[Mesa-dev] [PATCH v2] mesa: fix ARB_copy_image internal format check

Sean Burke leftmostcat at gmail.com
Sat Mar 7 10:57:26 PST 2015


The memory layout of compatible internal formats may differ in bytes per
block, so TexFormat is not a reliable measure of compatibility. Additionally,
the current check allows compressed textures of the same block size to be used,
which is in violation of the spec.

v2: Use a switch instead of array iteration for block class and show the
    correct GL error when internal formats are mismatched.
---
 src/mesa/main/copyimage.c | 112 +++++++++++++++++++++++++++++++++++++---------
 1 file changed, 91 insertions(+), 21 deletions(-)

diff --git a/src/mesa/main/copyimage.c b/src/mesa/main/copyimage.c
index 455929d..eaedaa6 100644
--- a/src/mesa/main/copyimage.c
+++ b/src/mesa/main/copyimage.c
@@ -33,6 +33,12 @@
 #include "texobj.h"
 #include "fbobject.h"
 #include "textureview.h"
+#include "glformats.h"
+
+enum mesa_block_class {
+   BLOCK_CLASS_128_BITS,
+   BLOCK_CLASS_64_BITS
+};

 static bool
 prepare_target(struct gl_context *ctx, GLuint name, GLenum *target, int level,
@@ -253,6 +259,85 @@ check_region_bounds(struct gl_context *ctx,
struct gl_texture_image *tex_image,
    return true;
 }

+static bool
+compressed_format_compatible(struct gl_context *ctx,
+                             GLenum compressedFormat, GLenum otherFormat)
+{
+   enum mesa_block_class compressedClass, otherClass;
+
+   /* Two different compressed formats are never compatible. */
+   if (_mesa_is_compressed_format(ctx, otherFormat)) {
+      return false;
+   }
+
+   switch (compressedFormat) {
+      case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+      case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+      case GL_COMPRESSED_RG_RGTC2:
+      case GL_COMPRESSED_SIGNED_RG_RGTC2:
+      case GL_COMPRESSED_RGBA_BPTC_UNORM:
+      case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
+      case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
+      case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
+         compressedClass = BLOCK_CLASS_128_BITS;
+         break;
+      case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+      case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+      case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+      case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+      case GL_COMPRESSED_RED_RGTC1:
+      case GL_COMPRESSED_SIGNED_RED_RGTC1:
+         compressedClass = BLOCK_CLASS_64_BITS;
+         break;
+      default:
+         return false;
+   }
+
+   switch (otherFormat) {
+      case GL_RGBA32UI:
+      case GL_RGBA32I:
+      case GL_RGBA32F:
+         otherClass = BLOCK_CLASS_128_BITS;
+         break;
+      case GL_RGBA16F:
+      case GL_RG32F:
+      case GL_RGBA16UI:
+      case GL_RG32UI:
+      case GL_RGBA16I:
+      case GL_RG32I:
+      case GL_RGBA16:
+      case GL_RGBA16_SNORM:
+         otherClass = BLOCK_CLASS_64_BITS;
+         break;
+      default:
+         return false;
+   }
+
+   return compressedClass == otherClass;
+}
+
+static bool
+copy_format_compatible(struct gl_context *ctx,
+                                GLenum srcFormat, GLenum dstFormat)
+{
+   if (srcFormat == dstFormat) {
+      return true;
+   }
+   else if (_mesa_is_compressed_format(ctx, srcFormat)) {
+      return compressed_format_compatible(ctx, srcFormat, dstFormat);
+   }
+   else if (_mesa_is_compressed_format(ctx, dstFormat)) {
+      return compressed_format_compatible(ctx, dstFormat, srcFormat);
+   }
+   else {
+      return _mesa_texture_view_compatible_format(ctx,
+                                                  srcFormat,
+                                                  dstFormat);
+   }
+}
+
 void GLAPIENTRY
 _mesa_CopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel,
                        GLint srcX, GLint srcY, GLint srcZ,
@@ -265,7 +350,7 @@ _mesa_CopyImageSubData(GLuint srcName, GLenum
srcTarget, GLint srcLevel,
    struct gl_texture_object *srcTexObj, *dstTexObj;
    struct gl_texture_image *srcTexImage, *dstTexImage;
    GLuint src_bw, src_bh, dst_bw, dst_bh;
-   int i, srcNewZ, dstNewZ, Bpt;
+   int i, srcNewZ, dstNewZ;

    if (MESA_VERBOSE & VERBOSE_API)
       _mesa_debug(ctx, "glCopyImageSubData(%u, %s, %d, %d, %d, %d, "
@@ -306,15 +391,6 @@ _mesa_CopyImageSubData(GLuint srcName, GLenum
srcTarget, GLint srcLevel,
       goto cleanup;
    }

-   /* Very simple sanity check.  This is sufficient if one of the textures
-    * is compressed. */
-   Bpt = _mesa_get_format_bytes(srcTexImage->TexFormat);
-   if (_mesa_get_format_bytes(dstTexImage->TexFormat) != Bpt) {
-      _mesa_error(ctx, GL_INVALID_VALUE,
-                  "glCopyImageSubData(internalFormat mismatch)");
-      goto cleanup;
-   }
-
    if (!check_region_bounds(ctx, srcTexImage, srcX, srcY, srcZ,
                             srcWidth, srcHeight, srcDepth, "src"))
       goto cleanup;
@@ -324,17 +400,11 @@ _mesa_CopyImageSubData(GLuint srcName, GLenum
srcTarget, GLint srcLevel,
                             (srcHeight / src_bh) * dst_bh, srcDepth, "dst"))
       goto cleanup;

-   if (_mesa_is_format_compressed(srcTexImage->TexFormat)) {
-      /* XXX: Technically, we should probaby do some more specific checking
-       * here.  However, this should be sufficient for all compressed
-       * formats that mesa supports since it is a direct memory copy.
-       */
-   } else if (_mesa_is_format_compressed(dstTexImage->TexFormat)) {
-   } else if (_mesa_texture_view_compatible_format(ctx,
-                                                   srcTexImage->InternalFormat,
-
dstTexImage->InternalFormat)) {
-   } else {
-      return; /* Error logged by _mesa_texture_view_compatible_format */
+   if (!copy_format_compatible(ctx, srcTexImage->InternalFormat,
+                               dstTexImage->InternalFormat)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glCopyImageSubData(internalFormat mismatch)");
+      goto cleanup;
    }

    for (i = 0; i < srcDepth; ++i) {
-- 
2.1.0


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