[Mesa-dev] [PATCH] st/mesa: fix GLSL 1.30 texture shadow functions with the GL_ALPHA depth mode (v2)

Brian Paul brianp at vmware.com
Tue Jul 28 13:14:42 PDT 2015


I thought someone else R-b'd this.

LGTM.  Reviewed-by: Brian Paul <brianp at vmware.com>


On 07/28/2015 01:45 PM, Marek Olšák wrote:
> Ping.
>
> Marek
>
> On Fri, Jul 24, 2015 at 7:16 PM, Marek Olšák <maraeo at gmail.com> wrote:
>> From: Marek Olšák <marek.olsak at amd.com>
>>
>> Fixes piglit:
>>      spec at glsl-1.30@execution at fs-texture-sampler2dshadow-10
>>      spec at glsl-1.30@execution at fs-texture-sampler2dshadow-11
>>
>> v2: use st_shader_stage_to_ptarget
>> ---
>>   src/mesa/state_tracker/st_atom_texture.c   | 74 +++++++++++++++++++++---------
>>   src/mesa/state_tracker/st_context.h        | 23 ++++++++++
>>   src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 27 +----------
>>   3 files changed, 77 insertions(+), 47 deletions(-)
>>
>> diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
>> index ba3cf9b..4012d88 100644
>> --- a/src/mesa/state_tracker/st_atom_texture.c
>> +++ b/src/mesa/state_tracker/st_atom_texture.c
>> @@ -103,7 +103,8 @@ swizzle_swizzle(unsigned swizzle1, unsigned swizzle2)
>>    */
>>   static unsigned
>>   compute_texture_format_swizzle(GLenum baseFormat, GLenum depthMode,
>> -                               enum pipe_format actualFormat)
>> +                               enum pipe_format actualFormat,
>> +                               unsigned glsl_version)
>>   {
>>      switch (baseFormat) {
>>      case GL_RGBA:
>> @@ -157,8 +158,26 @@ compute_texture_format_swizzle(GLenum baseFormat, GLenum depthMode,
>>         case GL_INTENSITY:
>>            return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X);
>>         case GL_ALPHA:
>> -         return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO,
>> -                              SWIZZLE_ZERO, SWIZZLE_X);
>> +         /* The texture(sampler*Shadow) functions from GLSL 1.30 ignore
>> +          * the depth mode and return float, while older shadow* functions
>> +          * and ARB_fp instructions return vec4 according to the depth mode.
>> +          *
>> +          * The problem with the GLSL 1.30 functions is that GL_ALPHA forces
>> +          * them to return 0, breaking them completely.
>> +          *
>> +          * A proper fix would increase code complexity and that's not worth
>> +          * it for a rarely used feature such as the GL_ALPHA depth mode
>> +          * in GL3. Therefore, change GL_ALPHA to GL_INTENSITY for all
>> +          * shaders that use GLSL 1.30 or later.
>> +          *
>> +          * BTW, it's required that sampler views are updated when
>> +          * shaders change (check_sampler_swizzle takes care of that).
