[Mesa-dev] [PATCH 5/6] mesa: replace _ASMAPI with __cdecl

Jose Fonseca jfonseca at vmware.com
Wed Mar 11 00:29:22 PDT 2015


I don't know the story about this _ASMAPI macro, but __cdecl is also the 
default calling convention for WIN32:

   https://msdn.microsoft.com/en-us/library/zkwh89ks.aspx

so it's redundant to add it.  (The other common calling convention -- 
__stdcall/APIENTRY/etc -- is the one that must always be explcitely 
added when needed).

So we should just drop _ASMAPI/__cdecl completely.

Jose


On 11/03/15 01:44, Brian Paul wrote:
> __cdecl is the MSVC directive use to indicate caller stack cleanup.
> We typically annotate code-generated functions with __cdecl so we can
> use the same code on all platforms.
>
> A new #define like CDECL would be nicer, but CDECL is already defined
> in minwindef.h on Windows.
> ---
>   src/mesa/main/compiler.h    | 13 ++++------
>   src/mesa/math/m_clip_tmp.h  |  8 +++----
>   src/mesa/math/m_norm_tmp.h  | 18 +++++++-------
>   src/mesa/math/m_xform.h     |  6 ++---
>   src/mesa/math/m_xform_tmp.h | 58 ++++++++++++++++++++++-----------------------
>   src/mesa/swrast/s_blend.c   | 18 +++++++-------
>   src/mesa/swrast/s_context.c |  2 +-
>   src/mesa/swrast/s_context.h |  2 +-
>   src/mesa/x86/3dnow.c        |  6 ++---
>   src/mesa/x86/common_x86.c   | 12 +++++-----
>   src/mesa/x86/mmx.h          | 10 ++++----
>   src/mesa/x86/sse.c          | 20 ++++++++--------
>   src/mesa/x86/x86_xform.c    |  8 +++----
>   src/mesa/x86/x86_xform.h    | 30 +++++++++++------------
>   14 files changed, 104 insertions(+), 107 deletions(-)
>
> diff --git a/src/mesa/main/compiler.h b/src/mesa/main/compiler.h
> index 1e97b4c..f56dc3e 100644
> --- a/src/mesa/main/compiler.h
> +++ b/src/mesa/main/compiler.h
> @@ -115,18 +115,15 @@ extern "C" {
>
>
>   /**
> - * Create a macro so that asm functions can be linked into compilers other
> - * than GNU C
> + * Use __cdecl to match gcc calling convention for caller stack cleanup
> + * so we can use the same assembly / codegen code on all platforms.
>    */
> -#ifndef _ASMAPI
> -#if defined(_WIN32)
> -#define _ASMAPI __cdecl
> -#else
> -#define _ASMAPI
> -#endif
> +#if !defined(_MSC_VER)
> +#define __cdecl
>   #endif
>
>
> +
>   /**
>    * LONGSTRING macro
>    * gcc -pedantic warns about long string literals, LONGSTRING silences that.
> diff --git a/src/mesa/math/m_clip_tmp.h b/src/mesa/math/m_clip_tmp.h
> index 9a07c84..ee82be3 100644
> --- a/src/mesa/math/m_clip_tmp.h
> +++ b/src/mesa/math/m_clip_tmp.h
> @@ -40,7 +40,7 @@
>    * \param andMask bitwise-AND of clipMask values
>    * \return proj_vec pointer
>    */
> -static GLvector4f * _ASMAPI TAG(cliptest_points4)( GLvector4f *clip_vec,
> +static GLvector4f * __cdecl TAG(cliptest_points4)( GLvector4f *clip_vec,
>                                                        GLvector4f *proj_vec,
>                                                        GLubyte clipMask[],
>                                                        GLubyte *orMask,
> @@ -120,7 +120,7 @@ static GLvector4f * _ASMAPI TAG(cliptest_points4)( GLvector4f *clip_vec,
>    * \param andMask bitwise-AND of clipMask values
>    * \return clip_vec pointer
>    */
> -static GLvector4f * _ASMAPI TAG(cliptest_np_points4)( GLvector4f *clip_vec,
> +static GLvector4f * __cdecl TAG(cliptest_np_points4)( GLvector4f *clip_vec,
>   							GLvector4f *proj_vec,
>   							GLubyte clipMask[],
>   							GLubyte *orMask,
> @@ -177,7 +177,7 @@ static GLvector4f * _ASMAPI TAG(cliptest_np_points4)( GLvector4f *clip_vec,
>   }
>
>
> -static GLvector4f * _ASMAPI TAG(cliptest_points3)( GLvector4f *clip_vec,
> +static GLvector4f * __cdecl TAG(cliptest_points3)( GLvector4f *clip_vec,
>                                                        GLvector4f *proj_vec,
>                                                        GLubyte clipMask[],
