[Mesa-dev] [PATCH 3/6] mesa: move check for no-op glShadeModel call earlier
Brian Paul
brianp at vmware.com
Fri Jul 17 17:48:40 PDT 2015
---
src/mesa/main/light.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index 4021dbe..f215c93 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -44,14 +44,14 @@ _mesa_ShadeModel( GLenum mode )
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glShadeModel %s\n", _mesa_lookup_enum_by_nr(mode));
+ if (ctx->Light.ShadeModel == mode)
+ return;
+
if (mode != GL_FLAT && mode != GL_SMOOTH) {
_mesa_error(ctx, GL_INVALID_ENUM, "glShadeModel");
return;
}
- if (ctx->Light.ShadeModel == mode)
- return;
-
FLUSH_VERTICES(ctx, _NEW_LIGHT);
ctx->Light.ShadeModel = mode;
--
1.9.1
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