImage is to be a no-op)
>> + */
>> +static bool
>> +pbo_error_check(struct gl_context *ctx, GLenum target,
>> +                GLsizei width, GLsizei height, GLsizei depth,
>> +                GLenum format, GLenum type, GLsizei clientMemSize,
>> +                GLvoid *pixels,
>> +                const char *caller)
>> +{
>> +   const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
>> +
>> +   if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, width, height, depth,
>> +                                  format, type, clientMemSize, pixels)) {
>> +      if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
>> +         _mesa_error(ctx, GL_INVALID_OPERATION,
>> +                     "%s(out of bounds PBO access)", caller);
>> +      } else {
>> +         _mesa_error(ctx, GL_INVALID_OPERATION,
>> +                     "%s(out of bounds access: bufSize (%d) is too small)",
>> +                     caller, clientMemSize);
>> +      }
>> +      return true;
>> +   }
>> +
>> +   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
>> +      /* PBO should not be mapped */
>> +      if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) {
>> +         _mesa_error(ctx, GL_INVALID_OPERATION,
>> +                     "%s(PBO is mapped)", caller);
>> +         return true;
>> +      }
>> +   }
>> +
>> +   if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) {
>> +      /* not an error, do nothing */
>> +      return true;
>> +   }
>> +
>> +   return false;
>> +}
>> +
>> +
>> +/**
>> + * Do error checking for all (non-compressed) get-texture-image functions.
>> + * \return true if any error, false if no errors.
>> + */
>> +static bool
>>   getteximage_error_check(struct gl_context *ctx,
>> -                        struct gl_texture_image *texImage,
>> +                        struct gl_texture_object *texObj,
>>                           GLenum target, GLint level,
>> -                        GLenum format, GLenum type, GLsizei clientMemSize,
>> -                        GLvoid *pixels, bool dsa)
>> +                        GLint xoffset, GLint yoffset, GLint zoffset,
>> +                        GLsizei width, GLsizei height, GLsizei depth,
>> +                        GLenum format, GLenum type, GLsizei bufSize,
>> +                        GLvoid *pixels, const char *caller)
>>   {
>> -   const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
>> -   const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
>> -   GLenum baseFormat;
>> -   const char *suffix = dsa ? "ture" : "";
>> +   struct gl_texture_image *texImage;
>> +   GLenum baseFormat, err;
>> +   GLint maxLevels;
>>
>> -   assert(texImage);
>> -   assert(maxLevels != 0);
>> +   assert(texObj);
>> +
>> +   if (texObj->Target == 0) {
>> +      _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture)", caller);
>> +      return true;
>> +   }
>> +
>> +   maxLevels = _mesa_max_texture_levels(ctx, target);
>>      if (level < 0 || level >= maxLevels) {
>> -      _mesa_error(ctx, GL_INVALID_VALUE,
>> -                  "glGetTex%sImage(level out of range)", suffix);
>> -      return GL_TRUE;
>> +      _mesa_error(ctx, GL_INVALID_VALUE, "%s(level = %d)", caller, level);
>> +      return true;
>> +   }
>> +
>> +   if (dimensions_error_check(ctx, texObj, target, level,
>> +                              xoffset, yoffset, zoffset,
>> +                              width, height, depth, caller)) {
>> +      return true;
>>      }
>>
>> +   err = _mesa_error_check_format_and_type(ctx, format, type);
>> +   if (err != GL_NO_ERROR) {
>> +      _mesa_error(ctx, err, "%s(format/type)", caller);
>> +      return true;
>> +   }
>> +
>> +   if (pbo_error_check(ctx, target, width, height, depth,
>> +                       format, type, bufSize, pixels, caller)) {
>> +      return true;
>> +   }
>> +
>> +   texImage = select_tex_image(texObj, target, level, zoffset);
>> +   assert(texImage);
>> +
>>      /*
>>       * Format and type checking has been moved up to GetnTexImage and
>>       * GetTextureImage so that it happens before getting the texImage object.
