[Mesa-dev] [PATCH 3/6] mesa: replace _BLENDAPI with _ASMAPI
Brian Paul
brianp at vmware.com
Tue Mar 10 18:43:58 PDT 2015
---
src/mesa/swrast/s_blend.c | 21 +++++++++------------
1 file changed, 9 insertions(+), 12 deletions(-)
diff --git a/src/mesa/swrast/s_blend.c b/src/mesa/swrast/s_blend.c
index 7cb1194..a9945f6 100644
--- a/src/mesa/swrast/s_blend.c
+++ b/src/mesa/swrast/s_blend.c
@@ -48,9 +48,6 @@
#if defined(USE_MMX_ASM)
#include "x86/mmx.h"
#include "x86/common_x86_asm.h"
-#define _BLENDAPI _ASMAPI
-#else
-#define _BLENDAPI
#endif
@@ -69,7 +66,7 @@
* No-op means the framebuffer values remain unchanged.
* Any chanType ok.
*/
-static void _BLENDAPI
+static void _ASMAPI
blend_noop(struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *src, const GLvoid *dst, GLenum chanType)
{
@@ -97,7 +94,7 @@ blend_noop(struct gl_context *ctx, GLuint n, const GLubyte mask[],
* Special case for glBlendFunc(GL_ONE, GL_ZERO)
* Any chanType ok.
*/
-static void _BLENDAPI
+static void _ASMAPI
blend_replace(struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *src, const GLvoid *dst, GLenum chanType)
{
@@ -117,7 +114,7 @@ blend_replace(struct gl_context *ctx, GLuint n, const GLubyte mask[],
* Common transparency blending mode:
* glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA).
*/
-static void _BLENDAPI
+static void _ASMAPI
blend_transparency_ubyte(struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *src, const GLvoid *dst, GLenum chanType)
{
@@ -162,7 +159,7 @@ blend_transparency_ubyte(struct gl_context *ctx, GLuint n, const GLubyte mask[],
}
-static void _BLENDAPI
+static void _ASMAPI
blend_transparency_ushort(struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *src, const GLvoid *dst, GLenum chanType)
{
@@ -200,7 +197,7 @@ blend_transparency_ushort(struct gl_context *ctx, GLuint n, const GLubyte mask[]
}
-static void _BLENDAPI
+static void _ASMAPI
blend_transparency_float(struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *src, const GLvoid *dst, GLenum chanType)
{
@@ -242,7 +239,7 @@ blend_transparency_float(struct gl_context *ctx, GLuint n, const GLubyte mask[],
* Add src and dest: glBlendFunc(GL_ONE, GL_ONE).
* Any chanType ok.
*/
-static void _BLENDAPI
+static void _ASMAPI
blend_add(struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *src, const GLvoid *dst, GLenum chanType)
{
@@ -308,7 +305,7 @@ blend_add(struct gl_context *ctx, GLuint n, const GLubyte mask[],
* Blend min function.
* Any chanType ok.
*/
-static void _BLENDAPI
+static void _ASMAPI
blend_min(struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *src, const GLvoid *dst, GLenum chanType)
{
@@ -361,7 +358,7 @@ blend_min(struct gl_context *ctx, GLuint n, const GLubyte mask[],
* Blend max function.
* Any chanType ok.
*/
-static void _BLENDAPI
+static void _ASMAPI
blend_max(struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *src, const GLvoid *dst, GLenum chanType)
{
@@ -415,7 +412,7 @@ blend_max(struct gl_context *ctx, GLuint n, const GLubyte mask[],
* Modulate: result = src * dest
* Any chanType ok.
*/
-static void _BLENDAPI
+static void _ASMAPI
blend_modulate(struct gl_context *ctx, GLuint n, const GLubyte mask[],
GLvoid *src, const GLvoid *dst, GLenum chanType)
{
--
1.9.1
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