[Mesa-dev] [PATCH 6/6] main: Checking for cube completeness in GetCompressedTextureImage.

Laura Ekstrand laura at jlekstrand.net
Wed Mar 4 15:44:12 PST 2015


v2: Review from Anuj Phogat
   - Remove redundant copies of the cube map block comment
   - Replace redundant "if (!texImage) return;" statements with
     assert(texImage)
---
 src/mesa/main/texgetimage.c | 11 ++++++++++-
 1 file changed, 10 insertions(+), 1 deletion(-)

diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index 9411db8..255d365 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -1303,7 +1303,16 @@ _mesa_GetCompressedTextureImage(GLuint texture, GLint level,
 
    /* Must handle special case GL_TEXTURE_CUBE_MAP. */
    if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
-      assert(texObj->NumLayers >= 6);
+
+      /* Make sure the texture object is a proper cube.
+       * (See texturesubimage in teximage.c for details on why this check is
+       * performed.)
+       */
+      if (!_mesa_cube_level_complete(texObj, level)) {
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                     "glGetCompressedTextureImage(cube map incomplete)");
+         return;
+      }
 
       /* Copy each face. */
       for (i = 0; i < 6; ++i) {
-- 
2.1.0



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