[Mesa-dev] [PATCH 9/9] glsl: Add constuctors for the common cases of glsl_struct_field

Ian Romanick idr at freedesktop.org
Thu Jul 30 07:14:51 PDT 2015


From: Ian Romanick <ian.d.romanick at intel.com>

Fixes a giant pile of GCC warnings:

builtin_types.cpp:60:1: warning: missing initializer for member 'glsl_struct_field::stream' [-Wmissing-field-initializers]

I had to add a default constructor because a non-default constructor
was added.  Otherwise the only constructor would be the one with
parameters, and all the plases like

    glsl_struct_field foo;

would fail to compile.

I wanted to do this in two patches.  All of the initializers of
glsl_struct_field structures had to be converted to use the
constructor because C++ apparently forces you to do one or the other:

builtin_types.cpp:61:1: error: could not convert '{glsl_type::float_type, "near", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0, -1}' from '<brace-enclosed initializer list>' to 'glsl_struct_field'

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Cc: Francisco Jerez <currojerez at riseup.net>

Perhaps there's some other C++ way that I don't know.
---
 src/glsl/builtin_types.cpp         | 74 +++++++++++++++++++-------------------
 src/glsl/glsl_types.h              | 13 +++++++
 src/glsl/tests/general_ir_test.cpp | 12 ++-----
 src/glsl/tests/varyings_test.cpp   | 10 +-----
 4 files changed, 53 insertions(+), 56 deletions(-)

diff --git a/src/glsl/builtin_types.cpp b/src/glsl/builtin_types.cpp
index d92e2eb..ffbc5e6 100644
--- a/src/glsl/builtin_types.cpp
+++ b/src/glsl/builtin_types.cpp
@@ -54,64 +54,64 @@
       &glsl_type::_struct_##NAME##_type;
 
 static const struct glsl_struct_field gl_DepthRangeParameters_fields[] = {
-   { glsl_type::float_type, "near", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
-   { glsl_type::float_type, "far",  -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
-   { glsl_type::float_type, "diff", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+   glsl_struct_field(glsl_type::float_type, "near"),
+   glsl_struct_field(glsl_type::float_type, "far"),
+   glsl_struct_field(glsl_type::float_type, "diff"),
 };
 
 static const struct glsl_struct_field gl_PointParameters_fields[] = {
-   { glsl_type::float_type, "size", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
-   { glsl_type::float_type, "sizeMin", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
-   { glsl_type::float_type, "sizeMax", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
-   { glsl_type::float_type, "fadeThresholdSize", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
-   { glsl_type::float_type, "distanceConstantAttenuation", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
-   { glsl_type::float_type, "distanceLinearAttenuation", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
-   { glsl_type::float_type, "distanceQuadraticAttenuation", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+   glsl_struct_field(glsl_type::float_type, "size"),
+   glsl_struct_field(glsl_type::float_type, "sizeMin"),
+   glsl_struct_field(glsl_type::float_type, "sizeMax"),
+   glsl_struct_field(glsl_type::float_type, "fadeThresholdSize"),
+   glsl_struct_field(glsl_type::float_type, "distanceConstantAttenuation"),
+   glsl_struct_field(glsl_type::float_type, "distanceLinearAttenuation"),
+   glsl_struct_field(glsl_type::float_type, "distanceQuadraticAttenuation"),
 };
 
 static const struct glsl_struct_field gl_MaterialParameters_fields[] = {
-   { glsl_type::vec4_type, "emission", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
-   { glsl_type::vec4_type, "ambient", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
-   { glsl_type::vec4_type, "diffuse", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
-   { glsl_type::vec4_type, "specular", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
-   { glsl_type::float_type, "shininess", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+   glsl_struct_field(glsl_type::vec4_type, "emission"),
+   glsl_struct_field(glsl_type::vec4_type, "ambient"),
+   glsl_struct_field(glsl_type::vec4_type, "diffuse"),
+   glsl_struct_field(glsl_type::vec4_type, "specular"),
+   glsl_struct_field(glsl_type::float_type, "shininess"),
 };
 