>                                                        GLubyte *orMask,
> @@ -213,7 +213,7 @@ static GLvector4f * _ASMAPI TAG(cliptest_points3)( GLvector4f *clip_vec,
>   }
>
>
> -static GLvector4f * _ASMAPI TAG(cliptest_points2)( GLvector4f *clip_vec,
> +static GLvector4f * __cdecl TAG(cliptest_points2)( GLvector4f *clip_vec,
>                                                        GLvector4f *proj_vec,
>                                                        GLubyte clipMask[],
>                                                        GLubyte *orMask,
> diff --git a/src/mesa/math/m_norm_tmp.h b/src/mesa/math/m_norm_tmp.h
> index 163679b..129f78d 100644
> --- a/src/mesa/math/m_norm_tmp.h
> +++ b/src/mesa/math/m_norm_tmp.h
> @@ -39,7 +39,7 @@
>    *           optimization)
>    * dest - the destination vector of normals
>    */
> -static void _ASMAPI
> +static void __cdecl
>   TAG(transform_normalize_normals)( const GLmatrix *mat,
>                                     GLfloat scale,
>                                     const GLvector4f *in,
> @@ -106,7 +106,7 @@ TAG(transform_normalize_normals)( const GLmatrix *mat,
>   }
>
>
> -static void _ASMAPI
> +static void __cdecl
>   TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat,
>                                            GLfloat scale,
>                                            const GLvector4f *in,
> @@ -171,7 +171,7 @@ TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat,
>   }
>
>
> -static void _ASMAPI
> +static void __cdecl
>   TAG(transform_rescale_normals_no_rot)( const GLmatrix *mat,
>                                          GLfloat scale,
>                                          const GLvector4f *in,
> @@ -200,7 +200,7 @@ TAG(transform_rescale_normals_no_rot)( const GLmatrix *mat,
>   }
>
>
> -static void _ASMAPI
> +static void __cdecl
>   TAG(transform_rescale_normals)( const GLmatrix *mat,
>                                   GLfloat scale,
>                                   const GLvector4f *in,
> @@ -232,7 +232,7 @@ TAG(transform_rescale_normals)( const GLmatrix *mat,
>   }
>
>
> -static void _ASMAPI
> +static void __cdecl
>   TAG(transform_normals_no_rot)( const GLmatrix *mat,
>   			       GLfloat scale,
>   			       const GLvector4f *in,
> @@ -262,7 +262,7 @@ TAG(transform_normals_no_rot)( const GLmatrix *mat,
>   }
>
>
> -static void _ASMAPI
> +static void __cdecl
>   TAG(transform_normals)( const GLmatrix *mat,
>                           GLfloat scale,
>                           const GLvector4f *in,
> @@ -292,7 +292,7 @@ TAG(transform_normals)( const GLmatrix *mat,
>   }
>
>
> -static void _ASMAPI
> +static void __cdecl
>   TAG(normalize_normals)( const GLmatrix *mat,
>                           GLfloat scale,
>                           const GLvector4f *in,
> @@ -338,7 +338,7 @@ TAG(normalize_normals)( const GLmatrix *mat,
>   }
>
>
> -static void _ASMAPI
> +static void __cdecl
>   TAG(rescale_normals)( const GLmatrix *mat,
>                         GLfloat scale,
>                         const GLvector4f *in,
> @@ -361,7 +361,7 @@ TAG(rescale_normals)( const GLmatrix *mat,
>   }
>
>
> -static void _ASMAPI
> +static void __cdecl
>   TAG(init_c_norm_transform)( void )
>   {
>      _mesa_normal_tab[NORM_TRANSFORM_NO_ROT] =
> diff --git a/src/mesa/math/m_xform.h b/src/mesa/math/m_xform.h
> index 3ebe742..efc88cb 100644
> --- a/src/mesa/math/m_xform.h
> +++ b/src/mesa/math/m_xform.h
> @@ -91,7 +91,7 @@ init_c_cliptest(void);
>   #define CLIP_FRUSTUM_BITS    0x3f
>
>
> -typedef GLvector4f * (_ASMAPI *clip_func)( GLvector4f *vClip,
> +typedef GLvector4f * (__cdecl *clip_func)( GLvector4f *vClip,
>   					     GLvector4f *vProj,
>   					     GLubyte clipMask[],
>   					     GLubyte *orMask,
> @@ -111,7 +111,7 @@ typedef void (*vec_copy_func)( GLvector4f *to,
>   /*
>    * Functions for transformation of normals in the VB.
