[Mesa-dev] [PATCH] glx: Fix image size computation for EXT_texture_integer (v2)
Adam Jackson
ajax at redhat.com
Tue Jul 21 08:44:59 PDT 2015
Without this this extension basically can't work in indirect contexts,
TexImage2D will compute the image size as 0 and we'll send no image data
to the server.
v2: Add EXT_texture_integer to the client extension list too (Ian)
Signed-off-by: Adam Jackson <ajax at redhat.com>
---
src/glx/compsize.c | 10 ++++++++++
src/glx/glxextensions.c | 1 +
2 files changed, 11 insertions(+)
diff --git a/src/glx/compsize.c b/src/glx/compsize.c
index 99c7763..8055919 100644
--- a/src/glx/compsize.c
+++ b/src/glx/compsize.c
@@ -65,6 +65,8 @@ __glElementsPerGroup(GLenum format, GLenum type)
switch (format) {
case GL_RGB:
case GL_BGR:
+ case GL_RGB_INTEGER_EXT:
+ case GL_BGR_INTEGER_EXT:
return 3;
case GL_RG:
case GL_422_EXT:
@@ -74,10 +76,13 @@ __glElementsPerGroup(GLenum format, GLenum type)
case GL_DEPTH_STENCIL_NV:
case GL_YCBCR_422_APPLE:
case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
return 2;
case GL_RGBA:
case GL_BGRA:
case GL_ABGR_EXT:
+ case GL_RGBA_INTEGER_EXT:
+ case GL_BGRA_INTEGER_EXT:
return 4;
case GL_COLOR_INDEX:
case GL_STENCIL_INDEX:
@@ -88,6 +93,11 @@ __glElementsPerGroup(GLenum format, GLenum type)
case GL_ALPHA:
case GL_LUMINANCE:
case GL_INTENSITY:
+ case GL_RED_INTEGER_EXT:
+ case GL_GREEN_INTEGER_EXT:
+ case GL_BLUE_INTEGER_EXT:
+ case GL_ALPHA_INTEGER_EXT:
+ case GL_LUMINANCE_INTEGER_EXT:
return 1;
default:
return 0;
diff --git a/src/glx/glxextensions.c b/src/glx/glxextensions.c
index cb8cd66..3b29aef 100644
--- a/src/glx/glxextensions.c
+++ b/src/glx/glxextensions.c
@@ -241,6 +241,7 @@ static const struct extension_info known_gl_extensions[] = {
{ GL(EXT_texture_env_combine), VER(1,3), Y, N, N, N },
{ GL(EXT_texture_env_dot3), VER(0,0), Y, N, N, N },
{ GL(EXT_texture_filter_anisotropic), VER(0,0), Y, N, N, N },
+ { GL(EXT_texture_integer), VER(0,0), Y, N, N, N },
{ GL(EXT_texture_lod), VER(1,2), Y, N, N, N },
{ GL(EXT_texture_lod_bias), VER(1,4), Y, N, N, N },
{ GL(EXT_texture_mirror_clamp), VER(0,0), Y, N, N, N },
--
2.4.3
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