>> @@ -927,282 +1197,246 @@ getteximage_error_check(struct gl_context *ctx,
>>      if (_mesa_is_color_format(format)
>>          && !_mesa_is_color_format(baseFormat)) {
>>         _mesa_error(ctx, GL_INVALID_OPERATION,
>> -                  "glGetTex%sImage(format mismatch)", suffix);
>> -      return GL_TRUE;
>> +                  "%s(format mismatch)", caller);
>> +      return true;
>>      }
>>      else if (_mesa_is_depth_format(format)
>>               && !_mesa_is_depth_format(baseFormat)
>>               && !_mesa_is_depthstencil_format(baseFormat)) {
>>         _mesa_error(ctx, GL_INVALID_OPERATION,
>> -                  "glGetTex%sImage(format mismatch)", suffix);
>> -      return GL_TRUE;
>> +                  "%s(format mismatch)", caller);
>> +      return true;
>>      }
>>      else if (_mesa_is_stencil_format(format)
>>               && !ctx->Extensions.ARB_texture_stencil8) {
>>         _mesa_error(ctx, GL_INVALID_ENUM,
>> -                  "glGetTex%sImage(format=GL_STENCIL_INDEX)", suffix);
>> -      return GL_TRUE;
>> +                  "%s(format=GL_STENCIL_INDEX)", caller);
>> +      return true;
>>      }
>>      else if (_mesa_is_ycbcr_format(format)
>>               && !_mesa_is_ycbcr_format(baseFormat)) {
>>         _mesa_error(ctx, GL_INVALID_OPERATION,
>> -                  "glGetTex%sImage(format mismatch)", suffix);
>> -      return GL_TRUE;
>> +                  "%s(format mismatch)", caller);
>> +      return true;
>>      }
>>      else if (_mesa_is_depthstencil_format(format)
>>               && !_mesa_is_depthstencil_format(baseFormat)) {
>>         _mesa_error(ctx, GL_INVALID_OPERATION,
>> -                  "glGetTex%sImage(format mismatch)", suffix);
>> -      return GL_TRUE;
>> +                  "%s(format mismatch)", caller);
>> +      return true;
>>      }
>>      else if (!_mesa_is_stencil_format(format) &&
>>               _mesa_is_enum_format_integer(format) !=
>>               _mesa_is_format_integer(texImage->TexFormat)) {
>>         _mesa_error(ctx, GL_INVALID_OPERATION,
>> -                  "glGetTex%sImage(format mismatch)", suffix);
>> -      return GL_TRUE;
>> +                  "%s(format mismatch)", caller);
>> +      return true;
>>      }
>>
>> -   if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width,
>> -                                  texImage->Height, texImage->Depth,
>> -                                  format, type, clientMemSize, pixels)) {
>> -      if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
>> -         _mesa_error(ctx, GL_INVALID_OPERATION,
>> -                     "glGetTex%sImage(out of bounds PBO access)", suffix);
>> -      } else {
>> -         _mesa_error(ctx, GL_INVALID_OPERATION,
>> -                     "%s(out of bounds access:"
>> -                     " bufSize (%d) is too small)",
>> -                     dsa ? "glGetTextureImage" : "glGetnTexImageARB",
>> -                     clientMemSize);
>> -      }
>> -      return GL_TRUE;
>> +   return false;
>> +}
>> +
>> +
>> +/**
>> + * Return the width, height and depth of a texture image.
>> + * This function must be resilient to bad parameter values since
>> + * this is called before full error checking.
>> + */
>> +static void
>> +get_texture_image_dims(const struct gl_texture_object *texObj,
>> +                       GLenum target, GLint level,
>> +                       GLsizei *width, GLsizei *height, GLsizei *depth)
>> +{
>> +   const struct gl_texture_image *texImage = NULL;
>> +
>> +   if (level >= 0 && level < MAX_TEXTURE_LEVELS) {
>> +      texImage = _mesa_select_tex_image(texObj, target, level);
>>      }
>>
>> -   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
>> -      /* PBO should not be mapped */
>> -      if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) {
>> -         _mesa_error(ctx, GL_INVALID_OPERATION,
>> -                     "glGetTex%sImage(PBO is mapped)", suffix);
>> -         return GL_TRUE;
>> +   if (texImage) {
>> +      *width = texImage->Width;
>> +      *height = texImage->Height;
>> +      if (target == GL_TEXTURE_CUBE_MAP) {
>> +         *depth = 6;
>> +      }
>> +      else {
>> +         *depth = texImage->Depth;
>>         }
>>      }
>> -
>> -   return GL_FALSE;
>> +   else {
>> +      *width = *height = *depth = 0;
>> +   }
>>   }
>>
>>
>>   /**
>> - * This is the implementation for glGetnTexImageARB, glGetTextureImage,
>> - * and glGetTexImage.
>> - *
>> - * Requires caller to pass in texImage object because _mesa_GetTextureImage
>> - * must handle the GL_TEXTURE_CUBE_MAP target.