>    */
> -typedef void (_ASMAPI *normal_func)( const GLmatrix *mat,
> +typedef void (__cdecl *normal_func)( const GLmatrix *mat,
>   				      GLfloat scale,
>   				      const GLvector4f *in,
>   				      const GLfloat lengths[],
> @@ -133,7 +133,7 @@ typedef void (_ASMAPI *normal_func)( const GLmatrix *mat,
>    *     when the mask byte is zero.  This is always present as a
>    *     parameter, to allow a unified interface.
>    */
> -typedef void (_ASMAPI *transform_func)( GLvector4f *to_vec,
> +typedef void (__cdecl *transform_func)( GLvector4f *to_vec,
>   					  const GLfloat m[16],
>   					  const GLvector4f *from_vec );
>
> diff --git a/src/mesa/math/m_xform_tmp.h b/src/mesa/math/m_xform_tmp.h
> index 089dc78..5f14d25 100644
> --- a/src/mesa/math/m_xform_tmp.h
> +++ b/src/mesa/math/m_xform_tmp.h
> @@ -70,7 +70,7 @@
>    *     driver-specific vertex format.
>    */
>
> -static void _ASMAPI
> +static void __cdecl
>   TAG(transform_points1_general)( GLvector4f *to_vec,
>   				const GLfloat m[16],
>   				const GLvector4f *from_vec )
> @@ -96,7 +96,7 @@ TAG(transform_points1_general)( GLvector4f *to_vec,
>      to_vec->count = from_vec->count;
>   }
>
> -static void _ASMAPI
> +static void __cdecl
>   TAG(transform_points1_identity)( GLvector4f *to_vec,
>   				 const GLfloat m[16],
>   				 const GLvector4f *from_vec )
> @@ -116,7 +116,7 @@ TAG(transform_points1_identity)( GLvector4f *to_vec,
>      to_vec->count = from_vec->count;
>   }
>
> -static void _ASMAPI
> +static void __cdecl
>   TAG(transform_points1_2d)( GLvector4f *to_vec,
>   			   const GLfloat m[16],
>   			   const GLvector4f *from_vec )
> @@ -138,7 +138,7 @@ TAG(transform_points1_2d)( GLvector4f *to_vec,
>      to_vec->count = from_vec->count;
>   }
>
> -static void _ASMAPI
> +static void __cdecl
>   TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec,
>   				  const GLfloat m[16],
>   				  const GLvector4f *from_vec )
> @@ -159,7 +159,7 @@ TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec,
>      to_vec->count = from_vec->count;
>   }
>
> -static void _ASMAPI
> +static void __cdecl
>   TAG(transform_points1_3d)( GLvector4f *to_vec,
>   			   const GLfloat m[16],
>   			   const GLvector4f *from_vec )
> @@ -183,7 +183,7 @@ TAG(transform_points1_3d)( GLvector4f *to_vec,
>   }
>
>
> -static void _ASMAPI
> +static void __cdecl
>   TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec,
>   				  const GLfloat m[16],
>   				  const GLvector4f *from_vec )
> @@ -206,7 +206,7 @@ TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec,
>      to_vec->count = from_vec->count;
>   }
>
> -static void _ASMAPI
> +static void __cdecl
>   TAG(transform_points1_perspective)( GLvector4f *to_vec,
>   				    const GLfloat m[16],
>   				    const GLvector4f *from_vec )
> @@ -236,7 +236,7 @@ TAG(transform_points1_perspective)( GLvector4f *to_vec,
>    * present early in the geometry pipeline and throughout the
>    * texture pipeline.
