[Mesa-dev] [Bug 89452] [Regression] Gamma controls broken on all SDL/Quake based games
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Mar 5 17:01:36 PST 2015
https://bugs.freedesktop.org/show_bug.cgi?id=89452
Bug ID: 89452
Summary: [Regression] Gamma controls broken on all SDL/Quake
based games
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Mesa core
Assignee: mesa-dev at lists.freedesktop.org
Reporter: lukebenes at hotmail.com
QA Contact: mesa-dev at lists.freedesktop.org
The gamma controls no longer work on (io)Quake based games with Mesa drivers.
This regression occurred in 7.4 commit:
http://cgit.freedesktop.org/xorg/xserver/commit/?id=91f73b79b7ae64e5b846d1efeb470bb61a913720
Maarten says it "should be driver ABI compatible", but it breaks Mesa's own
drivers. I have observed this broken behavior with the Mesa software renderer,
a Geforce 650 with Mesa 10.5 and 10.6, and ATI X1800 with Mesa 10.5 and 10.6.
Ironically, the proprietary drivers have hacked around this bug, so they're not
affected. Nouveau's default gamma is so dark that OpenArena is unplayable with
my GTX 650.
A sample of downstream bug reports from game engines/frameworks affected:
http://openarena.ws/board/index.php?topic=3699.0
https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=645299
https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=565638
https://bugzilla.libsdl.org/show_bug.cgi?id=971
https://bbs.archlinux.org/viewtopic.php?id=84040
It should be possible for a game to control it's own gamma and not force the
user to change system-wide settings every time they want to play. How can we
fix this issue? Implement the same work-around as the proprietary drivers or
revert/fix the commit that's causing this problem?
--
You are receiving this mail because:
You are the QA Contact for the bug.
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/mesa-dev/attachments/20150306/3c8c8ed4/attachment-0001.html>
More information about the mesa-dev
mailing list