[Mesa-dev] [PATCH 9/9] glsl: optimize (0 cmp x + y) into (-x cmp y).
Matt Turner
mattst88 at gmail.com
Tue Mar 10 18:22:11 PDT 2015
That's embarrassing! :)
Reviewed-by: Matt Turner <mattst88 at gmail.com>
More information about the mesa-dev
mailing list