[Mesa-dev] [PATCH 4/7] main: Cosmetic changes for Texture Buffers.
Anuj Phogat
anuj.phogat at gmail.com
Mon Mar 9 08:47:23 PDT 2015
On Wed, Mar 4, 2015 at 4:41 PM, Laura Ekstrand <laura at jlekstrand.net> wrote:
> Adds a useful comment and some whitespace. Fixes an error message.
>
> v2: Review from Anuj Phogat
> - Split rebase of Tex[ture]Buffer[Range]
> ---
> src/mesa/main/teximage.c | 12 ++++++++++--
> 1 file changed, 10 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> index 706c76b..22574bd 100644
> --- a/src/mesa/main/teximage.c
> +++ b/src/mesa/main/teximage.c
> @@ -5354,6 +5354,14 @@ _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
> buffer);
> return;
> } else {
> +
> + /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
> + * Textures (PDF page 254):
> + * "If buffer is zero, then any buffer object attached to the buffer
> + * texture is detached, the values offset and size are ignored and
> + * the state for offset and size for the buffer texture are reset to
> + * zero."
> + */
> offset = 0;
> size = 0;
> }
> @@ -5382,8 +5390,7 @@ _mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer)
> bufObj = NULL;
>
> /* Get the texture object by Name. */
> - texObj = _mesa_lookup_texture_err(ctx, texture,
> - "glTextureBuffer(texture)");
> + texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBuffer");
> if (!texObj)
> return;
>
> @@ -5396,6 +5403,7 @@ _mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer)
> bufObj, 0, buffer ? -1 : 0, "glTextureBuffer");
> }
>
> +
> static GLboolean
> is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat)
> {
This hunk is unnecessary.
> --
> 2.1.0
>
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