[Mesa-dev] [PATCH 23/38] main: _mesa_blit_framebuffer updates its arbitrary framebuffers.
Laura Ekstrand
laura at jlekstrand.net
Tue Mar 3 17:32:15 PST 2015
Previously, we used _mesa_update_state to update the currently bound
framebuffers prior to performing a blit. Now that _mesa_blit_framebuffer
uses arbitrary framebuffers, _mesa_update_state is not specific enough.
---
src/mesa/main/blit.c | 9 ++++++---
1 file changed, 6 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/blit.c b/src/mesa/main/blit.c
index e03b5dc..1569004 100644
--- a/src/mesa/main/blit.c
+++ b/src/mesa/main/blit.c
@@ -33,6 +33,7 @@
#include "enums.h"
#include "blit.h"
#include "fbobject.h"
+#include "framebuffer.h"
#include "glformats.h"
#include "mtypes.h"
#include "state.h"
@@ -161,9 +162,11 @@ _mesa_blit_framebuffer(struct gl_context *ctx,
FLUSH_VERTICES(ctx, 0);
- if (ctx->NewState) {
- _mesa_update_state(ctx);
- }
+ /* Update completeness status of readFb and drawFb. */
+ _mesa_update_framebuffer(ctx, readFb, drawFb);
+
+ /* Make sure drawFb has an initialized bounding box. */
+ _mesa_update_draw_buffer_bounds(ctx, drawFb);
if (!readFb || !drawFb) {
/* This will normally never happen but someday we may want to
--
2.1.0
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