[Mesa-dev] [PATCH 15/38] main: Fix whitespace in blit.c
Laura Ekstrand
laura at jlekstrand.net
Tue Mar 3 17:32:07 PST 2015
---
src/mesa/main/blit.c | 36 ++++++++++++++++++------------------
1 file changed, 18 insertions(+), 18 deletions(-)
diff --git a/src/mesa/main/blit.c b/src/mesa/main/blit.c
index 2898723..899dd45 100644
--- a/src/mesa/main/blit.c
+++ b/src/mesa/main/blit.c
@@ -305,7 +305,7 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
* ignored."
*/
if ((readRb == NULL) || (drawRb == NULL)) {
- mask &= ~GL_STENCIL_BUFFER_BIT;
+ mask &= ~GL_STENCIL_BUFFER_BIT;
}
else {
int read_z_bits, draw_z_bits;
@@ -359,7 +359,7 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
* ignored."
*/
if ((readRb == NULL) || (drawRb == NULL)) {
- mask &= ~GL_DEPTH_BUFFER_BIT;
+ mask &= ~GL_DEPTH_BUFFER_BIT;
}
else {
int read_s_bit, draw_s_bit;
@@ -457,23 +457,23 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLuint i = 0;
printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d,"
- " 0x%x, 0x%x)\n",
- srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1,
- mask, filter);
+ " 0x%x, 0x%x)\n",
+ srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1,
+ mask, filter);
if (colorReadRb) {
const struct gl_renderbuffer_attachment *att;
att = find_attachment(readFb, colorReadRb);
printf(" Src FBO %u RB %u (%dx%d) ",
- readFb->Name, colorReadRb->Name,
- colorReadRb->Width, colorReadRb->Height);
+ readFb->Name, colorReadRb->Name,
+ colorReadRb->Width, colorReadRb->Height);
if (att && att->Texture) {
printf("Tex %u tgt 0x%x level %u face %u",
- att->Texture->Name,
- att->Texture->Target,
- att->TextureLevel,
- att->CubeMapFace);
+ att->Texture->Name,
+ att->Texture->Target,
+ att->TextureLevel,
+ att->CubeMapFace);
}
printf("\n");
@@ -485,14 +485,14 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
att = find_attachment(drawFb, colorDrawRb);
printf(" Dst FBO %u RB %u (%dx%d) ",
- drawFb->Name, colorDrawRb->Name,
- colorDrawRb->Width, colorDrawRb->Height);
+ drawFb->Name, colorDrawRb->Name,
+ colorDrawRb->Width, colorDrawRb->Height);
if (att && att->Texture) {
printf("Tex %u tgt 0x%x level %u face %u",
- att->Texture->Name,
- att->Texture->Target,
- att->TextureLevel,
- att->CubeMapFace);
+ att->Texture->Name,
+ att->Texture->Target,
+ att->TextureLevel,
+ att->CubeMapFace);
}
printf("\n");
}
--
2.1.0
More information about the mesa-dev
mailing list