[Mesa-dev] [PATCH] glsl/glcpp: fix SIGSEGV when checking error condition for macro redefinition
Anuj Phogat
anuj.phogat at gmail.com
Thu Jul 23 09:22:56 PDT 2015
On Thu, Jul 23, 2015 at 2:19 AM, Samuel Iglesias Gonsalvez
<siglesias at igalia.com> wrote:
> Commit a6e9cd14c does not take into account than node_{a,b}->next could be NULL
> in some circumstances, such as in a shader containing this code:
>
> #define A 1 /* comment */
> #define A 1 /* comment */
>
> This patch fixes the segmentation fault for cases like that.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91290
> Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
> Cc: Anuj Phogat <anuj.phogat at gmail.com>
> Cc: Carl Worth <cworth at cworth.org>
> ---
> src/glsl/glcpp/glcpp-parse.y | 4 ++--
> 1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
> index 7ef4dfd..dd5ec2a 100644
> --- a/src/glsl/glcpp/glcpp-parse.y
> +++ b/src/glsl/glcpp/glcpp-parse.y
> @@ -1074,9 +1074,9 @@ _token_list_equal_ignoring_space (token_list_t *a, token_list_t *b)
> */
> if (node_a->token->type == SPACE
> && node_b->token->type == SPACE) {
> - while (node_a->token->type == SPACE)
> + while (node_a && node_a->token->type == SPACE)
> node_a = node_a->next;
> - while (node_b->token->type == SPACE)
> + while (node_b && node_b->token->type == SPACE)
> node_b = node_b->next;
> continue;
> }
> --
> 2.1.4
>
Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
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