[Mesa-dev] [PATCH 09/14] meta: Use _mesa_unpack_format_to_base_format() to handle integer formats
Iago Toral
itoral at igalia.com
Tue Jul 21 01:56:42 PDT 2015
On Tue, 2015-06-16 at 11:15 -0700, Anuj Phogat wrote:
> _mesa_base_tex_format() doesn't handle GL_*_INTEGER formats.
>
> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
> ---
> src/mesa/drivers/common/meta.c | 6 ++----
> 1 file changed, 2 insertions(+), 4 deletions(-)
>
> diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
> index fceb25d..c9e58d8 100644
> --- a/src/mesa/drivers/common/meta.c
> +++ b/src/mesa/drivers/common/meta.c
> @@ -3123,7 +3123,7 @@ decompress_texture_image(struct gl_context *ctx,
> /* read pixels from renderbuffer */
> {
> GLenum baseTexFormat = texImage->_BaseFormat;
> - GLenum destBaseFormat = _mesa_base_tex_format(ctx, destFormat);
> + GLenum destBaseFormat = _mesa_unpack_format_to_base_format(destFormat);
I think this commit is doing a bit more more than what the shortlog
suggests: it is replacing a call to mesa_base_tex_format that handles
internal formats (so things like GL_COMPRESSED_ALPHA, GL_RGB_S3TC or
GL_RG16_SNORM for example) with a call to the new
_mesa_unpack_format_to_base_format that does not care for internal
formats at all.
That change seems to be fine because decompress_texture_image claims to
receive a destFormat that is "ala glReadPixels", so there is no need to
care for all those internal formats anyway, but I think you should
explain this in the commit log.
With that change,
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
> /* The pixel transfer state will be set to default values at this point
> * (see MESA_META_PIXEL_TRANSFER) so pixel transfer ops are effectively
> @@ -3149,9 +3149,7 @@ decompress_texture_image(struct gl_context *ctx,
> baseTexFormat == GL_RGB ||
> baseTexFormat == GL_RG) &&
> (destBaseFormat == GL_LUMINANCE ||
> - destBaseFormat == GL_LUMINANCE_ALPHA ||
> - destBaseFormat == GL_LUMINANCE_INTEGER_EXT ||
> - destBaseFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT))) {
> + destBaseFormat == GL_LUMINANCE_ALPHA))) {
> /* Green and blue must be zero */
> _mesa_PixelTransferf(GL_GREEN_SCALE, 0.0f);
> _mesa_PixelTransferf(GL_BLUE_SCALE, 0.0f);
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