[Mesa-dev] [PATCH v2 00/78] i965: A new vec4 backend based on NIR

Eduardo Lima Mitev elima at igalia.com
Fri Jul 31 01:48:06 PDT 2015


On 07/30/2015 09:48 PM, Jason Ekstrand wrote:
> 
> On Jul 27, 2015 3:39 PM, "Jason Ekstrand" <jason at jlekstrand.net
> <mailto:jason at jlekstrand.net>> wrote:
>>
>> On Mon, Jul 27, 2015 at 2:07 PM, Eduardo Lima Mitev <elima at igalia.com
> <mailto:elima at igalia.com>> wrote:
>> > On 07/25/2015 03:08 AM, Jason Ekstrand wrote:
>> >> Alright, I got through it again...
>> >>
>> >> I asked for a few trivial changes on a few of the patches.  With those
>> >> fixed, everything except patch 65 and 66 are
>> >>
>> >
>> > Thanks! we have fixed most of the patches already.
>> >
>> >> Reviewed-by: Jason Ekstrand <jason.ekstrand at intel.com
> <mailto:jason.ekstrand at intel.com>>
>> >>
>> >> While the requested changes on the texturing patches are not
>> >> complicated, I would like to see the updated version of those two
>> >> patches before I give a formal R-B.
>> >>
>> >
>> > Sure, we will send new versions of patch 65 and 66 as soon as we have
>> > them ready and tested.
>> >
>> >> There is one caveat to the above review: Something is badly broken on
>> >> HSW.  I'm not sure what, but one of the patches badly breaks HSW even
>> >> in the non-NIR case.  We need to figure out what that is before
>> >> pushing anything.  That said, please don't re-send the full series;
>> >> just figure out where the bug is, fix it, and re-send the one patch.
>> >>
>> >
>> > We have done extensive testing today, trying to find something strange
>> > that explains this breakage you are experiencing. Most of us have HSW
>> > laptops so it is our normal development environments.
>> >
>> > However, we have not been able to reproduce any fail that would suggest
>> > our branch breaks something. Using current master as baseline, I have
>> > tested both nir-vec4 and vec4_visitor against it (piglit and dEQP), and
>> > we see no regressions other that the one we described in the cover
> letter.
>> >
>> > Please, could you be more specific about the symptoms of this breakage
>> > and give us any possible info that would help us reproduce it locally?
>> > Maybe details of your system, kernel and gcc version; anything that
>> > might be different to a standard linux system.
>>
>> I'm not sure what happened there.  I may have had a bad rebase or
>> something.  I pulled your branch, rebased on master, and tried it
>> again.  Now it seems to be ok.  On Broadwell and Cherryview, however,
>> it's not so ok.  It looks like you may have accidentally broken scalar
>> VS or something like that.  I can't even run glxgears on BDW without
>> hitting an assert.  If your dev machine is a HSW, you can use
>> INTEL_DEVID_OVERRIDE to tell it to compile shaders as if it's a BDW
>> and figure out why it's crashing.  The patch titled "nir/nir_lower_io:
>> Add vec4 support" makes glxgears render black on BDW.  It seems like a
>> later patch is causing the crash.  In any case, you should be able to
>> use INTEL_DEVID_OVERRIDE and compare the shader results.
>>
>> --Jason
> 
> Any progress on this?
> 

Yes, I think I found the issue and fixed it, (at least the only one I
was able to find so far); and it was indeed the one causing the assert
in glxgears.

Basically, it was a silly mistake in one of the patches I authored:
https://github.com/Igalia/mesa/commit/2d72ae5f9e26c3c11dce9e779407984ef9774a52

You can see that I passed 'false' in 'is_scalar' argument of
brw_create_nir() for ARB_vertex_programs, ignoring that in BDW those are
scalar too. The fix was to pass 'brw->intelScreen->compiler->scalar_vs'
instead of 'false' there.

