[Mesa-dev] [PATCH 14/14] meta: Use _mesa_need_rgb_to_luminance_conversion() in decompress_texture_image()
Iago Toral
itoral at igalia.com
Wed Jul 22 07:47:58 PDT 2015
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
On Tue, 2015-06-16 at 11:15 -0700, Anuj Phogat wrote:
> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
> ---
> src/mesa/drivers/common/meta.c | 7 ++-----
> 1 file changed, 2 insertions(+), 5 deletions(-)
>
> diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
> index 6108d98..e123500 100644
> --- a/src/mesa/drivers/common/meta.c
> +++ b/src/mesa/drivers/common/meta.c
> @@ -3137,11 +3137,8 @@ decompress_texture_image(struct gl_context *ctx,
> /* If we're reading back an RGB(A) texture (using glGetTexImage) as
> * luminance then we need to return L=tex(R).
> */
> - ((baseTexFormat == GL_RGBA ||
> - baseTexFormat == GL_RGB ||
> - baseTexFormat == GL_RG) &&
> - (destBaseFormat == GL_LUMINANCE ||
> - destBaseFormat == GL_LUMINANCE_ALPHA))) {
> + _mesa_need_rgb_to_luminance_conversion(baseTexFormat,
> + destBaseFormat)) {
> /* Green and blue must be zero */
> _mesa_PixelTransferf(GL_GREEN_SCALE, 0.0f);
> _mesa_PixelTransferf(GL_BLUE_SCALE, 0.0f);
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