>> +          */
>> +         if (glsl_version && glsl_version >= 130)
>> +            return SWIZZLE_XXXX;
>> +         else
>> +            return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO,
>> +                                 SWIZZLE_ZERO, SWIZZLE_X);
>>         case GL_RED:
>>            return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO,
>>                                 SWIZZLE_ZERO, SWIZZLE_ONE);
>> @@ -174,7 +193,8 @@ compute_texture_format_swizzle(GLenum baseFormat, GLenum depthMode,
>>
>>
>>   static unsigned
>> -get_texture_format_swizzle(const struct st_texture_object *stObj)
>> +get_texture_format_swizzle(const struct st_texture_object *stObj,
>> +                           unsigned glsl_version)
>>   {
>>      GLenum baseFormat = _mesa_texture_base_format(&stObj->base);
>>      unsigned tex_swizzle;
>> @@ -182,7 +202,8 @@ get_texture_format_swizzle(const struct st_texture_object *stObj)
>>      if (baseFormat != GL_NONE) {
>>         tex_swizzle = compute_texture_format_swizzle(baseFormat,
>>                                                      stObj->base.DepthMode,
>> -                                                   stObj->pt->format);
>> +                                                   stObj->pt->format,
>> +                                                   glsl_version);
>>      }
>>      else {
>>         tex_swizzle = SWIZZLE_XYZW;
>> @@ -201,9 +222,9 @@ get_texture_format_swizzle(const struct st_texture_object *stObj)
>>    */
>>   static boolean
>>   check_sampler_swizzle(const struct st_texture_object *stObj,
>> -                     struct pipe_sampler_view *sv)
>> +                     struct pipe_sampler_view *sv, unsigned glsl_version)
>>   {
>> -   unsigned swizzle = get_texture_format_swizzle(stObj);
>> +   unsigned swizzle = get_texture_format_swizzle(stObj, glsl_version);
>>
>>      return ((sv->swizzle_r != GET_SWZ(swizzle, 0)) ||
>>              (sv->swizzle_g != GET_SWZ(swizzle, 1)) ||
>> @@ -233,10 +254,11 @@ static struct pipe_sampler_view *
>>   st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe,
>>                                            struct st_texture_object *stObj,
>>                                             const struct gl_sampler_object *samp,
>> -                                         enum pipe_format format)
>> +                                         enum pipe_format format,
>> +                                          unsigned glsl_version)
>>   {
>>      struct pipe_sampler_view templ;
>> -   unsigned swizzle = get_texture_format_swizzle(stObj);
>> +   unsigned swizzle = get_texture_format_swizzle(stObj, glsl_version);
>>
>>      u_sampler_view_default_template(&templ,
>>                                      stObj->pt,
>> @@ -284,7 +306,8 @@ static struct pipe_sampler_view *
>>   st_get_texture_sampler_view_from_stobj(struct st_context *st,
>>                                          struct st_texture_object *stObj,
>>                                          const struct gl_sampler_object *samp,
>> -                                      enum pipe_format format)
>> +                                      enum pipe_format format,
>> +                                       unsigned glsl_version)
>>   {
>>      struct pipe_sampler_view **sv;
>>      const struct st_texture_image *firstImage;
>> @@ -306,7 +329,7 @@ st_get_texture_sampler_view_from_stobj(struct st_context *st,
>>
>>      /* if sampler view has changed dereference it */
>>      if (*sv) {
>> -      if (check_sampler_swizzle(stObj, *sv) ||
>> +      if (check_sampler_swizzle(stObj, *sv, glsl_version) ||
>>            (format != (*sv)->format) ||
>>             gl_target_to_pipe(stObj->base.Target) != (*sv)->target ||
>>             stObj->base.MinLevel + stObj->base.BaseLevel != (*sv)->u.tex.first_level ||
>> @@ -318,7 +341,8 @@ st_get_texture_sampler_view_from_stobj(struct st_context *st,
>>      }
>>
>>      if (!*sv) {
>> -      *sv = st_create_texture_sampler_view_from_stobj(st->pipe, stObj, samp, format);
>> +      *sv = st_create_texture_sampler_view_from_stobj(st->pipe, stObj, samp,
>> +                                                      format, glsl_version);
