[Mesa-dev] [PATCH v4 (part2) 52/56] mesa: Add getters for the GL_ARB_shader_storage_buffer_object max constants

Tapani Pälli tapani.palli at intel.com
Thu Jul 30 23:26:49 PDT 2015



On 07/24/2015 08:30 AM, Samuel Iglesias Gonsálvez wrote:
>
> On 23/07/15 08:42, Samuel Iglesias Gonsalvez wrote:
>> v2:
>> - Add tessellation shader constants support
>>
>> Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
>> ---
>>   src/mesa/main/get.c              |  1 +
>>   src/mesa/main/get_hash_params.py | 14 ++++++++++++++
>>   2 files changed, 15 insertions(+)
>>
>> diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
>> index 56cc3f2..a75bea9 100644
>> --- a/src/mesa/main/get.c
>> +++ b/src/mesa/main/get.c
>> @@ -414,6 +414,7 @@ EXTRA_EXT(ARB_clip_control);
>>   EXTRA_EXT(EXT_polygon_offset_clamp);
>>   EXTRA_EXT(ARB_framebuffer_no_attachments);
>>   EXTRA_EXT(ARB_tessellation_shader);
>> +EXTRA_EXT(ARB_shader_storage_buffer_object);
>>
>>   static const int
>>   extra_ARB_color_buffer_float_or_glcore[] = {
>> diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
>> index 2cf06d6..f810155 100644
>> --- a/src/mesa/main/get_hash_params.py
>> +++ b/src/mesa/main/get_hash_params.py
>> @@ -373,6 +373,20 @@ descriptor=[
>>     [ "UNIFORM_BUFFER_OFFSET_ALIGNMENT", "CONTEXT_INT(Const.UniformBufferOffsetAlignment), extra_ARB_uniform_buffer_object" ],
>>     [ "UNIFORM_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_uniform_buffer_object" ],
>>
>> +  # GL_ARB_shader_storage_buffer_object
>> +  [ "MAX_VERTEX_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
>> +  [ "MAX_GEOMETRY_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
>> +  [ "MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
>> +  [ "MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
>> +  [ "MAX_FRAGMENT_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
>> +  [ "MAX_COMPUTE_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
>> +  [ "MAX_COMBINED_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.MaxCombinedShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
>> +  [ "MAX_SHADER_STORAGE_BLOCK_SIZE", "CONTEXT_INT(Const.MaxShaderStorageBlockSize), extra_ARB_shader_storage_buffer_object" ],
>> +  [ "MAX_SHADER_STORAGE_BUFFER_BINDINGS", "CONTEXT_INT(Const.MaxShaderStorageBufferBindings), extra_ARB_shader_storage_buffer_object" ],
>> +  [ "MAX_COMBINED_SHADER_OUTPUT_RESOURCES", "CONTEXT_INT(Const.MaxCombinedImageUnitsAndFragmentOutputs), extra_ARB_shader_storage_buffer_object" ],
>> +  [ "SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT", "CONTEXT_INT(Const.ShaderStorageBufferOffsetAlignment), extra_ARB_shader_storage_buffer_object" ],
>> +  [ "SHADER_STORAGE_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_storage_buffer_object" ],
>> +
>
> While I was writing ARB_shader_storage_buffer_object support for GLES
> 3.1, I realized that this patch misplaced these lines. They should be at
> the end of the file (inside "Enums restricted to OpenGL Core profile"
> section).
>
> Later, one of the GLES 3.1 patches will move the corresponding constants
> to "Enums in OpenGL Core profile and ES 3.1" section.
>
> I can send another version of this patch with that fixed, if you want.

Why not directly move these to "Enums in OpenGL Core profile and ES 3.1" 
section?

> Sam
>
>>   # GL_ARB_vertex_shader
>>     [ "MAX_VERTEX_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents), extra_ARB_vertex_shader" ],
>>     [ "MAX_VARYING_FLOATS_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_vertex_shader" ],
>>
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