 static const struct glsl_struct_field gl_LightSourceParameters_fields[] = {
-   { glsl_type::vec4_type, "ambient", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
-   { glsl_type::vec4_type, "diffuse", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
-   { glsl_type::vec4_type, "specular", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
-   { glsl_type::vec4_type, "position", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
-   { glsl_type::vec4_type, "halfVector", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
-   { glsl_type::vec3_type, "spotDirection", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
-   { glsl_type::float_type, "spotExponent", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
-   { glsl_type::float_type, "spotCutoff", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
-   { glsl_type::float_type, "spotCosCutoff", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
-   { glsl_type::float_type, "constantAttenuation", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
-   { glsl_type::float_type, "linearAttenuation", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
-   { glsl_type::float_type, "quadraticAttenuation", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+   glsl_struct_field(glsl_type::vec4_type, "ambient"),
+   glsl_struct_field(glsl_type::vec4_type, "diffuse"),
+   glsl_struct_field(glsl_type::vec4_type, "specular"),
+   glsl_struct_field(glsl_type::vec4_type, "position"),
+   glsl_struct_field(glsl_type::vec4_type, "halfVector"),
+   glsl_struct_field(glsl_type::vec3_type, "spotDirection"),
+   glsl_struct_field(glsl_type::float_type, "spotExponent"),
+   glsl_struct_field(glsl_type::float_type, "spotCutoff"),
+   glsl_struct_field(glsl_type::float_type, "spotCosCutoff"),
+   glsl_struct_field(glsl_type::float_type, "constantAttenuation"),
+   glsl_struct_field(glsl_type::float_type, "linearAttenuation"),
+   glsl_struct_field(glsl_type::float_type, "quadraticAttenuation"),
 };
 
 static const struct glsl_struct_field gl_LightModelParameters_fields[] = {
-   { glsl_type::vec4_type, "ambient", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+   glsl_struct_field(glsl_type::vec4_type, "ambient"),
 };
 
 static const struct glsl_struct_field gl_LightModelProducts_fields[] = {
-   { glsl_type::vec4_type, "sceneColor", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+   glsl_struct_field(glsl_type::vec4_type, "sceneColor"),
 };
 
 static const struct glsl_struct_field gl_LightProducts_fields[] = {
-   { glsl_type::vec4_type, "ambient", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
-   { glsl_type::vec4_type, "diffuse", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
-   { glsl_type::vec4_type, "specular", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+   glsl_struct_field(glsl_type::vec4_type, "ambient"),
+   glsl_struct_field(glsl_type::vec4_type, "diffuse"),
+   glsl_struct_field(glsl_type::vec4_type, "specular"),
 };
 
 static const struct glsl_struct_field gl_FogParameters_fields[] = {
-   { glsl_type::vec4_type, "color", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
-   { glsl_type::float_type, "density", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
-   { glsl_type::float_type, "start", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
-   { glsl_type::float_type, "end", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
-   { glsl_type::float_type, "scale", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+   glsl_struct_field(glsl_type::vec4_type, "color"),
+   glsl_struct_field(glsl_type::float_type, "density"),
+   glsl_struct_field(glsl_type::float_type, "start"),
+   glsl_struct_field(glsl_type::float_type, "end"),
+   glsl_struct_field(glsl_type::float_type, "scale"),
 };
 
 #include "builtin_type_macros.h"
diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h
index 52672b3..e7c73da 100644
--- a/src/glsl/glsl_types.h
+++ b/src/glsl/glsl_types.h
@@ -781,6 +781,19 @@ struct glsl_struct_field {
     * streams (as in ir_variable::stream). -1 otherwise.
     */
    int stream;
+
+   glsl_struct_field(const struct glsl_type *_type, const char *_name)
+      : type(_type), name(_name), location(-1), interpolation(0), centroid(0),
+        sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
+        stream(-1)
+   {
+      /* empty */
+   }
+
+   glsl_struct_field()
+   {
+      /* empty */
+   }
 };
 
 static inline unsigned int
diff --git a/src/glsl/tests/general_ir_test.cpp b/src/glsl/tests/general_ir_test.cpp
index 882642d..217305b 100644
--- a/src/glsl/tests/general_ir_test.cpp
+++ b/src/glsl/tests/general_ir_test.cpp
@@ -31,11 +31,7 @@ TEST(ir_variable_constructor, interface)
    void *mem_ctx = ralloc_context(NULL);
 
    static const glsl_struct_field f[] = {
-      {
-         glsl_type::vec(4),
-         "v",
-         false
-      }
+      glsl_struct_field(glsl_type::vec(4), "v")
    };
 
    const glsl_type *const interface =
@@ -60,11 +56,7 @@ TEST(ir_variable_constructor, interface_array)
    void *mem_ctx = ralloc_context(NULL);
 
    static const glsl_struct_field f[] = {
-      {
-         glsl_type::vec(4),
-         "v",
-         false
-      }
+      glsl_struct_field(glsl_type::vec(4), "v")
    };
 
    const glsl_type *const interface =
diff --git a/src/glsl/tests/varyings_test.cpp b/src/glsl/tests/varyings_test.cpp
index 62f8c6b..0c4e0a4 100644
--- a/src/glsl/tests/varyings_test.cpp
+++ b/src/glsl/tests/varyings_test.cpp
@@ -76,15 +76,7 @@ public:
 link_varyings::link_varyings()
 {
    static const glsl_struct_field f[] = {
-      {
-         glsl_type::vec(4),
-         "v",
-         false,
-         0,
-         0,
-         0,
-         0
-      }
+      glsl_struct_field(glsl_type::vec(4), "v")
    };
 
    this->simple_interface =
-- 
2.1.0



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