[Mesa-dev] [PATCH] docs/GL3.txt: ARB_shader_precision
Dave Airlie
airlied at gmail.com
Wed Jul 22 18:20:16 PDT 2015
From: Dave Airlie <airlied at redhat.com>
This extension is about setting expectation on GL4.1 implementations
rather than actually enforcing things. So once you support GLSL 410
then you support this in theory.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
docs/GL3.txt | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 197b676..e299cb9 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -126,7 +126,7 @@ GL 4.1, GLSL 4.10:
GL_ARB_ES2_compatibility DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_get_program_binary DONE (0 binary formats)
GL_ARB_separate_shader_objects DONE (all drivers)
- GL_ARB_shader_precision started (Micah)
+ GL_ARB_shader_precision DONE (all drivers)
GL_ARB_vertex_attrib_64bit DONE (nvc0, radeonsi, llvmpipe, softpipe)
GL_ARB_viewport_array DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe)
--
2.4.3
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