[Mesa-dev] [PATCH 2/2] glsl: verify location when dual source blending
Tapani Pälli
tapani.palli at intel.com
Tue Jul 28 03:37:09 PDT 2015
Same check is made for glBindFragDataLocationIndexed but it was missing
when using layout qualifiers.
Fixes following Piglit test:
arb_blend_func_extended-output-location
Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
src/glsl/linker.cpp | 19 +++++++++++++++++++
1 file changed, 19 insertions(+)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index c8d2e8e..a781211 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2431,6 +2431,25 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
}
}
+ /* From GL4.5 core spec, section 15.2 (Shader Execution):
+ *
+ * "Output binding assignments will cause LinkProgram to fail:
+ * ...
+ * If the program has an active output assigned to a location greater
+ * than or equal to the value of MAX_DUAL_SOURCE_DRAW_BUFFERS and has
+ * an active output assigned an index greater than or equal to one;"
+ */
+ if (target_index == MESA_SHADER_FRAGMENT && var->data.index >= 1 &&
+ var->data.location - generic_base >=
+ (int) constants->MaxDualSourceDrawBuffers) {
+ linker_error(prog,
+ "output location %d >= GL_MAX_DUAL_SOURCE_DRAW_BUFFERS "
+ "with index %u for %s\n",
+ var->data.location - generic_base, var->data.index,
+ var->name);
+ return false;
+ }
+
const unsigned slots = var->type->count_attribute_slots();
/* From GL4.5 core spec, section 11.1.1 (Vertex Attributes):
--
2.1.0
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