Indirectly, this error was messing up the lowering passes in brw_nir,
assuming non-scalar when it was scalar. Specifically, the pass
nir_lower_alu_to_scalar() was not called because we disabled it on
non-scalar shaders.

I will send a new version of the patch I changed, in case you want to
have a look. I also updated the git-tree of the branch with the fix and
rebased against master:

https://github.com/Igalia/mesa/tree/nir-vec4-v2

Please, let us know if you find more issues.


Right now we have ~8 new piglit regressions (in HSW) after rebasing
master. I'm currently analyzing them and hope to fix them soon. They are
under "arb_shader_atomic_counters" set, so that you know in case you see
them.

Thank you Jason!

Eduardo

>> > Thanks again for the review and patience.
>> >
>> > Eduardo
>> >
>> >> --Jason
>> >>
>> >> On Thu, Jul 23, 2015 at 3:16 AM, Eduardo Lima Mitev
> <elima at igalia.com <mailto:elima at igalia.com>> wrote:
>> >>> Hi,
>> >>>
>> >>> This is the second version of the series that adds a new vec4
> backend for i965 based on NIR. The first series was sent some weeks ago
> [1] and went through review by Jason and Kenneth (thanks a lot!). This
> series is a result of addressing issues detected during that feedback.
>> >>>
>> >>> This series also adds support for the NIR->vec4 pass on geometry
> shaders and on ARB_vertex_programs. Both supports were work-in-progress
> by the time we sent the first version, and are now completed. The
> patch-sets for GS and ARB_vertex_program were added at the end of the
> series.
>> >>>
>> >>> Like the first version, we tested the backend on gen6 and gen7
> (specifically, SNB, IVB and HSW); and with both piglit and dEQP. No
> regressions observed with piglit. The issues related with register
> spilling that we had in the first version have been fixed.
>> >>>
>> >>> With dEQP, we observe a regression that is causing the following 3
> tests to fail:
>> >>>
> dEQP-GLES3.functional.shaders.loops.for_dynamic_iterations.vector_counter_vertex
>> >>>
> dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.vector_counter_vertex
>> >>>
> dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.vector_counter_vertex
>> >>>
>> >>> We have a patch that solves those specific cases, but we would
> like to discuss it independently, before including it in the series. We
> believe these regressions should not block the review of the series.
>> >>>
>> >>> As usual, a git tree is available at
> https://github.com/Igalia/mesa/tree/nir-vec4-v2 to ease testing.
>> >>>
>> >>> cheers,
>> >>> Eduardo
>> >>>
>> >>> [1]
> http://lists.freedesktop.org/archives/mesa-dev/2015-June/087448.html
>> >>>
>> >>>
>> >>> Alejandro PiƱeiro (9):
>> >>>   i965/vec4: Redefine make_reg_for_system_value() to allow reuse in
>> >>>     NIR->vec4 pass
>> >>>   i965/nir/vec4: Add setup for system values
>> >>>   i965/nir/vec4: Implement intrinsics that load system values
>> >>>   i965/nir/vec4: Implement atomic counter intrinsics (read, inc
> and dec)
>> >>>   i965/nir: Disable alu_to_scalar pass on non-scalar shaders
>> >>>   i965/vec4: Change vec4_visitor::swizzle_result() method to allow
> reuse
>> >>>   i965/vec4: Add a new dst_reg constructor accepting a brw_reg_type
>> >>>   i965/ir/vec4: Refactor visit(ir_texture *ir)
>> >>>   i965/nir/vec4: Add implementation of nir_emit_texture()
>> >>>
>> >>> Antia Puentes (36):
