[Mesa-dev] [PATCH] nv50: force cache flush for Uniform Buffer Objects

Samuel Pitoiset samuel.pitoiset at gmail.com
Tue Jul 21 12:37:12 PDT 2015


This fixes the following piglit test:
  ext_transform_feedback-immediate-reuse-uniform-buffer

Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
 src/gallium/drivers/nouveau/nv50/nv50_shader_state.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/gallium/drivers/nouveau/nv50/nv50_shader_state.c b/src/gallium/drivers/nouveau/nv50/nv50_shader_state.c
index 1ec5642..9369093 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_shader_state.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_shader_state.c
@@ -99,6 +99,8 @@ nv50_constbufs_validate(struct nv50_context *nv50)
                PUSH_DATA (push, (b << 12) | (i << 8) | p | 1);
 
                BCTX_REFN(nv50->bufctx_3d, CB(s, i), res, RD);
+
+               nv50->cb_dirty = 1; /* Force cache flush for UBO. */
             } else {
                BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1);
                PUSH_DATA (push, (i << 8) | p | 0);
-- 
2.4.6



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