>    */
> -static void _ASMAPI
> +static void __cdecl
>   TAG(transform_points2_general)( GLvector4f *to_vec,
>   				const GLfloat m[16],
>   				const GLvector4f *from_vec )
> @@ -262,7 +262,7 @@ TAG(transform_points2_general)( GLvector4f *to_vec,
>      to_vec->count = from_vec->count;
>   }
>
> -static void _ASMAPI
> +static void __cdecl
>   TAG(transform_points2_identity)( GLvector4f *to_vec,
>   				 const GLfloat m[16],
>   				 const GLvector4f *from_vec )
> @@ -283,7 +283,7 @@ TAG(transform_points2_identity)( GLvector4f *to_vec,
>      to_vec->count = from_vec->count;
>   }
>
> -static void _ASMAPI
> +static void __cdecl
>   TAG(transform_points2_2d)( GLvector4f *to_vec,
>   			   const GLfloat m[16],
>   			   const GLvector4f *from_vec )
> @@ -305,7 +305,7 @@ TAG(transform_points2_2d)( GLvector4f *to_vec,
>      to_vec->count = from_vec->count;
>   }
>
> -static void _ASMAPI
> +static void __cdecl
>   TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec,
>   				  const GLfloat m[16],
>   				  const GLvector4f *from_vec )
> @@ -326,7 +326,7 @@ TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec,
>      to_vec->count = from_vec->count;
>   }
>
> -static void _ASMAPI
> +static void __cdecl
>   TAG(transform_points2_3d)( GLvector4f *to_vec,
>   			   const GLfloat m[16],
>   			   const GLvector4f *from_vec )
> @@ -353,7 +353,7 @@ TAG(transform_points2_3d)( GLvector4f *to_vec,
>   /* I would actually say this was a fairly important function, from
>    * a texture transformation point of view.
>    */
> -static void _ASMAPI
> +static void __cdecl
>   TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec,
>   				  const GLfloat m[16],
>   				  const GLvector4f *from_vec )
> @@ -382,7 +382,7 @@ TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec,
>   }
>
>
> -static void _ASMAPI
> +static void __cdecl
>   TAG(transform_points2_perspective)( GLvector4f *to_vec,
>   				    const GLfloat m[16],
>   				    const GLvector4f *from_vec )
> @@ -407,7 +407,7 @@ TAG(transform_points2_perspective)( GLvector4f *to_vec,
>
>
>
> -static void _ASMAPI
> +static void __cdecl
>   TAG(transform_points3_general)( GLvector4f *to_vec,
>   				const GLfloat m[16],
>   				const GLvector4f *from_vec )
> @@ -433,7 +433,7 @@ TAG(transform_points3_general)( GLvector4f *to_vec,
>      to_vec->count = from_vec->count;
>   }
>
> -static void _ASMAPI
> +static void __cdecl
>   TAG(transform_points3_identity)( GLvector4f *to_vec,
>   				 const GLfloat m[16],
>   				 const GLvector4f *from_vec )
> @@ -455,7 +455,7 @@ TAG(transform_points3_identity)( GLvector4f *to_vec,
>      to_vec->count = from_vec->count;
>   }
>
> -static void _ASMAPI
> +static void __cdecl
>   TAG(transform_points3_2d)( GLvector4f *to_vec,
>   			   const GLfloat m[16],
>   			   const GLvector4f *from_vec )
> @@ -478,7 +478,7 @@ TAG(transform_points3_2d)( GLvector4f *to_vec,
>      to_vec->count = from_vec->count;
>   }
>
> -static void _ASMAPI
> +static void __cdecl
>   TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec,
>   				  const GLfloat m[16],
>   				  const GLvector4f *from_vec )
> @@ -500,7 +500,7 @@ TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec,
>      to_vec->count = from_vec->count;
>   }
>
> -static void _ASMAPI
> +static void __cdecl
>   TAG(transform_points3_3d)( GLvector4f *to_vec,
>   			   const GLfloat m[16],
>   			   const GLvector4f *from_vec )
> @@ -526,7 +526,7 @@ TAG(transform_points3_3d)( GLvector4f *to_vec,
>
>   /* previously known as ortho...