>> >>>   i965/nir/vec4: Implement loading values from an UBO
>> >>>   i965/nir/vec4: Prepare source and destination registers for ALU
>> >>>     operations
>> >>>   i965/nir/vec4: Implement single-element "mov" operations
>> >>>   i965/nir/vec4: Lower "vecN" instructions and mark them unreachable
>> >>>   i965/nir/vec4: Implement int<->float format conversion ops
>> >>>   i965/nir/vec4: Implement the addition operation
>> >>>   i965/nir/vec4: Implement multiplication
>> >>>   i965/vec4: Return the last emitted instruction in emit_math()
>> >>>   i965/nir/vec4: Implement more math operations
>> >>>   i965/nir/vec4: Implement carry/borrow for addition/subtraction
>> >>>   i965/nir/vec4: Implement various rounding functions
>> >>>   i965/vec4: Return the emitted instruction in emit_minmax()
>> >>>   i965/nir/vec4: Implement min/max operations
>> >>>   i965/nir/vec4: Derivatives are not allowed in VS
>> >>>   i965/nir: Add utility method for comparisons
>> >>>   i965/nir/vec4: Implement non-vector comparison ops
>> >>>   i965/nir/vec4: Implement equality ops on vectors
>> >>>   i965/nir/vec4: Implement non-equality ops on vectors
>> >>>   i965/nir/vec4: Implement logical operators
>> >>>   i965/nir/vec4: Implement "bool<->int,float" format conversion
>> >>>   i965/nir/vec4: "noise" ops should already be lowered
>> >>>   i965/nir/vec4: Implement pack/unpack operations
>> >>>   i965/nir/vec4: Implement bit operations
>> >>>   i965/nir/vec4: Implement the "sign" operation
>> >>>   i965/nir/vec4: Implement "shift" operations
>> >>>   i965/nir/vec4: Implement floating-point fused multiply-add
>> >>>   i965/vec4: Return the emitted instruction in emit_lrp()
>> >>>   i965/nir/vec4: Implement linear interpolation
>> >>>   i965/nir/vec4: Implement conditional select
>> >>>   i965/nir/vec4: Implement the dot product operation
>> >>>   i965/nir/vec4: Implement vector "any" operation
>> >>>   i965/nir/vec4: Mark as unreachable ops that should be already
> lowered
>> >>>   i965/vec4: Enable NIR-vec4 pass on ARB_vertex_programs
>> >>>   i965/vec4: Generate missing NIR for fixed-function vertex programs
>> >>>   i965/nir/vec4: Handle uniforms on vertex programs
>> >>>   i965/vec4: Handle uniform and GRF array access on vertex programs
>> >>>     (NIR)
>> >>>
>> >>> Eduardo Lima Mitev (20):
>> >>>   i965/nir/vec4: Add implementation placeholders for a new NIR->vec4
>> >>>     pass
>> >>>   i965/nir/vec4: Select between new nir_vec4 or current vec4_visitor
>> >>>     code-paths
>> >>>   i965/vec4: Move type_size() method to brw_vec4_visitor class
>> >>>   i965/nir/vec4: Add setup of input variables in NIR->vec4 pass
>> >>>   i965/nir/vec4: Add shader function implementation
>> >>>   i965/nir: Pass a is_scalar boolean to brw_create_nir()
>> >>>   i965/nir/vec4: Implement load_const intrinsic
>> >>>   i965/nir: Move brw_type_for_nir_type() to brw_nir to allow reuse
>> >>>   i965/vec4: Add auxiliary func to build a writemask from a component
>> >>>     size
>> >>>   i965/nir/vec4: Add get_nir_dst() and get_nir_src() methods
>> >>>   i965/nir/vec4: Implement loop statements (nir_cf_node_loop)
>> >>>   i965/nir/vec4: Implement load_input intrinsic
>> >>>   i965/vec4: Make sure that register types always match during
>> >>>     emit_urb_slot()
>> >>>   nir-lower_io: Store data.location instead, in const_index[0] of
>> >>>     store_output
>> >>>   i965/nir/vec4: Implement store_output intrinsic
