[Mesa-dev] [PATCH] nv50: force cache flush for Uniform Buffer Objects
Samuel Pitoiset
samuel.pitoiset at gmail.com
Tue Jul 21 12:37:12 PDT 2015
This fixes the following piglit test:
ext_transform_feedback-immediate-reuse-uniform-buffer
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/gallium/drivers/nouveau/nv50/nv50_shader_state.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_shader_state.c b/src/gallium/drivers/nouveau/nv50/nv50_shader_state.c
index 1ec5642..9369093 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_shader_state.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_shader_state.c
@@ -99,6 +99,8 @@ nv50_constbufs_validate(struct nv50_context *nv50)
PUSH_DATA (push, (b << 12) | (i << 8) | p | 1);
BCTX_REFN(nv50->bufctx_3d, CB(s, i), res, RD);
+
+ nv50->cb_dirty = 1; /* Force cache flush for UBO. */
} else {
BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1);
PUSH_DATA (push, (i << 8) | p | 0);
--
2.4.6
More information about the mesa-dev
mailing list