[Mesa-dev] [PATCH 14/20] mesa/mtypes: add gl_subroutine_function and uniform storage to shader (v2)
Dave Airlie
airlied at gmail.com
Mon Jul 20 22:19:21 PDT 2015
From: Dave Airlie <airlied at redhat.com>
This adds the necessary storage for subroutine info to gl_shader.
v2: add comments, rename one member
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/mesa/main/mtypes.h | 28 ++++++++++++++++++++++++++++
1 file changed, 28 insertions(+)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 10c3954..046ba04 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2360,6 +2360,15 @@ struct gl_ati_fragment_shader_state
struct ati_fragment_shader *Current;
};
+/**
+ * Shader subroutine function definition
+ */
+struct gl_subroutine_function
+{
+ char *name;
+ int num_compat_types;
+ const struct glsl_type **types;
+};
/**
* A GLSL vertex or fragment shader object.
@@ -2510,6 +2519,25 @@ struct gl_shader
*/
unsigned LocalSize[3];
} Comp;
+
+ /**
+ * Number of types for subroutine uniforms.
+ */
+ GLuint NumSubroutineUniformTypes;
+
+ /**
+ * Subroutine uniform remap table
+ * based on the program level uniform remap table.
+ */
+ GLuint NumSubroutineUniformRemapTable;
+ struct gl_uniform_storage **SubroutineUniformRemapTable;
+
+ /**
+ * Num of subroutine functions for this stage
+ * and storage for them.
+ */
+ GLuint NumSubroutineFunctions;
+ struct gl_subroutine_function *SubroutineFunctions;
};
--
2.4.3
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