>> - *
>> - * \param target texture target.
>> + * Common code for all (uncompressed) get-texture-image functions.
>> + * \param texObj  the texture object (should not be null)
>> + * \param target  user-provided target, or 0 for DSA
>>    * \param level image level.
>>    * \param format pixel data format for returned image.
>>    * \param type pixel data type for returned image.
>>    * \param bufSize size of the pixels data buffer.
>>    * \param pixels returned pixel data.
>> - * \param dsa True when the caller is an ARB_direct_state_access function,
>> - *            false otherwise
>> + * \param caller  name of calling function
>>    */
>>   static void
>>   get_texture_image(struct gl_context *ctx,
>>                     struct gl_texture_object *texObj,
>> -                  struct gl_texture_image *texImage, GLenum target,
>> -                  GLint level, GLenum format, GLenum type,
>> -                  GLsizei bufSize, GLvoid *pixels, bool dsa)
>> +                  GLenum target, GLint level,
>> +                  GLint xoffset, GLint yoffset, GLint zoffset,
>> +                  GLsizei width, GLsizei height, GLint depth,
>> +                  GLenum format, GLenum type,
>> +                  GLsizei bufSize, GLvoid *pixels, const char *caller)
>>   {
>> -   assert(texObj);
>> -   assert(texImage);
>> +   struct gl_texture_image *texImage;
>> +   unsigned firstFace, numFaces, i;
>> +   GLint imageStride;
>>
>>      FLUSH_VERTICES(ctx, 0);
>>
>> -   /*
>> -    * Legal target checking has been moved up to GetnTexImage and
>> -    * GetTextureImage so that it can be caught before receiving a NULL
>> -    * texImage object and exiting.
>> -    */
>> -
>> -   if (getteximage_error_check(ctx, texImage, target, level, format,
>> -                               type, bufSize, pixels, dsa)) {
>> -      return;
>> -   }
>> +   texImage = select_tex_image(texObj, target, level, zoffset);
>> +   assert(texImage);  /* should have been error checked already */
>>
>> -   if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) {
>> -      /* not an error, do nothing */
>> +   if (_mesa_is_zero_size_texture(texImage)) {
>> +      /* no image data to return */
>>         return;
>>      }
>>
>> -   if (_mesa_is_zero_size_texture(texImage))
>> -      return;
>> -
>>      if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
>> -      _mesa_debug(ctx, "glGetTex%sImage(tex %u) format = %s, w=%d, h=%d,"
>> +      _mesa_debug(ctx, "%s(tex %u) format = %s, w=%d, h=%d,"
>>                     " dstFmt=0x%x, dstType=0x%x\n",
>> -                  dsa ? "ture": "",
>> -                  texObj->Name,
>> +                  caller, texObj->Name,
>>                     _mesa_get_format_name(texImage->TexFormat),
>>                     texImage->Width, texImage->Height,
>>                     format, type);
>>      }
>>
>> +   if (target == GL_TEXTURE_CUBE_MAP) {
>> +      /* Compute stride between cube faces */
>> +      imageStride = _mesa_image_image_stride(&ctx->Pack, width, height,
>> +                                             format, type);
>> +      firstFace = zoffset;
>> +      numFaces = depth;
>> +      zoffset = 0;
>> +      depth = 1;
>> +   }
>> +   else {
>> +      imageStride = 0;
>> +      firstFace = _mesa_tex_target_to_face(target);
>> +      numFaces = 1;
>> +   }
>> +
>>      _mesa_lock_texture(ctx, texObj);
>> -   {
>> -      ctx->Driver.GetTexSubImage(ctx, 0, 0, 0,
>> -                                 texImage->Width, texImage->Height,
>> -                                 texImage->Depth,
>> +
>> +   for (i = 0; i < numFaces; i++) {
>> +      texImage = texObj->Image[firstFace + i][level];
>> +      assert(texImage);
>> +
>> +      ctx->Driver.GetTexSubImage(ctx, xoffset, yoffset, zoffset,
>> +                                 width, height, depth,
>>                                    format, type, pixels, texImage);
>> +
>> +      /* next cube face */
>> +      pixels = (GLubyte *) pixels + imageStride;
>> +      bufSize -= imageStride;
>>      }
>> +
>>      _mesa_unlock_texture(ctx, texObj);
>>   }
>>
>> -/**
>> - * Get texture image.  Called by glGetTexImage.
>> - *
>> - * \param target texture target.
