[Mesa-dev] [PATCH 06/16] mesa: fix active sampler conflict validation
Samuel Iglesias Gonsálvez
siglesias at igalia.com
Tue Jul 21 01:03:45 PDT 2015
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
On 18/07/15 03:25, Timothy Arceri wrote:
> The type stored in gl_uniform_storage is the type of a single array
> element not the array type so size was always 1.
>
> V2: Dont validate sampler units pointing to 0
> ---
> src/mesa/main/uniform_query.cpp | 20 +++++++++++++-------
> 1 file changed, 13 insertions(+), 7 deletions(-)
>
> diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
> index 680ba16..036530e 100644
> --- a/src/mesa/main/uniform_query.cpp
> +++ b/src/mesa/main/uniform_query.cpp
> @@ -1026,18 +1026,23 @@ _mesa_sampler_uniforms_pipeline_are_valid(struct gl_pipeline_object *pipeline)
> for (unsigned i = 0; i < shProg[idx]->NumUniformStorage; i++) {
> const struct gl_uniform_storage *const storage =
> &shProg[idx]->UniformStorage[i];
> - const glsl_type *const t = (storage->type->is_array())
> - ? storage->type->fields.array : storage->type;
>
> - if (!t->is_sampler())
> + if (!storage->type->is_sampler())
> continue;
>
> active_samplers++;
>
> - const unsigned count = MAX2(1, storage->type->array_size());
> + const unsigned count = MAX2(1, storage->array_elements);
> for (unsigned j = 0; j < count; j++) {
> const unsigned unit = storage->storage[j].i;
>
> + /* FIXME: Samplers are initialized to 0 and Mesa doesn't do a
> + * great job of eliminating unused uniforms currently so for now
> + * don't throw an error if two sampler types both point to 0.
> + */
> + if (unit == 0)
> + continue;
> +
> /* The types of the samplers associated with a particular texture
> * unit must be an exact match. Page 74 (page 89 of the PDF) of
> * the OpenGL 3.3 core spec says:
> @@ -1047,13 +1052,14 @@ _mesa_sampler_uniforms_pipeline_are_valid(struct gl_pipeline_object *pipeline)
> * program object."
> */
> if (unit_types[unit] == NULL) {
> - unit_types[unit] = t;
> - } else if (unit_types[unit] != t) {
> + unit_types[unit] = storage->type;
> + } else if (unit_types[unit] != storage->type) {
> pipeline->InfoLog =
> ralloc_asprintf(pipeline,
> "Texture unit %d is accessed both as %s "
> "and %s",
> - unit, unit_types[unit]->name, t->name);
> + unit, unit_types[unit]->name,
> + storage->type->name);
> return false;
> }
> }
>
More information about the mesa-dev
mailing list