>>
>>      } else if ((*sv)->context != st->pipe) {
>>         /* Recreate view in correct context, use existing view as template */
>> @@ -334,7 +358,7 @@ st_get_texture_sampler_view_from_stobj(struct st_context *st,
>>   static GLboolean
>>   update_single_texture(struct st_context *st,
>>                         struct pipe_sampler_view **sampler_view,
>> -                     GLuint texUnit)
>> +                     GLuint texUnit, unsigned glsl_version)
>>   {
>>      struct gl_context *ctx = st->ctx;
>>      const struct gl_sampler_object *samp;
>> @@ -374,8 +398,9 @@ update_single_texture(struct st_context *st,
>>         }
>>      }
>>
>> -   *sampler_view = st_get_texture_sampler_view_from_stobj(st, stObj, samp,
>> -                                                         view_format);
>> +   *sampler_view =
>> +      st_get_texture_sampler_view_from_stobj(st, stObj, samp, view_format,
>> +                                             glsl_version);
>>      return GL_TRUE;
>>   }
>>
>> @@ -383,7 +408,7 @@ update_single_texture(struct st_context *st,
>>
>>   static void
>>   update_textures(struct st_context *st,
>> -                unsigned shader_stage,
>> +                gl_shader_stage mesa_shader,
>>                   const struct gl_program *prog,
>>                   unsigned max_units,
>>                   struct pipe_sampler_view **sampler_views,
>> @@ -392,6 +417,10 @@ update_textures(struct st_context *st,
>>      const GLuint old_max = *num_textures;
>>      GLbitfield samplers_used = prog->SamplersUsed;
>>      GLuint unit;
>> +   struct gl_shader_program *shader =
>> +      st->ctx->_Shader->CurrentProgram[mesa_shader];
>> +   unsigned glsl_version = shader ? shader->Version : 0;
>> +   unsigned shader_stage = st_shader_stage_to_ptarget(mesa_shader);
>>
>>      if (samplers_used == 0x0 && old_max == 0)
>>         return;
>> @@ -406,7 +435,8 @@ update_textures(struct st_context *st,
>>            const GLuint texUnit = prog->SamplerUnits[unit];
>>            GLboolean retval;
>>
>> -         retval = update_single_texture(st, &sampler_view, texUnit);
>> +         retval = update_single_texture(st, &sampler_view, texUnit,
>> +                                        glsl_version);
>>            if (retval == GL_FALSE)
>>               continue;
>>
>> @@ -435,7 +465,7 @@ update_vertex_textures(struct st_context *st)
>>
>>      if (ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits > 0) {
>>         update_textures(st,
>> -                      PIPE_SHADER_VERTEX,
>> +                      MESA_SHADER_VERTEX,
>>                         &ctx->VertexProgram._Current->Base,
>>                         ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits,
>>                         st->state.sampler_views[PIPE_SHADER_VERTEX],
>> @@ -450,7 +480,7 @@ update_fragment_textures(struct st_context *st)
>>      const struct gl_context *ctx = st->ctx;
>>
>>      update_textures(st,
>> -                   PIPE_SHADER_FRAGMENT,
>> +                   MESA_SHADER_FRAGMENT,
>>                      &ctx->FragmentProgram._Current->Base,
>>                      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
>>                      st->state.sampler_views[PIPE_SHADER_FRAGMENT],
>> @@ -465,7 +495,7 @@ update_geometry_textures(struct st_context *st)
>>
>>      if (ctx->GeometryProgram._Current) {
>>         update_textures(st,
>> -                      PIPE_SHADER_GEOMETRY,
>> +                      MESA_SHADER_GEOMETRY,
>>                         &ctx->GeometryProgram._Current->Base,
>>                         ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits,
>>                         st->state.sampler_views[PIPE_SHADER_GEOMETRY],
>> @@ -481,7 +511,7 @@ update_tessctrl_textures(struct st_context *st)
>>
>>      if (ctx->TessCtrlProgram._Current) {
>>         update_textures(st,
>> -                      PIPE_SHADER_TESS_CTRL,
>> +                      MESA_SHADER_TESS_CTRL,
>>                         &ctx->TessCtrlProgram._Current->Base,
>>                         ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits,
>>                         st->state.sampler_views[PIPE_SHADER_TESS_CTRL],