>    */
> -static void _ASMAPI
> +static void __cdecl
>   TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec,
>   				  const GLfloat m[16],
>   				  const GLvector4f *from_vec )
> @@ -549,7 +549,7 @@ TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec,
>      to_vec->count = from_vec->count;
>   }
>
> -static void _ASMAPI
> +static void __cdecl
>   TAG(transform_points3_perspective)( GLvector4f *to_vec,
>   				    const GLfloat m[16],
>   				    const GLvector4f *from_vec )
> @@ -575,7 +575,7 @@ TAG(transform_points3_perspective)( GLvector4f *to_vec,
>
>
>
> -static void _ASMAPI
> +static void __cdecl
>   TAG(transform_points4_general)( GLvector4f *to_vec,
>   				const GLfloat m[16],
>   				const GLvector4f *from_vec )
> @@ -601,7 +601,7 @@ TAG(transform_points4_general)( GLvector4f *to_vec,
>      to_vec->count = from_vec->count;
>   }
>
> -static void _ASMAPI
> +static void __cdecl
>   TAG(transform_points4_identity)( GLvector4f *to_vec,
>   				 const GLfloat m[16],
>   				 const GLvector4f *from_vec )
> @@ -624,7 +624,7 @@ TAG(transform_points4_identity)( GLvector4f *to_vec,
>      to_vec->count = from_vec->count;
>   }
>
> -static void _ASMAPI
> +static void __cdecl
>   TAG(transform_points4_2d)( GLvector4f *to_vec,
>   			   const GLfloat m[16],
>   			   const GLvector4f *from_vec )
> @@ -648,7 +648,7 @@ TAG(transform_points4_2d)( GLvector4f *to_vec,
>      to_vec->count = from_vec->count;
>   }
>
> -static void _ASMAPI
> +static void __cdecl
>   TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec,
>   				  const GLfloat m[16],
>   				  const GLvector4f *from_vec )
> @@ -671,7 +671,7 @@ TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec,
>      to_vec->count = from_vec->count;
>   }
>
> -static void _ASMAPI
> +static void __cdecl
>   TAG(transform_points4_3d)( GLvector4f *to_vec,
>   			   const GLfloat m[16],
>   			   const GLvector4f *from_vec )
> @@ -696,7 +696,7 @@ TAG(transform_points4_3d)( GLvector4f *to_vec,
>      to_vec->count = from_vec->count;
>   }
>
> -static void _ASMAPI
> +static void __cdecl
>   TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec,
>   				  const GLfloat m[16],
>   				  const GLvector4f *from_vec )
> @@ -720,7 +720,7 @@ TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec,
>      to_vec->count = from_vec->count;
>   }
>
> -static void _ASMAPI
> +static void __cdecl
>   TAG(transform_points4_perspective)( GLvector4f *to_vec,
>   				    const GLfloat m[16],
>   				    const GLvector4f *from_vec )
> @@ -753,7 +753,7 @@ static transform_func TAG(transform_tab_4)[7];
>    * optimized routines overwriting the arrays.  This only occurs during
>    * startup.
>    */
> -static void _ASMAPI TAG(init_c_transformations)( void )
> +static void __cdecl TAG(init_c_transformations)( void )
>   {
>   #define TAG_TAB   _mesa_transform_tab
>   #define TAG_TAB_1 TAG(transform_tab_1)
> diff --git a/src/mesa/swrast/s_blend.c b/src/mesa/swrast/s_blend.c
> index a9945f6..f5564b3 100644
> --- a/src/mesa/swrast/s_blend.c
> +++ b/src/mesa/swrast/s_blend.c
> @@ -66,7 +66,7 @@
>    * No-op means the framebuffer values remain unchanged.
>    * Any chanType ok.
>    */
> -static void _ASMAPI
> +static void __cdecl
>   blend_noop(struct gl_context *ctx, GLuint n, const GLubyte mask[],
>              GLvoid *src, const GLvoid *dst, GLenum chanType)
>   {
> @@ -94,7 +94,7 @@ blend_noop(struct gl_context *ctx, GLuint n, const GLubyte mask[],
>    * Special case for glBlendFunc(GL_ONE, GL_ZERO)
>    * Any chanType ok.
>    */
> -static void _ASMAPI
> +static void __cdecl
>   blend_replace(struct gl_context *ctx, GLuint n, const GLubyte mask[],
>                 GLvoid *src, const GLvoid *dst, GLenum chanType)
>   {
> @@ -114,7 +114,7 @@ blend_replace(struct gl_context *ctx, GLuint n, const GLubyte mask[],
>    * Common transparency blending mode:
>    * glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA).
