[Mesa-dev] [PATCH v2 02/78] i965/nir/vec4: Select between new nir_vec4 or current vec4_visitor code-paths
Jason Ekstrand
jason at jlekstrand.net
Thu Jul 23 14:25:21 PDT 2015
On Thu, Jul 23, 2015 at 3:16 AM, Eduardo Lima Mitev <elima at igalia.com> wrote:
> The NIR->vec4 pass will be activated if both the following conditions are met:
>
> * INTEL_USE_NIR environment variable is defined and is positive (1 or true)
> * The stage is vertex shader (support for geometry shaders and
> ARB_vertex_program will be added later).
> ---
> src/mesa/drivers/dri/i965/brw_shader.cpp | 14 ++++++++------
> src/mesa/drivers/dri/i965/brw_vec4.cpp | 18 ++++++++++++++----
> 2 files changed, 22 insertions(+), 10 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
> index 9d60543..cb04d8a 100644
> --- a/src/mesa/drivers/dri/i965/brw_shader.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
> @@ -122,12 +122,14 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
> compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = true;
> compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].OptimizeForAOS = true;
>
> - if (compiler->scalar_vs) {
> - /* If we're using the scalar backend for vertex shaders, we need to
> - * configure these accordingly.
> - */
> - compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectOutput = true;
> - compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectTemp = true;
> + if (compiler->scalar_vs || brw_env_var_as_boolean("INTEL_USE_NIR", false)) {
> + if (compiler->scalar_vs) {
> + /* If we're using the scalar backend for vertex shaders, we need to
> + * configure these accordingly.
> + */
> + compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectOutput = true;
> + compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectTemp = true;
> + }
> compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = false;
>
> compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions = nir_options;
> diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
> index 53270fb..ce04f1b 100644
> --- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
> @@ -1709,6 +1709,9 @@ vec4_visitor::emit_shader_time_write(int shader_time_subindex, src_reg value)
> bool
> vec4_visitor::run(gl_clip_plane *clip_planes)
> {
> + bool use_vec4_nir =
> + compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions != NULL;
> +
> sanity_param_count = prog->Parameters->NumParameters;
>
> if (shader_time_index >= 0)
> @@ -1718,11 +1721,18 @@ vec4_visitor::run(gl_clip_plane *clip_planes)
>
> emit_prolog();
>
> - /* Generate VS IR for main(). (the visitor only descends into
> - * functions called "main").
> - */
> if (shader) {
> - visit_instructions(shader->base.ir);
> + if (use_vec4_nir) {
We could put the compiler_options[].NirOptions check here. I don't
care too much though.
> + assert(prog->nir != NULL);
> + emit_nir_code();
> + if (failed)
> + return false;
> + } else {
> + /* Generate VS IR for main(). (the visitor only descends into
> + * functions called "main").
> + */
> + visit_instructions(shader->base.ir);
> + }
> } else {
> emit_program_code();
> }
> --
> 2.1.4
>
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