[Mesa-dev] [PATCH 01/16] glsl: check for leading zeros in array index validation
Timothy Arceri
t_arceri at yahoo.com.au
Fri Jul 17 18:25:28 PDT 2015
---
src/glsl/linker.cpp | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index b7a783c..cb679bd 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -462,6 +462,10 @@ parse_program_resource_name(const GLchar *name,
if (array_index < 0)
return -1;
+ /* Check for leading zero */
+ if (name[i] == '0' && name[i+1] != ']')
+ return -1;
+
*out_base_name_end = name + (i - 1);
return array_index;
}
--
2.4.3
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