[Mesa-dev] [PATCH 07/20] i965/fs: Import image memory offset calculation code.
Francisco Jerez
currojerez at riseup.net
Tue Jul 21 09:38:42 PDT 2015
Define a function to calculate the memory address of the image
location given by a vector of coordinates. This is required in cases
where we need to fall back to untyped surface access, which take a raw
memory offset and know nothing about surface coordinates, type
conversion or memory tiling and swizzling. They are still useful
because typed surface reads don't support any 64 or 128-bit formats on
IVB, and they don't support any 128-bit formats on HSW and BDW.
The tiling algorithm is implemented based on a number of parameters
which are passed in as uniforms and determine whether the surface
layout is X-tiled, Y-tiled or untiled. This allows binding surfaces
of different tiling layouts to the pipeline without recompiling the
program.
v2: Drop VEC4 suport.
v3: Rebase.
---
.../drivers/dri/i965/brw_fs_surface_builder.cpp | 108 +++++++++++++++++++++
1 file changed, 108 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/brw_fs_surface_builder.cpp b/src/mesa/drivers/dri/i965/brw_fs_surface_builder.cpp
index 5ee04de..0c879db 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_surface_builder.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_surface_builder.cpp
@@ -215,4 +215,112 @@ namespace {
return BRW_PREDICATE_NORMAL;
}
}
+
+ namespace image_coordinates {
+ /**
+ * Calculate the offset in memory of the texel given by \p coord.
+ *
+ * This is meant to be used with untyped surface messages to access a
+ * tiled surface, what involves taking into account the tiling and
+ * swizzling modes of the surface manually so it will hopefully not
+ * happen very often.
+ */
+ fs_reg
+ emit_address_calculation(const fs_builder &bld, const fs_reg &image,
+ const fs_reg &coord, unsigned dims)
+ {
+ const brw_device_info *devinfo = bld.shader->devinfo;
+ const fs_reg off = offset(image, bld, BRW_IMAGE_PARAM_OFFSET_OFFSET);
+ const fs_reg stride = offset(image, bld, BRW_IMAGE_PARAM_STRIDE_OFFSET);
+ const fs_reg tile = offset(image, bld, BRW_IMAGE_PARAM_TILING_OFFSET);
+ const fs_reg swz = offset(image, bld, BRW_IMAGE_PARAM_SWIZZLING_OFFSET);
+ const fs_reg addr = bld.vgrf(BRW_REGISTER_TYPE_UD, 2);
+ const fs_reg tmp = bld.vgrf(BRW_REGISTER_TYPE_UD, 2);
+ const fs_reg minor = bld.vgrf(BRW_REGISTER_TYPE_UD, 2);
+ const fs_reg major = bld.vgrf(BRW_REGISTER_TYPE_UD, 2);
+ const fs_reg dst = bld.vgrf(BRW_REGISTER_TYPE_UD);
+
+ /* Shift the coordinates by the fixed surface offset. */
+ for (unsigned c = 0; c < 2; ++c)
+ bld.ADD(offset(addr, bld, c), offset(off, bld, c),
+ (c < dims ?
+ offset(retype(coord, BRW_REGISTER_TYPE_UD), bld, c) :
+ fs_reg(0)));
+
+ if (dims > 2) {
+ /* Decompose z into a major (tmp.y) and a minor (tmp.x)
+ * index.
+ */
+ bld.BFE(offset(tmp, bld, 0), offset(tile, bld, 2), fs_reg(0),
+ offset(retype(coord, BRW_REGISTER_TYPE_UD), bld, 2));
+ bld.SHR(offset(tmp, bld, 1),
+ offset(retype(coord, BRW_REGISTER_TYPE_UD), bld, 2),
+ offset(tile, bld, 2));
+
+ /* Take into account the horizontal (tmp.x) and vertical (tmp.y)
+ * slice offset.
+ */
+ for (unsigned c = 0; c < 2; ++c) {
+ bld.MUL(offset(tmp, bld, c),
+ offset(stride, bld, 2 + c), offset(tmp, bld, c));
+ bld.ADD(offset(addr, bld, c),
+ offset(addr, bld, c), offset(tmp, bld, c));
+ }
+ }
+
+ if (dims > 1) {
+ for (unsigned c = 0; c < 2; ++c) {
+ /* Calculate the minor x and y indices. */
+ bld.BFE(offset(minor, bld, c), offset(tile, bld, c),
+ fs_reg(0), offset(addr, bld, c));
+
+ /* Calculate the major x and y indices. */
+ bld.SHR(offset(major, bld, c),
+ offset(addr, bld, c), offset(tile, bld, c));
+ }
+
+ /* Calculate the texel index from the start of the tile row and
+ * the vertical coordinate of the row.
+ * Equivalent to:
+ * tmp.x = (major.x << tile.y << tile.x) +
+ * (minor.y << tile.x) + minor.x
+ * tmp.y = major.y << tile.y
+ */
+ bld.SHL(tmp, major, offset(tile, bld, 1));
+ bld.ADD(tmp, tmp, offset(minor, bld, 1));
+ bld.SHL(tmp, tmp, offset(tile, bld, 0));
+ bld.ADD(tmp, tmp, minor);
+ bld.SHL(offset(tmp, bld, 1),
+ offset(major, bld, 1), offset(tile, bld, 1));
+
+ /* Add it to the start of the tile row. */
+ bld.MUL(offset(tmp, bld, 1),
+ offset(tmp, bld, 1), offset(stride, bld, 1));
+ bld.ADD(tmp, tmp, offset(tmp, bld, 1));
+
+ /* Multiply by the Bpp value. */
+ bld.MUL(dst, tmp, stride);
+
+ if (devinfo->gen < 8 && !devinfo->is_baytrail) {
+ /* Take into account the two dynamically specified shifts. */
+ for (unsigned c = 0; c < 2; ++c)
+ bld.SHR(offset(tmp, bld, c), dst, offset(swz, bld, c));
+
+ /* XOR tmp.x and tmp.y with bit 6 of the memory address. */
+ bld.XOR(tmp, tmp, offset(tmp, bld, 1));
+ bld.AND(tmp, tmp, fs_reg(1 << 6));
+ bld.XOR(dst, dst, tmp);
+ }
+
+ } else {
+ /* Multiply by the Bpp/stride value. */
+ bld.MUL(offset(addr, bld, 1),
+ offset(addr, bld, 1), offset(stride, bld, 1));
+ bld.ADD(addr, addr, offset(addr, bld, 1));
+ bld.MUL(dst, addr, stride);
+ }
+
+ return dst;
+ }
+ }
}
--
2.4.3
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