>> - * \param level image level.
>> - * \param format pixel data format for returned image.
>> - * \param type pixel data type for returned image.
>> - * \param bufSize size of the pixels data buffer.
>> - * \param pixels returned pixel data.
>> - */
>> +
>>   void GLAPIENTRY
>> -_mesa_GetnTexImageARB(GLenum target, GLint level, GLenum format,
>> -                      GLenum type, GLsizei bufSize, GLvoid *pixels)
>> +_mesa_GetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type,
>> +                      GLsizei bufSize, GLvoid *pixels)
>>   {
>> -   struct gl_texture_object *texObj;
>> -   struct gl_texture_image *texImage;
>> -   GLenum err;
>>      GET_CURRENT_CONTEXT(ctx);
>> +   static const char *caller = "glGetnTexImageARB";
>> +   GLsizei width, height, depth;
>> +   struct gl_texture_object *texObj;
>>
>> -   /*
>> -    * This has been moved here because a format/type mismatch can cause a NULL
>> -    * texImage object, which in turn causes the mismatch error to be
>> -    * ignored.
>> -    */
>> -   err = _mesa_error_check_format_and_type(ctx, format, type);
>> -   if (err != GL_NO_ERROR) {
>> -      _mesa_error(ctx, err, "glGetnTexImage(format/type)");
>> -      return;
>> -   }
>> -
>> -   /*
>> -    * Legal target checking has been moved here to prevent exiting with a NULL
>> -    * texImage object.
>> -    */
>>      if (!legal_getteximage_target(ctx, target, false)) {
>> -      _mesa_error(ctx, GL_INVALID_ENUM, "glGetnTexImage(target=0x%x)",
>> -                  target);
>> +      _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
>>         return;
>>      }
>>
>>      texObj = _mesa_get_current_tex_object(ctx, target);
>> -   if (!texObj)
>> -      return;
>> +   assert(texObj);
>>
>> -   texImage = _mesa_select_tex_image(texObj, target, level);
>> -   if (!texImage)
>> +   get_texture_image_dims(texObj, target, level, &width, &height, &depth);
>> +
>> +   if (getteximage_error_check(ctx, texObj, target, level,
>> +                               0, 0, 0, width, height, depth,
>> +                               format, type, bufSize, pixels, caller)) {
>>         return;
>> +   }
>>
>> -   get_texture_image(ctx, texObj, texImage, target, level, format, type,
>> -                     bufSize, pixels, false);
>> +   get_texture_image(ctx, texObj, target, level,
>> +                     0, 0, 0, width, height, depth,
>> +                     format, type, bufSize, pixels, caller);
>>   }
>>
>>
>>   void GLAPIENTRY
>> -_mesa_GetTexImage( GLenum target, GLint level, GLenum format,
>> -                   GLenum type, GLvoid *pixels )
>> -{
>> -   _mesa_GetnTexImageARB(target, level, format, type, INT_MAX, pixels);
>> -}
>> -
>> -/**
>> - * Get texture image.
>> - *
>> - * \param texture texture name.
>> - * \param level image level.
>> - * \param format pixel data format for returned image.
>> - * \param type pixel data type for returned image.
>> - * \param bufSize size of the pixels data buffer.
>> - * \param pixels returned pixel data.
>> - */
>> -void GLAPIENTRY
>> -_mesa_GetTextureImage(GLuint texture, GLint level, GLenum format,
>> -                      GLenum type, GLsizei bufSize, GLvoid *pixels)
>> +_mesa_GetTexImage(GLenum target, GLint level, GLenum format, GLenum type,
>> +                  GLvoid *pixels )
>>   {
>> -   struct gl_texture_object *texObj;
>> -   struct gl_texture_image *texImage;
>> -   int i;
>> -   GLint image_stride;
>> -   GLenum err;
>>      GET_CURRENT_CONTEXT(ctx);
>> +   static const char *caller = "glGetTextImage";
>> +   GLsizei width, height, depth;
>> +   struct gl_texture_object *texObj;
>>
>> -   /*
>> -    * This has been moved here because a format/type mismatch can cause a NULL
>> -    * texImage object, which in turn causes the mismatch error to be
>> -    * ignored.