>> >>>   i965/nir/vec4: Implement nir_emit_jump
>> >>>   i965/nir: Add new utility method brw_glsl_base_type_for_nir_type()
>> >>>   i965/vec4: Move is_high_sample() method to vec4_visitor class
>> >>>   i965/vec4: Change vec4_visitor::emit_mcs_fetch() method to allow
> reuse
>> >>>   i965/vec4: Change vec4_visitor::gather_channel() method to allow
> reuse
>> >>>
>> >>> Iago Toral Quiroga (11):
>> >>>   i965/nir/vec4: Add setup of uniform variables
>> >>>   nir/nir_lower_io: Add vec4 support
>> >>>   i965/nir: Dot not assign direct uniform locations first for
> vec4-based
>> >>>     shaders
>> >>>   i965/nir/vec4: Implement conditional statements (nir_cf_node_if)
>> >>>   i965/nir/vec4: Implement load_uniform intrinsic
>> >>>   i965/nir: Enable NIR-vec4 pass on geometry shaders
>> >>>   i965/gs: Refactor ir_emit_vertex and ir_end_primitive
>> >>>   i965/nir/gs: Handle geometry shaders inputs
>> >>>   i965/nir/gs: Implement EmitVertex and EndPrimitive
>> >>>   i965/nir/gs: Implement support for gl_InvocationID system value
>> >>>   i965/nir: Do not scalarize phis in non-scalar setups
>> >>>
>> >>> Samuel Iglesias Gonsalvez (2):
>> >>>   nir: Fix output swizzle in get_mul_for_src
>> >>>   i965/gs/gen6: Refactor ir_emit_vertex and ir_end_primitive for gen6
>> >>>
>> >>>  src/glsl/nir/nir.h                                |   18 +-
>> >>>  src/glsl/nir/nir_lower_io.c                       |   99 +-
>> >>>  src/glsl/nir/nir_opt_peephole_ffma.c              |   13 +-
>> >>>  src/mesa/drivers/dri/i965/Makefile.sources        |    2 +
>> >>>  src/mesa/drivers/dri/i965/brw_fs_nir.cpp          |   34 +-
>> >>>  src/mesa/drivers/dri/i965/brw_ir_vec4.h           |    2 +
>> >>>  src/mesa/drivers/dri/i965/brw_nir.c               |   93 +-
>> >>>  src/mesa/drivers/dri/i965/brw_nir.h               |    8 +-
>> >>>  src/mesa/drivers/dri/i965/brw_program.c           |    6 +-
>> >>>  src/mesa/drivers/dri/i965/brw_reg.h               |    6 +
>> >>>  src/mesa/drivers/dri/i965/brw_shader.cpp          |   24 +-
>> >>>  src/mesa/drivers/dri/i965/brw_vec4.cpp            |   53 +-
>> >>>  src/mesa/drivers/dri/i965/brw_vec4.h              |   82 +-
>> >>>  src/mesa/drivers/dri/i965/brw_vec4_gs_nir.cpp     |  118 ++
>> >>>  src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp |   27 +-
>> >>>  src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.h   |    9 +-
>> >>>  src/mesa/drivers/dri/i965/brw_vec4_nir.cpp        | 1507
> +++++++++++++++++++++
>> >>>  src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp    |  470 ++++---
>> >>>  src/mesa/drivers/dri/i965/brw_vec4_vs_visitor.cpp |    5 +-
>> >>>  src/mesa/drivers/dri/i965/brw_vs.h                |    3 +-
>> >>>  src/mesa/drivers/dri/i965/gen6_gs_visitor.cpp     |   13 +-
>> >>>  src/mesa/drivers/dri/i965/gen6_gs_visitor.h       |    2 +
>> >>>  22 files changed, 2263 insertions(+), 331 deletions(-)
>> >>>  create mode 100644 src/mesa/drivers/dri/i965/brw_vec4_gs_nir.cpp
>> >>>  create mode 100644 src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
>> >>>
>> >>> --
>> >>> 2.1.4
>> >>>
>> >>> _______________________________________________
>> >>> mesa-dev mailing list
>> >>> mesa-dev at lists.freedesktop.org <mailto:mesa-dev at lists.freedesktop.org>
>> >>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>> >>
>> >
> 



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