[Mesa-dev] [PATCH 4/9] radeonsi: implement gl_SampleMaskIn
Marek Olšák
maraeo at gmail.com
Mon Mar 2 03:54:18 PST 2015
From: Marek Olšák <marek.olsak at amd.com>
---
docs/GL3.txt | 2 +-
src/gallium/drivers/radeonsi/si_shader.c | 4 ++++
2 files changed, 5 insertions(+), 1 deletion(-)
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 43bbf85..0487cdf 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -106,7 +106,7 @@ GL 4.0, GLSL 4.00:
- Enhanced textureGather DONE (r600, radeonsi)
- Geometry shader instancing DONE (r600)
- Geometry shader multiple streams DONE ()
- - Enhanced per-sample shading DONE (r600)
+ - Enhanced per-sample shading DONE (r600, radeonsi)
- Interpolation functions DONE (r600)
- New overload resolution rules DONE
GL_ARB_gpu_shader_fp64 DONE (nvc0, softpipe)
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 085a350..8001ea2 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -680,6 +680,10 @@ static void declare_system_value(
break;
}
+ case TGSI_SEMANTIC_SAMPLEMASK:
+ value = LLVMGetParam(radeon_bld->main_fn, SI_PARAM_SAMPLE_COVERAGE);
+ break;
+
default:
assert(!"unknown system value");
return;
--
2.1.0
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