>> -    */
>> -   err = _mesa_error_check_format_and_type(ctx, format, type);
>> -   if (err != GL_NO_ERROR) {
>> -      _mesa_error(ctx, err, "glGetTextureImage(format/type)");
>> +   if (!legal_getteximage_target(ctx, target, false)) {
>> +      _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
>>         return;
>>      }
>>
>> -   texObj = _mesa_lookup_texture_err(ctx, texture, "glGetTextureImage");
>> -   if (!texObj)
>> -      return;
>> +   texObj = _mesa_get_current_tex_object(ctx, target);
>> +   assert(texObj);
>>
>> -   /*
>> -    * Legal target checking has been moved here to prevent exiting with a NULL
>> -    * texImage object.
>> -    */
>> -   if (!legal_getteximage_target(ctx, texObj->Target, true)) {
>> -      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTextureImage(target=%s)",
>> -                  _mesa_lookup_enum_by_nr(texObj->Target));
>> +   get_texture_image_dims(texObj, target, level, &width, &height, &depth);
>> +
>> +   if (getteximage_error_check(ctx, texObj, target, level,
>> +                               0, 0, 0, width, height, depth,
>> +                               format, type, INT_MAX, pixels, caller)) {
>>         return;
>>      }
>>
>> -   /* Must handle special case GL_TEXTURE_CUBE_MAP. */
>> -   if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
>> +   get_texture_image(ctx, texObj, target, level,
>> +                     0, 0, 0, width, height, depth,
>> +                     format, type, INT_MAX, pixels, caller);
>> +}
>>
>> -      /* Make sure the texture object is a proper cube.
>> -       * (See texturesubimage in teximage.c for details on why this check is
>> -       * performed.)
>> -       */
>> -      if (!_mesa_cube_level_complete(texObj, level)) {
>> -         _mesa_error(ctx, GL_INVALID_OPERATION,
>> -                     "glGetTextureImage(cube map incomplete)");
>> -         return;
>> -      }
>>
>> -      /* Copy each face. */
>> -      for (i = 0; i < 6; ++i) {
>> -         texImage = texObj->Image[i][level];
>> -         assert(texImage);
>> -
>> -         get_texture_image(ctx, texObj, texImage, texObj->Target, level,
>> -                           format, type, bufSize, pixels, true);
>> +void GLAPIENTRY
>> +_mesa_GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type,
>> +                      GLsizei bufSize, GLvoid *pixels)
>> +{
>> +   GET_CURRENT_CONTEXT(ctx);
>> +   GLsizei width, height, depth;
>> +   static const char *caller = "glGetTextureImage";
>> +   struct gl_texture_object *texObj =
>> +      _mesa_lookup_texture_err(ctx, texture, caller);
>>
>> -         image_stride = _mesa_image_image_stride(&ctx->Pack, texImage->Width,
>> -                                                 texImage->Height, format,
>> -                                                 type);
>> -         pixels = (GLubyte *) pixels + image_stride;
>> -         bufSize -= image_stride;
>> -      }
>> +   if (!texObj) {
>> +      return;
>>      }
>> -   else {
>> -      texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
>> -      if (!texImage)
>> -         return;
>>
>> -      get_texture_image(ctx, texObj, texImage, texObj->Target, level,
>> -                        format, type, bufSize, pixels, true);
>> +   get_texture_image_dims(texObj, texObj->Target, level,
>> +                          &width, &height, &depth);
>> +
>> +   if (getteximage_error_check(ctx, texObj, texObj->Target, level,
>> +                               0, 0, 0, width, height, depth,
>> +                               format, type, bufSize, pixels, caller)) {
>> +      return;
>>      }
>> +
>> +   get_texture_image(ctx, texObj, texObj->Target, level,
>> +                     0, 0, 0, width, height, depth,
>> +                     format, type, bufSize, pixels, caller);
>>   }
>>
>> +
>>   /**
>>    * Do error checking for a glGetCompressedTexImage() call.
>>    * \return GL_TRUE if any error, GL_FALSE if no errors.
>> --
>> 1.9.1
>>
>> _______________________________________________
>> mesa-dev mailing list
>> mesa-dev at lists.freedesktop.org
>> https://urldefense.proofpoint.com/v2/url?u=http-3A__lists.freedesktop.org_mailman_listinfo_mesa-2Ddev&d=BQIBaQ&c=Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs&r=T0t4QG7chq2ZwJo6wilkFznRSFy-8uDKartPGbomVj8&m=nPyEe8EHv7LuGEw40bHFCpWBpgslhbAXaO1PWSV2GkY&s=KSs69V3u05xOLstISwnOVlaGlPzRZHefBoqf4-EA9Bk&e=



More information about the mesa-dev mailing list