[Mesa-dev] [PATCH 2/2] common: Correct PBO 2D_ARRAY handling.

Emil Velikov emil.l.velikov at gmail.com
Tue Mar 3 18:01:40 PST 2015


On 24 February 2015 at 23:20, Laura Ekstrand <laura at jlekstrand.net> wrote:
> Changes PBO uploads and downloads to use a tall (height * depth) 2D texture
> for blitting. This fixes the bug where 2D_ARRAY, 3D, and CUBE_MAP_ARRAY
> textures are not properly uploaded and downloaded.
>
> Removes the option to use a 2D ARRAY texture for the PBO during upload and
> download.  This option didn't work because the miptree couldn't be set up
> reliably.
>
> v2: Review from Jason Ekstrand and Neil Roberts:
>    -Delete the depth parameter from create_texture_for_pbo
>    -Abandon the option to create a 2D ARRAY texture in create_texture_for_pbo
> ---
>  src/mesa/drivers/common/meta_tex_subimage.c | 26 +++++++++++++++++---------
>  1 file changed, 17 insertions(+), 9 deletions(-)
>
> diff --git a/src/mesa/drivers/common/meta_tex_subimage.c b/src/mesa/drivers/common/meta_tex_subimage.c
> index 2d2b9d8..b659426 100644
> --- a/src/mesa/drivers/common/meta_tex_subimage.c
> +++ b/src/mesa/drivers/common/meta_tex_subimage.c
> @@ -44,7 +44,7 @@
>
>  static struct gl_texture_image *
>  create_texture_for_pbo(struct gl_context *ctx, bool create_pbo,
> -                       GLenum pbo_target, int width, int height, int depth,
> +                       GLenum pbo_target, int width, int height,
>                         GLenum format, GLenum type, const void *pixels,
>                         const struct gl_pixelstore_attrib *packing,
>                         GLuint *tmp_pbo, GLuint *tmp_tex)
> @@ -57,8 +57,7 @@ create_texture_for_pbo(struct gl_context *ctx, bool create_pbo,
>     struct gl_texture_image *tex_image;
>     bool read_only;
>
> -   if ((packing->ImageHeight != 0 && packing->ImageHeight != height) ||
> -       packing->SwapBytes ||
> +   if (packing->SwapBytes ||
>         packing->LsbFirst ||
>         packing->Invert)
>        return NULL;
> @@ -99,7 +98,6 @@ create_texture_for_pbo(struct gl_context *ctx, bool create_pbo,
>
>     _mesa_GenTextures(1, tmp_tex);
>     tex_obj = _mesa_lookup_texture(ctx, *tmp_tex);
> -   tex_obj->Target = depth > 1 ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;
>     _mesa_initialize_texture_object(ctx, tex_obj, *tmp_tex, GL_TEXTURE_2D);
>     /* This must be set after _mesa_initialize_texture_object, not before. */
>     tex_obj->Immutable = GL_TRUE;
> @@ -109,7 +107,7 @@ create_texture_for_pbo(struct gl_context *ctx, bool create_pbo,
>     internal_format = _mesa_get_format_base_format(pbo_format);
>
>     tex_image = _mesa_get_tex_image(ctx, tex_obj, tex_obj->Target, 0);
> -   _mesa_init_teximage_fields(ctx, tex_image, width, height, depth,
> +   _mesa_init_teximage_fields(ctx, tex_image, width, height, 1,
>                                0, internal_format, pbo_format);
>
>     read_only = pbo_target == GL_PIXEL_UNPACK_BUFFER;
> @@ -169,9 +167,14 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
>        return true;
>     }
>
> +   /* Only accept tightly packed pixels from the user. */
> +   if (packing->ImageHeight != 0 && packing->ImageHeight != height)
> +      return false;
> +
> +   /* For arrays, use a tall (height * depth) 2D texture. */
>     pbo_tex_image = create_texture_for_pbo(ctx, create_pbo,
>                                            GL_PIXEL_UNPACK_BUFFER,
> -                                          width, height, depth,
> +                                          width, height * depth,
>                                            format, type, pixels, packing,
>                                            &pbo, &pbo_tex);
>     if (!pbo_tex_image)
> @@ -225,7 +228,7 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
>        _mesa_update_state(ctx);
>
>        _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
> -                                 0, 0, width, height,
> +                                 0, z * height, width, (z + 1) * height,
>                                   xoffset, yoffset,
>                                   xoffset + width, yoffset + height,
>                                   GL_COLOR_BUFFER_BIT, GL_NEAREST);
> @@ -285,8 +288,13 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
>        return true;
>     }
>
> +   /* Only accept tightly packed pixels from the user. */
> +   if (packing->ImageHeight != 0 && packing->ImageHeight != height)
> +      return false;
> +
> +   /* For arrays, use a tall (height * depth) 2D texture. */
>     pbo_tex_image = create_texture_for_pbo(ctx, false, GL_PIXEL_PACK_BUFFER,
> -                                          width, height, depth,
> +                                          width, height * depth,
>                                            format, type, pixels, packing,
>                                            &pbo, &pbo_tex);
>     if (!pbo_tex_image)
> @@ -347,7 +355,7 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
>        _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
>                                   xoffset, yoffset,
>                                   xoffset + width, yoffset + height,
> -                                 0, 0, width, height,
> +                                 0, z * height, width, (z + 1) * height,
>                                   GL_COLOR_BUFFER_BIT, GL_NEAREST);
>     }
>
> --
Hi Laura,

This patch and 03 from the series, is rather impossible to pick for
the 10.4 series. The code has changed drastically since 3+ months ago.
Can you send over a backport against the 10.4 tree.

Thanks
Emil


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