[Mesa-dev] [PATCH 01/12] i965/fs: Define logical texture sampling opcodes.
Kenneth Graunke
kenneth at whitecape.org
Thu Jul 23 14:55:56 PDT 2015
On Saturday, July 18, 2015 05:34:47 PM Francisco Jerez wrote:
> Each logical variant is largely equivalent to the original opcode but
> instead of taking a single payload source it expects the arguments
> separately as individual sources, like:
>
> tex_logical dst, coordinates, shadow_c, lod, lod2,
> sample_index, mcs, sampler, offset,
> num_coordinate_components, num_grad_components
>
> This patch defines the opcodes and usual instruction boilerplate,
> including a placeholder lowering function provided mostly as
> documentation for their source registers.
> ---
> src/mesa/drivers/dri/i965/brw_defines.h | 12 +++++
> src/mesa/drivers/dri/i965/brw_fs.cpp | 92 ++++++++++++++++++++++++++++++++
> src/mesa/drivers/dri/i965/brw_shader.cpp | 25 +++++++++
> 3 files changed, 129 insertions(+)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h
> index 9099676..193fcbe 100644
> --- a/src/mesa/drivers/dri/i965/brw_defines.h
> +++ b/src/mesa/drivers/dri/i965/brw_defines.h
> @@ -890,17 +890,29 @@ enum opcode {
> SHADER_OPCODE_COS,
>
> SHADER_OPCODE_TEX,
> + SHADER_OPCODE_TEX_LOGICAL,
> SHADER_OPCODE_TXD,
> + SHADER_OPCODE_TXD_LOGICAL,
> SHADER_OPCODE_TXF,
> + SHADER_OPCODE_TXF_LOGICAL,
> SHADER_OPCODE_TXL,
> + SHADER_OPCODE_TXL_LOGICAL,
> SHADER_OPCODE_TXS,
> + SHADER_OPCODE_TXS_LOGICAL,
> FS_OPCODE_TXB,
> + FS_OPCODE_TXB_LOGICAL,
> SHADER_OPCODE_TXF_CMS,
> + SHADER_OPCODE_TXF_CMS_LOGICAL,
> SHADER_OPCODE_TXF_UMS,
> + SHADER_OPCODE_TXF_UMS_LOGICAL,
> SHADER_OPCODE_TXF_MCS,
> + SHADER_OPCODE_TXF_MCS_LOGICAL,
> SHADER_OPCODE_LOD,
> + SHADER_OPCODE_LOD_LOGICAL,
> SHADER_OPCODE_TG4,
> + SHADER_OPCODE_TG4_LOGICAL,
> SHADER_OPCODE_TG4_OFFSET,
> + SHADER_OPCODE_TG4_OFFSET_LOGICAL,
>
> /**
> * Combines multiple sources of size 1 into a larger virtual GRF.
> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
> index 503d4d8..6afb9fe 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
> @@ -711,6 +711,31 @@ fs_inst::regs_read(int arg) const
> components = src[6].fixed_hw_reg.dw1.ud;
> break;
>
> + case SHADER_OPCODE_TEX_LOGICAL:
> + case SHADER_OPCODE_TXD_LOGICAL:
> + case SHADER_OPCODE_TXF_LOGICAL:
> + case SHADER_OPCODE_TXL_LOGICAL:
> + case SHADER_OPCODE_TXS_LOGICAL:
> + case FS_OPCODE_TXB_LOGICAL:
> + case SHADER_OPCODE_TXF_CMS_LOGICAL:
> + case SHADER_OPCODE_TXF_UMS_LOGICAL:
> + case SHADER_OPCODE_TXF_MCS_LOGICAL:
> + case SHADER_OPCODE_LOD_LOGICAL:
> + case SHADER_OPCODE_TG4_LOGICAL:
> + case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
> + assert(src[8].file == IMM && src[9].file == IMM);
> + /* Texture coordinates. */
> + if (arg == 0)
> + components = src[8].fixed_hw_reg.dw1.ud;
> + /* Texture derivatives/LOD. */
> + else if (arg == 2 || arg == 3)
> + components = (opcode == SHADER_OPCODE_TXD_LOGICAL ?
> + src[9].fixed_hw_reg.dw1.ud : 1);
> + /* Texture offset. */
> + else if (arg == 7)
> + components = 2;
Is this right? textureOffset() on sampler1D/2D/3D has an offset
parameter with type int/ivec2/ivec3. 2 might not be enough...
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