[Mesa-dev] [PATCH] main/base_tex_format: Properly handle STENCIL_INDEX1/4/16

Neil Roberts neil at linux.intel.com
Tue Mar 3 09:08:23 PST 2015


Jason Ekstrand <jason at jlekstrand.net> writes:

> On Mon, Mar 2, 2015 at 11:33 AM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>
>> On Mon, Mar 2, 2015 at 2:32 PM, Jason Ekstrand <jason at jlekstrand.net>
>> wrote:
>> >
>> >
>> > On Mon, Mar 2, 2015 at 11:18 AM, Ilia Mirkin <imirkin at alum.mit.edu>
>> wrote:
>> >>
>> >> Hmmm... I was just looking at this code in connection to attepmting to
>> >> enable ARB_texture_stencil8, and it _seems_ like that should be if
>> >> (ARB_texture_stencil8) -- I didn't see what in ARB_stencil_texturing
>> >> had to do with being able to have a GL_STENCIL_INDEX* internal
>> >> format...
>> >
>> >
>> > I just pushed it because it does fix a bug...  However, you do raise a
>> good
>> > point.  Maybe we should change the i965 driver to use GL_STENCIL_INDEX
>> for
>> > the internal format for our internal stencil buffers.
>>
>> How do you end up with a GL_STENCIL_INDEX internal format in the first
>> place? Without ARB_texture_stencil8 that's not a thing, is it?
>>
>
> We're using it internally for doing stencil blits.  I'm going to Cc Neil
> and he can explain what's going on there better than I can as he was the
> one who wrote most of that code.

Do you mean the code to do the meta stencil blit? I haven't touched
that. Maybe I can pass the buck on to Topi :)

Regards,
- Neil


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