>    */
> -static void _ASMAPI
> +static void __cdecl
>   blend_transparency_ubyte(struct gl_context *ctx, GLuint n, const GLubyte mask[],
>                            GLvoid *src, const GLvoid *dst, GLenum chanType)
>   {
> @@ -159,7 +159,7 @@ blend_transparency_ubyte(struct gl_context *ctx, GLuint n, const GLubyte mask[],
>   }
>
>
> -static void _ASMAPI
> +static void __cdecl
>   blend_transparency_ushort(struct gl_context *ctx, GLuint n, const GLubyte mask[],
>                             GLvoid *src, const GLvoid *dst, GLenum chanType)
>   {
> @@ -197,7 +197,7 @@ blend_transparency_ushort(struct gl_context *ctx, GLuint n, const GLubyte mask[]
>   }
>
>
> -static void _ASMAPI
> +static void __cdecl
>   blend_transparency_float(struct gl_context *ctx, GLuint n, const GLubyte mask[],
>                            GLvoid *src, const GLvoid *dst, GLenum chanType)
>   {
> @@ -239,7 +239,7 @@ blend_transparency_float(struct gl_context *ctx, GLuint n, const GLubyte mask[],
>    * Add src and dest: glBlendFunc(GL_ONE, GL_ONE).
>    * Any chanType ok.
>    */
> -static void _ASMAPI
> +static void __cdecl
>   blend_add(struct gl_context *ctx, GLuint n, const GLubyte mask[],
>             GLvoid *src, const GLvoid *dst, GLenum chanType)
>   {
> @@ -305,7 +305,7 @@ blend_add(struct gl_context *ctx, GLuint n, const GLubyte mask[],
>    * Blend min function.
>    * Any chanType ok.
>    */
> -static void _ASMAPI
> +static void __cdecl
>   blend_min(struct gl_context *ctx, GLuint n, const GLubyte mask[],
>             GLvoid *src, const GLvoid *dst, GLenum chanType)
>   {
> @@ -358,7 +358,7 @@ blend_min(struct gl_context *ctx, GLuint n, const GLubyte mask[],
>    * Blend max function.
>    * Any chanType ok.
>    */
> -static void _ASMAPI
> +static void __cdecl
>   blend_max(struct gl_context *ctx, GLuint n, const GLubyte mask[],
>             GLvoid *src, const GLvoid *dst, GLenum chanType)
>   {
> @@ -412,7 +412,7 @@ blend_max(struct gl_context *ctx, GLuint n, const GLubyte mask[],
>    * Modulate:  result = src * dest
>    * Any chanType ok.
>    */
> -static void _ASMAPI
> +static void __cdecl
>   blend_modulate(struct gl_context *ctx, GLuint n, const GLubyte mask[],
>                  GLvoid *src, const GLvoid *dst, GLenum chanType)
>   {
> diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
> index 51cc227..d7bebfa 100644
> --- a/src/mesa/swrast/s_context.c
> +++ b/src/mesa/swrast/s_context.c
> @@ -409,7 +409,7 @@ _swrast_validate_point( struct gl_context *ctx, const SWvertex *v0 )
>    * Called via swrast->BlendFunc.  Examine GL state to choose a blending
>    * function, then call it.
>    */
> -static void _ASMAPI
> +static void __cdecl
>   _swrast_validate_blend_func(struct gl_context *ctx, GLuint n, const GLubyte mask[],
>                               GLvoid *src, const GLvoid *dst,
>                               GLenum chanType )
> diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
> index 6c46b27..9fee9bd 100644
> --- a/src/mesa/swrast/s_context.h
> +++ b/src/mesa/swrast/s_context.h
> @@ -58,7 +58,7 @@ typedef void (*texture_sample_func)(struct gl_context *ctx,
>                                       GLuint n, const GLfloat texcoords[][4],
>                                       const GLfloat lambda[], GLfloat rgba[][4]);
>
> -typedef void (_ASMAPI *blend_func)( struct gl_context *ctx, GLuint n,
> +typedef void (__cdecl *blend_func)( struct gl_context *ctx, GLuint n,
>                                       const GLubyte mask[],
>                                       GLvoid *src, const GLvoid *dst,
>                                       GLenum chanType);
> diff --git a/src/mesa/x86/3dnow.c b/src/mesa/x86/3dnow.c
> index c46cfbc..d506117 100644
> --- a/src/mesa/x86/3dnow.c
> +++ b/src/mesa/x86/3dnow.c
> @@ -47,20 +47,20 @@ DECLARE_XFORM_GROUP( 3dnow, 3 )
>   DECLARE_XFORM_GROUP( 3dnow, 4 )
>
>
> -extern void _ASMAPI
> +extern void __cdecl
>   _mesa_v16_3dnow_general_xform( GLfloat *first_vert,
>   			       const GLfloat *m,
>   			       const GLfloat *src,
>   			       GLuint src_stride,
>   			       GLuint count );
>
> -extern void _ASMAPI
> +extern void __cdecl
>   _mesa_3dnow_project_vertices( GLfloat *first,
>   			      GLfloat *last,
>   			      const GLfloat *m,
>   			      GLuint stride );
>
> -extern void _ASMAPI
> +extern void __cdecl
>   _mesa_3dnow_project_clipped_vertices( GLfloat *first,
>   				      GLfloat *last,
>   				      const GLfloat *m,
> diff --git a/src/mesa/x86/common_x86.c b/src/mesa/x86/common_x86.c
> index 14b497d..636ee9d 100644
> --- a/src/mesa/x86/common_x86.c
> +++ b/src/mesa/x86/common_x86.c
> @@ -68,12 +68,12 @@ static int detection_debug = GL_FALSE;
>
>   /* No reason for this to be public.
