[Mesa-dev] [PATCH v3 (part2) 52/56] mesa: Add getters for the GL_ARB_shader_storage_buffer_object max constants

Samuel Iglesias Gonsálvez siglesias at igalia.com
Thu Jul 23 00:05:57 PDT 2015


I have sent a new version of this patch [0] which adds getters for
tessellation shaders' max constants.

Sam

[0] http://lists.freedesktop.org/archives/mesa-dev/2015-July/089562.html

On 14/07/15 09:46, Iago Toral Quiroga wrote:
> From: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
> 
> Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
> ---
>  src/mesa/main/get.c              |  1 +
>  src/mesa/main/get_hash_params.py | 12 ++++++++++++
>  2 files changed, 13 insertions(+)
> 
> diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
> index 4fc30e7..822bc17 100644
> --- a/src/mesa/main/get.c
> +++ b/src/mesa/main/get.c
> @@ -401,6 +401,7 @@ EXTRA_EXT(ARB_explicit_uniform_location);
>  EXTRA_EXT(ARB_clip_control);
>  EXTRA_EXT(EXT_polygon_offset_clamp);
>  EXTRA_EXT(ARB_framebuffer_no_attachments);
> +EXTRA_EXT(ARB_shader_storage_buffer_object);
>  
>  static const int
>  extra_ARB_color_buffer_float_or_glcore[] = {
> diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
> index c25e1b6..c61f5d3 100644
> --- a/src/mesa/main/get_hash_params.py
> +++ b/src/mesa/main/get_hash_params.py
> @@ -373,6 +373,18 @@ descriptor=[
>    [ "UNIFORM_BUFFER_OFFSET_ALIGNMENT", "CONTEXT_INT(Const.UniformBufferOffsetAlignment), extra_ARB_uniform_buffer_object" ],
>    [ "UNIFORM_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_uniform_buffer_object" ],
>  
> +  # GL_ARB_shader_storage_buffer_object
> +  [ "MAX_VERTEX_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
> +  [ "MAX_GEOMETRY_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
> +  [ "MAX_FRAGMENT_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
> +  [ "MAX_COMPUTE_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
> +  [ "MAX_COMBINED_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.MaxCombinedShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
> +  [ "MAX_SHADER_STORAGE_BLOCK_SIZE", "CONTEXT_INT(Const.MaxShaderStorageBlockSize), extra_ARB_shader_storage_buffer_object" ],
> +  [ "MAX_SHADER_STORAGE_BUFFER_BINDINGS", "CONTEXT_INT(Const.MaxShaderStorageBufferBindings), extra_ARB_shader_storage_buffer_object" ],
> +  [ "MAX_COMBINED_SHADER_OUTPUT_RESOURCES", "CONTEXT_INT(Const.MaxCombinedImageUnitsAndFragmentOutputs), extra_ARB_shader_storage_buffer_object" ],
> +  [ "SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT", "CONTEXT_INT(Const.ShaderStorageBufferOffsetAlignment), extra_ARB_shader_storage_buffer_object" ],
> +  [ "SHADER_STORAGE_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_storage_buffer_object" ],
> +
>  # GL_ARB_vertex_shader
>    [ "MAX_VERTEX_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents), extra_ARB_vertex_shader" ],
>    [ "MAX_VARYING_FLOATS_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_vertex_shader" ],
> 


More information about the mesa-dev mailing list