[Mesa-dev] [PATCH 08/20] glsl: don't eliminate subroutine types.
Dave Airlie
airlied at gmail.com
Mon Jul 20 22:19:15 PDT 2015
From: Dave Airlie <airlied at redhat.com>
This stops dead code from removing subroutines types,
we need these for the queries to work properly.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/glsl/opt_dead_code.cpp | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/glsl/opt_dead_code.cpp b/src/glsl/opt_dead_code.cpp
index 04e4d56..e4bf874 100644
--- a/src/glsl/opt_dead_code.cpp
+++ b/src/glsl/opt_dead_code.cpp
@@ -126,6 +126,9 @@ do_dead_code(exec_list *instructions, bool uniform_locations_assigned)
if (block_type->interface_packing != GLSL_INTERFACE_PACKING_PACKED)
continue;
}
+
+ if (entry->var->type->is_subroutine())
+ continue;
}
entry->var->remove();
--
2.4.3
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