[Mesa-dev] [PATCH 05/17] mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default framebuffer.
Ian Romanick
idr at freedesktop.org
Wed Jul 29 12:42:24 PDT 2015
This patch is
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
I think this patch could also be tagged for the 10.6.x series.
On 07/29/2015 07:01 AM, Samuel Iglesias Gonsalvez wrote:
> From: Iago Toral Quiroga <itoral at igalia.com>
>
> From section 9.2. Binding and Managing Framebuffer Objects:
>
> "Upon successful return from Get*FramebufferAttachmentParameteriv, if
> pname is FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, then params will contain
> one of NONE, FRAMEBUFFER_DEFAULT, TEXTURE, or RENDERBUFFER, identifying
> the type of object which contains the attached image."
>
> And then it clarifies further:
>
> "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
> either no framebuffer is bound to target; or the default framebuffer is
> bound, attachment is DEPTH or STENCIL, and the number of depth or stencil
> bits, respectively, is zero"
>
> Currently, if the default framebuffer is bound, we always return
> GL_FRAMEBUFFER_DEFAULT for FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, but
> according to the spec, when GL_DEPTH or GL_STENCIL attachments are
> the ones being queried, we should return GL_NONE if they don't exist.
>
> Fixes the following dEQP test:
> dEQP-GLES3.functional.state_query.fbo.framebuffer_attachment_x_size_initial
> ---
> src/mesa/main/fbobject.c | 11 ++++++++++-
> 1 file changed, 10 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> index cc342c2..84321e4 100644
> --- a/src/mesa/main/fbobject.c
> +++ b/src/mesa/main/fbobject.c
> @@ -3584,7 +3584,16 @@ _mesa_get_framebuffer_attachment_parameter(struct gl_context *ctx,
>
> switch (pname) {
> case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
> - *params = _mesa_is_winsys_fbo(buffer)
> + /* From the OpenGL spec, 9.2. Binding and Managing Framebuffer Objects:
> + *
> + * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
> + * either no framebuffer is bound to target; or the default framebuffer
> + * is bound, attachment is DEPTH or STENCIL, and the number of depth or
> + * stencil bits, respectively, is zero."
> + */
> + *params = (_mesa_is_winsys_fbo(buffer) &&
> + ((attachment != GL_DEPTH && attachment != GL_STENCIL) ||
> + (att->Type != GL_NONE)))
> ? GL_FRAMEBUFFER_DEFAULT : att->Type;
> return;
> case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
>
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