>    */
> -extern GLuint	_ASMAPI _mesa_x86_has_cpuid(void);
> -extern void	_ASMAPI _mesa_x86_cpuid(GLuint op, GLuint *reg_eax, GLuint *reg_ebx, GLuint *reg_ecx, GLuint *reg_edx);
> -extern GLuint	_ASMAPI _mesa_x86_cpuid_eax(GLuint op);
> -extern GLuint	_ASMAPI _mesa_x86_cpuid_ebx(GLuint op);
> -extern GLuint	_ASMAPI _mesa_x86_cpuid_ecx(GLuint op);
> -extern GLuint	_ASMAPI _mesa_x86_cpuid_edx(GLuint op);
> +extern GLuint __cdecl _mesa_x86_has_cpuid(void);
> +extern void __cdecl _mesa_x86_cpuid(GLuint op, GLuint *reg_eax, GLuint *reg_ebx, GLuint *reg_ecx, GLuint *reg_edx);
> +extern GLuint __cdecl _mesa_x86_cpuid_eax(GLuint op);
> +extern GLuint __cdecl _mesa_x86_cpuid_ebx(GLuint op);
> +extern GLuint __cdecl _mesa_x86_cpuid_ecx(GLuint op);
> +extern GLuint __cdecl _mesa_x86_cpuid_edx(GLuint op);
>
>
>   #if defined(USE_SSE_ASM)
> diff --git a/src/mesa/x86/mmx.h b/src/mesa/x86/mmx.h
> index 8101cf8..122fa58 100644
> --- a/src/mesa/x86/mmx.h
> +++ b/src/mesa/x86/mmx.h
> @@ -31,27 +31,27 @@
>
>   struct gl_context;
>
> -extern void _ASMAPI
> +extern void __cdecl
>   _mesa_mmx_blend_transparency( struct gl_context *ctx, GLuint n, const GLubyte mask[],
>                                 GLvoid *rgba, const GLvoid *dest,
>                                 GLenum chanType );
>
> -extern void _ASMAPI
> +extern void __cdecl
>   _mesa_mmx_blend_add( struct gl_context *ctx, GLuint n, const GLubyte mask[],
>                        GLvoid *rgba, const GLvoid *dest,
>                        GLenum chanType );
>
> -extern void _ASMAPI
> +extern void __cdecl
>   _mesa_mmx_blend_min( struct gl_context *ctx, GLuint n, const GLubyte mask[],
>                        GLvoid *rgba, const GLvoid *dest,
>                        GLenum chanType );
>
> -extern void _ASMAPI
> +extern void __cdecl
>   _mesa_mmx_blend_max( struct gl_context *ctx, GLuint n, const GLubyte mask[],
>                        GLvoid *rgba, const GLvoid *dest,
>                        GLenum chanType );
>
> -extern void _ASMAPI
> +extern void __cdecl
>   _mesa_mmx_blend_modulate( struct gl_context *ctx, GLuint n, const GLubyte mask[],
>                             GLvoid *rgba, const GLvoid *dest,
>                             GLenum chanType );
> diff --git a/src/mesa/x86/sse.c b/src/mesa/x86/sse.c
> index 846184f..602d166 100644
> --- a/src/mesa/x86/sse.c
> +++ b/src/mesa/x86/sse.c
> @@ -46,35 +46,35 @@ DECLARE_XFORM_GROUP( sse, 3 )
>
>   #if 1
>   /* Some functions are not written in SSE-assembly, because the fpu ones are faster */
> -extern void _ASMAPI _mesa_sse_transform_normals_no_rot( NORM_ARGS );
> -extern void _ASMAPI _mesa_sse_transform_rescale_normals( NORM_ARGS );
