[Mesa-dev] [PATCH 02/20] glapi: Add ARB_shader_subroutine functions and enums (v2)

Ilia Mirkin imirkin at alum.mit.edu
Mon Jul 20 22:24:48 PDT 2015


You're adding this extension as core-only, so the functions should
only be accessible in core contexts. I believe that Ian added some
magical way to get the dispatch logic to handle this.

On Tue, Jul 21, 2015 at 1:19 AM, Dave Airlie <airlied at gmail.com> wrote:
> From: Chris Forbes <chrisf at ijw.co.nz>
>
> v2: fix output="true" and LENGTH typo
>
> Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
> Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
> Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
>  src/mapi/glapi/gen/ARB_shader_subroutine.xml | 84 ++++++++++++++++++++++++++++
>  src/mapi/glapi/gen/Makefile.am               |  1 +
>  src/mapi/glapi/gen/gl_API.xml                |  6 +-
>  3 files changed, 90 insertions(+), 1 deletion(-)
>  create mode 100644 src/mapi/glapi/gen/ARB_shader_subroutine.xml
>
> diff --git a/src/mapi/glapi/gen/ARB_shader_subroutine.xml b/src/mapi/glapi/gen/ARB_shader_subroutine.xml
> new file mode 100644
> index 0000000..04b75cb
> --- /dev/null
> +++ b/src/mapi/glapi/gen/ARB_shader_subroutine.xml
> @@ -0,0 +1,84 @@
> +<?xml version="1.0"?>
> +<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
> +
> +<!-- Note: no GLX protocol info yet. -->
> +
> +<OpenGLAPI>
> +
> +<category name="GL_ARB_shader_subroutine" number="90">
> +
> +    <function name="GetSubroutineUniformLocation" offset="assign">
> +        <param name="program" type="GLuint"/>
> +        <param name="shadertype" type="GLenum"/>
> +        <param name="name" type="const GLchar *"/>
> +        <return type="GLint"/>
> +    </function>
> +
> +    <function name="GetSubroutineIndex" offset="assign">
> +        <param name="program" type="GLuint"/>
> +        <param name="shadertype" type="GLenum"/>
> +        <param name="name" type="const GLchar *"/>
> +        <return type="GLuint"/>
> +    </function>
> +
> +    <function name="GetActiveSubroutineUniformiv" offset="assign">
> +        <param name="program" type="GLuint"/>
> +        <param name="shadertype" type="GLenum"/>
> +        <param name="index" type="GLuint"/>
> +        <param name="pname" type="GLenum"/>
> +        <param name="values" type="GLint *" output="true"/>
> +    </function>
> +
> +    <function name="GetActiveSubroutineUniformName" offset="assign">
> +        <param name="program" type="GLuint"/>
> +        <param name="shadertype" type="GLenum"/>
> +        <param name="index" type="GLuint"/>
> +        <param name="bufsize" type="GLsizei"/>
> +        <param name="length" type="GLsizei *" output="true"/>
> +        <param name="name" type="GLchar *" output="true"/>
> +    </function>
> +
> +    <function name="GetActiveSubroutineName" offset="assign">
> +        <param name="program" type="GLuint"/>
> +        <param name="shadertype" type="GLenum"/>
> +        <param name="index" type="GLuint"/>
> +        <param name="bufsize" type="GLsizei"/>
> +        <param name="length" type="GLsizei *" output="true"/>
> +        <param name="name" type="GLchar *" output="true"/>
> +    </function>
> +
> +    <function name="UniformSubroutinesuiv" offset="assign">
> +        <param name="shadertype" type="GLenum"/>
> +        <param name="count" type="GLsizei"/>
> +        <param name="indices" type="const GLuint *"/>
> +    </function>
> +
> +    <function name="GetUniformSubroutineuiv" offset="assign">
> +        <param name="shadertype" type="GLenum"/>
> +        <param name="location" type="GLint"/>
> +        <param name="params" type="GLuint *" output="true"/>
> +    </function>
> +
> +    <function name="GetProgramStageiv" offset="assign">
> +        <param name="program" type="GLuint"/>
> +        <param name="shadertype" type="GLenum"/>
> +        <param name="pname" type="GLenum"/>
> +        <param name="values" type="GLint *" output="true"/>
> +    </function>
> +
> +    <enum name="ACTIVE_SUBROUTINES" value="0x8DE5"/>
> +    <enum name="ACTIVE_SUBROUTINE_UNIFORMS" value="0x8DE6"/>
> +    <enum name="ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS" value="0x8E47"/>
> +    <enum name="ACTIVE_SUBROUTINE_MAX_LENGTH" value="0x8E48"/>
> +    <enum name="ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH" value="0x8E49"/>
> +
> +    <enum name="MAX_SUBROUTINES" value="0x8DE7"/>
> +    <enum name="MAX_SUBROUTINE_UNIFORM_LOCATIONS" value="0x8DE8"/>
> +
> +    <enum name="NUM_COMPATIBLE_SUBROUTINES" value="0x8E4A"/>
> +    <enum name="COMPATIBLE_SUBROUTINES" value="0x8E4B"/>
> +
> +    <!-- UNIFORM_SIZE, UNIFORM_NAME_LENGTH already in GL3.1 -->
> +
> +</category>
> +</OpenGLAPI>
> diff --git a/src/mapi/glapi/gen/Makefile.am b/src/mapi/glapi/gen/Makefile.am
> index 5b163b0..1922c15 100644
> --- a/src/mapi/glapi/gen/Makefile.am
> +++ b/src/mapi/glapi/gen/Makefile.am
> @@ -151,6 +151,7 @@ API_XML = \
>         ARB_separate_shader_objects.xml \
>         ARB_shader_atomic_counters.xml \
>         ARB_shader_image_load_store.xml \
> +       ARB_shader_subroutine.xml \
>         ARB_sync.xml \
>         ARB_texture_barrier.xml \
>         ARB_texture_buffer_object.xml \
> diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
> index 2f33075..64314cf 100644
> --- a/src/mapi/glapi/gen/gl_API.xml
> +++ b/src/mapi/glapi/gen/gl_API.xml
> @@ -8072,7 +8072,11 @@
>
>  <xi:include href="ARB_vertex_type_2_10_10_10_rev.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
>
> -<!-- ARB extensions #86...#93 -->
> +<!-- ARB extensions #86...#89 -->
> +
> +<xi:include href="ARB_shader_subroutine.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
> +
> +<!-- ARB extensions #91...#93 -->
>
>  <xi:include href="ARB_draw_indirect.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
>
> --
> 2.4.3
>
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