[Mesa-dev] [PATCH 01/16] glsl: check for leading zeros in array index validation

Ilia Mirkin imirkin at alum.mit.edu
Fri Jul 17 18:27:53 PDT 2015


Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>

On Fri, Jul 17, 2015 at 9:25 PM, Timothy Arceri <t_arceri at yahoo.com.au> wrote:
> ---
>  src/glsl/linker.cpp | 4 ++++
>  1 file changed, 4 insertions(+)
>
> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
> index b7a783c..cb679bd 100644
> --- a/src/glsl/linker.cpp
> +++ b/src/glsl/linker.cpp
> @@ -462,6 +462,10 @@ parse_program_resource_name(const GLchar *name,
>     if (array_index < 0)
>        return -1;
>
> +   /* Check for leading zero */
> +   if (name[i] == '0' && name[i+1] != ']')
> +      return -1;
> +
>     *out_base_name_end = name + (i - 1);
>     return array_index;
>  }
> --
> 2.4.3
>
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