[Mesa-dev] [PATCH 1/3] Revert "common: Fix PBOs for 1D_ARRAY."
Neil Roberts
neil at linux.intel.com
Wed Mar 4 09:22:53 PST 2015
This reverts commit 546aba143d13ba3f993ead4cc30b2404abfc0202.
I think the changes to the calls to glBlitFramebuffer from this patch
are no different to what it was doing previously because it used to
set height to 1 before doing the blits. However it was introducing
some problems with the blit for layer 0 because this was no longer
special cased. It didn't fix problems with the yoffset which needs to
be interpreted as a slice offset. I think a better solution would be
to modify the original if statement to cope with the yoffset.
Conflicts:
src/mesa/drivers/common/meta_tex_subimage.c
---
src/mesa/drivers/common/meta_tex_subimage.c | 62 ++++++++++++-----------------
1 file changed, 26 insertions(+), 36 deletions(-)
diff --git a/src/mesa/drivers/common/meta_tex_subimage.c b/src/mesa/drivers/common/meta_tex_subimage.c
index 971ed59..1fef79d 100644
--- a/src/mesa/drivers/common/meta_tex_subimage.c
+++ b/src/mesa/drivers/common/meta_tex_subimage.c
@@ -147,7 +147,7 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
struct gl_texture_image *pbo_tex_image;
GLenum status;
bool success = false;
- int z, iters;
+ int z;
/* XXX: This should probably be passed in from somewhere */
const char *where = "_mesa_meta_pbo_TexSubImage";
@@ -200,6 +200,12 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
_mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]);
_mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);
+ if (tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
+ assert(depth == 1);
+ depth = height;
+ height = 1;
+ }
+
_mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
pbo_tex_image, 0);
/* If this passes on the first layer it should pass on the others */
@@ -223,27 +229,17 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
GL_COLOR_BUFFER_BIT, GL_NEAREST))
goto fail;
- iters = tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY ?
- height : depth;
-
- for (z = 1; z < iters; z++) {
+ for (z = 1; z < depth; z++) {
_mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
tex_image, zoffset + z);
_mesa_update_state(ctx);
- if (tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY)
- _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
- 0, z, width, z + 1,
- xoffset, yoffset,
- xoffset + width, yoffset + 1,
- GL_COLOR_BUFFER_BIT, GL_NEAREST);
- else
- _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
- 0, z * height, width, (z + 1) * height,
- xoffset, yoffset,
- xoffset + width, yoffset + height,
- GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
+ 0, z * height, width, (z + 1) * height,
+ xoffset, yoffset,
+ xoffset + width, yoffset + height,
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
}
success = true;
@@ -270,7 +266,7 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
struct gl_texture_image *pbo_tex_image;
GLenum status;
bool success = false;
- int z, iters;
+ int z;
/* XXX: This should probably be passed in from somewhere */
const char *where = "_mesa_meta_pbo_GetTexSubImage";
@@ -317,6 +313,12 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
_mesa_GenFramebuffers(2, fbos);
+ if (tex_image && tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
+ assert(depth == 1);
+ depth = height;
+ height = 1;
+ }
+
/* If we were given a texture, bind it to the read framebuffer. If not,
* we're doing a ReadPixels and we should just use whatever framebuffer
* the client has bound.
@@ -350,29 +352,17 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
GL_COLOR_BUFFER_BIT, GL_NEAREST))
goto fail;
- if (tex_image && tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY)
- iters = height;
- else
- iters = depth;
-
- for (z = 1; z < iters; z++) {
+ for (z = 1; z < depth; z++) {
_mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
tex_image, zoffset + z);
_mesa_update_state(ctx);
- if (tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY)
- _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
- xoffset, yoffset,
- xoffset + width, yoffset + 1,
- 0, z, width, z + 1,
- GL_COLOR_BUFFER_BIT, GL_NEAREST);
- else
- _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
- xoffset, yoffset,
- xoffset + width, yoffset + height,
- 0, z * height, width, (z + 1) * height,
- GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
+ xoffset, yoffset,
+ xoffset + width, yoffset + height,
+ 0, z * height, width, (z + 1) * height,
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
}
success = true;
--
1.9.3
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