[Mesa-dev] [PATCH 3/6] nir: Try to make sense of the nir_shader_compiler_options code.
Eric Anholt
eric at anholt.net
Fri Mar 6 18:31:22 PST 2015
Kenneth Graunke <kenneth at whitecape.org> writes:
> The code in glsl_to_nir is entirely dead, as we translate from GLSL to
> NIR at link time, when there isn't a _mesa_glsl_parse_state to pass,
> so every caller passes NULL.
>
> glsl_to_nir seems like the wrong place to try and create the shader
> compiler options structure anyway - tgsi_to_nir, prog_to_nir, and other
> translators all would have to duplicate that code. The driver should
> set this up once with whatever settings it wants, and pass it in.
>
> Eric also added a NirOptions field to ctx->Const.ShaderCompilerOptions[]
> and left a comment saying: "The memory for the options is expected to be
> kept in a single static copy by the driver." This suggests the plan was
> to do exactly that. That pointer was not marked const, however, and the
> dead code used a mix of static structures and ralloced ones.
>
> This patch deletes the dead code in glsl_to_nir, instead making it take
> the shader compiler options as a mandatory argument. It creates an
> (empty) options struct in the i965 driver, and makes NirOptions point
> to that. It marks the pointer const so that we can actually do so
> without generating "discards const qualifier" compiler warnings.
Reviewed-by: Eric Anholt <eric at anholt.net>
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