>> @@ -497,7 +527,7 @@ update_tesseval_textures(struct st_context *st)
>>
>>      if (ctx->TessEvalProgram._Current) {
>>         update_textures(st,
>> -                      PIPE_SHADER_TESS_EVAL,
>> +                      MESA_SHADER_TESS_EVAL,
>>                         &ctx->TessEvalProgram._Current->Base,
>>                         ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits,
>>                         st->state.sampler_views[PIPE_SHADER_TESS_EVAL],
>> diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
>> index 8183412..0d89260 100644
>> --- a/src/mesa/state_tracker/st_context.h
>> +++ b/src/mesa/state_tracker/st_context.h
>> @@ -278,6 +278,29 @@ st_fb_orientation(const struct gl_framebuffer *fb)
>>   }
>>
>>
>> +static inline unsigned
>> +st_shader_stage_to_ptarget(gl_shader_stage stage)
>> +{
>> +   switch (stage) {
>> +   case MESA_SHADER_VERTEX:
>> +      return PIPE_SHADER_VERTEX;
>> +   case MESA_SHADER_FRAGMENT:
>> +      return PIPE_SHADER_FRAGMENT;
>> +   case MESA_SHADER_GEOMETRY:
>> +      return PIPE_SHADER_GEOMETRY;
>> +   case MESA_SHADER_TESS_CTRL:
>> +      return PIPE_SHADER_TESS_CTRL;
>> +   case MESA_SHADER_TESS_EVAL:
>> +      return PIPE_SHADER_TESS_EVAL;
>> +   case MESA_SHADER_COMPUTE:
>> +      return PIPE_SHADER_COMPUTE;
>> +   }
>> +
>> +   assert(!"should not be reached");
>> +   return PIPE_SHADER_VERTEX;
>> +}
>> +
>> +
>>   /** clear-alloc a struct-sized object, with casting */
>>   #define ST_CALLOC_STRUCT(T)   (struct T *) calloc(1, sizeof(struct T))
>>
>> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
>> index 905d661..4c6e48a 100644
>> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
>> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
>> @@ -5693,29 +5693,6 @@ out:
>>   /* ----------------------------- End TGSI code ------------------------------ */
>>
>>
>> -static unsigned
>> -shader_stage_to_ptarget(gl_shader_stage stage)
>> -{
>> -   switch (stage) {
>> -   case MESA_SHADER_VERTEX:
>> -      return PIPE_SHADER_VERTEX;
>> -   case MESA_SHADER_FRAGMENT:
>> -      return PIPE_SHADER_FRAGMENT;
>> -   case MESA_SHADER_GEOMETRY:
>> -      return PIPE_SHADER_GEOMETRY;
>> -   case MESA_SHADER_TESS_CTRL:
>> -      return PIPE_SHADER_TESS_CTRL;
>> -   case MESA_SHADER_TESS_EVAL:
>> -      return PIPE_SHADER_TESS_EVAL;
>> -   case MESA_SHADER_COMPUTE:
>> -      return PIPE_SHADER_COMPUTE;
>> -   }
>> -
>> -   assert(!"should not be reached");
>> -   return PIPE_SHADER_VERTEX;
>> -}
>> -
>> -
>>   /**
>>    * Convert a shader's GLSL IR into a Mesa gl_program, although without
>>    * generating Mesa IR.
>> @@ -5732,7 +5709,7 @@ get_mesa_program(struct gl_context *ctx,
>>      struct gl_shader_compiler_options *options =
>>            &ctx->Const.ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(shader->Type)];
>>      struct pipe_screen *pscreen = ctx->st->pipe->screen;
>> -   unsigned ptarget = shader_stage_to_ptarget(shader->Stage);
>> +   unsigned ptarget = st_shader_stage_to_ptarget(shader->Stage);
>>
>>      validate_ir_tree(shader->ir);
>>
>> @@ -5921,7 +5898,7 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
>>         gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(prog->_LinkedShaders[i]->Type);
>>         const struct gl_shader_compiler_options *options =
>>               &ctx->Const.ShaderCompilerOptions[stage];
>> -      unsigned ptarget = shader_stage_to_ptarget(stage);
>> +      unsigned ptarget = st_shader_stage_to_ptarget(stage);
>>         bool have_dround = pscreen->get_shader_param(pscreen, ptarget,
>>                                                      PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED);
>>         bool have_dfrexp = pscreen->get_shader_param(pscreen, ptarget,
>> --
>> 2.1.4
>>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://urldefense.proofpoint.com/v2/url?u=http-3A__lists.freedesktop.org_mailman_listinfo_mesa-2Ddev&d=BQIGaQ&c=Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs&r=T0t4QG7chq2ZwJo6wilkFznRSFy-8uDKartPGbomVj8&m=j3acVBWT2Mo6k2EXgcyVt6SYAbFZyykzLFi4EePv5xM&s=9ZXY63kq-RvPoImpdGDgd0W_rpSnMdqJ7R1Er6Wct58&e=
>



More information about the mesa-dev mailing list