[Mesa-dev] [PATCH v2 11/78] i965/nir: Dot not assign direct uniform locations first for vec4-based shaders

Eduardo Lima Mitev elima at igalia.com
Thu Jul 23 03:16:51 PDT 2015


From: Iago Toral Quiroga <itoral at igalia.com>

In the vec4 backend we want uniform locations to be assigned consecutively
since that way the offsets produced by nir_lower_io are exactly what we need
to implement nir_intrinsic_load_uniform. Otherwise we would need a mapping to
match the output of nir_lower_io to the actual uniform registers we need to
use.
---
 src/mesa/drivers/dri/i965/brw_nir.c | 14 ++++++++++----
 1 file changed, 10 insertions(+), 4 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c
index 8700cb7..d81d823 100644
--- a/src/mesa/drivers/dri/i965/brw_nir.c
+++ b/src/mesa/drivers/dri/i965/brw_nir.c
@@ -101,10 +101,16 @@ brw_create_nir(struct brw_context *brw,
    /* Get rid of split copies */
    nir_optimize(nir);
 
-   nir_assign_var_locations_direct_first(nir, &nir->uniforms,
-                                         &nir->num_direct_uniforms,
-                                         &nir->num_uniforms,
-                                         is_scalar);
+   if (is_scalar) {
+      nir_assign_var_locations_direct_first(nir, &nir->uniforms,
+                                            &nir->num_direct_uniforms,
+                                            &nir->num_uniforms,
+                                            is_scalar);
+   } else {
+      nir_assign_var_locations(&nir->uniforms,
+                               &nir->num_uniforms,
+                               is_scalar);
+   }
    nir_assign_var_locations(&nir->inputs, &nir->num_inputs, is_scalar);
    nir_assign_var_locations(&nir->outputs, &nir->num_outputs, is_scalar);
 
-- 
2.1.4



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