> -extern void _ASMAPI _mesa_sse_transform_rescale_normals_no_rot( NORM_ARGS );
> +extern void __cdecl _mesa_sse_transform_normals_no_rot( NORM_ARGS );
> +extern void __cdecl _mesa_sse_transform_rescale_normals( NORM_ARGS );
> +extern void __cdecl _mesa_sse_transform_rescale_normals_no_rot( NORM_ARGS );
>
> -extern void _ASMAPI _mesa_sse_transform_points4_general( XFORM_ARGS );
> -extern void _ASMAPI _mesa_sse_transform_points4_3d( XFORM_ARGS );
> +extern void __cdecl _mesa_sse_transform_points4_general( XFORM_ARGS );
> +extern void __cdecl _mesa_sse_transform_points4_3d( XFORM_ARGS );
>   /* XXX this function segfaults, see below */
> -extern void _ASMAPI _mesa_sse_transform_points4_identity( XFORM_ARGS );
> +extern void __cdecl _mesa_sse_transform_points4_identity( XFORM_ARGS );
>   /* XXX this one works, see below */
> -extern void _ASMAPI _mesa_x86_transform_points4_identity( XFORM_ARGS );
> +extern void __cdecl _mesa_x86_transform_points4_identity( XFORM_ARGS );
>   #else
>   DECLARE_NORM_GROUP( sse )
>   #endif
>
>
> -extern void _ASMAPI
> +extern void __cdecl
>   _mesa_v16_sse_general_xform( GLfloat *first_vert,
>   			     const GLfloat *m,
>   			     const GLfloat *src,
>   			     GLuint src_stride,
>   			     GLuint count );
>
> -extern void _ASMAPI
> +extern void __cdecl
>   _mesa_sse_project_vertices( GLfloat *first,
>   			    GLfloat *last,
>   			    const GLfloat *m,
>   			    GLuint stride );
>
> -extern void _ASMAPI
> +extern void __cdecl
>   _mesa_sse_project_clipped_vertices( GLfloat *first,
>   				    GLfloat *last,
>   				    const GLfloat *m,
> diff --git a/src/mesa/x86/x86_xform.c b/src/mesa/x86/x86_xform.c
> index 007cd70..59be5ba 100644
> --- a/src/mesa/x86/x86_xform.c
> +++ b/src/mesa/x86/x86_xform.c
> @@ -54,7 +54,7 @@ DECLARE_XFORM_GROUP( x86, 3 )
>   DECLARE_XFORM_GROUP( x86, 4 )
>
>
> -extern GLvector4f * _ASMAPI
> +extern GLvector4f * __cdecl
>   _mesa_x86_cliptest_points4( GLvector4f *clip_vec,
>   			    GLvector4f *proj_vec,
>   			    GLubyte clipMask[],
> @@ -62,7 +62,7 @@ _mesa_x86_cliptest_points4( GLvector4f *clip_vec,
>   			    GLubyte *andMask,
>   			    GLboolean viewport_z_clip );
>
> -extern GLvector4f * _ASMAPI
> +extern GLvector4f * __cdecl
>   _mesa_x86_cliptest_points4_np( GLvector4f *clip_vec,
>   			       GLvector4f *proj_vec,
>   			       GLubyte clipMask[],
> @@ -70,7 +70,7 @@ _mesa_x86_cliptest_points4_np( GLvector4f *clip_vec,
>   			       GLubyte *andMask,
>   			       GLboolean viewport_z_clip );
>
> -extern void _ASMAPI
> +extern void __cdecl
>   _mesa_v16_x86_cliptest_points4( GLfloat *first_vert,
>   				GLfloat *last_vert,
>   				GLubyte *or_mask,
> @@ -78,7 +78,7 @@ _mesa_v16_x86_cliptest_points4( GLfloat *first_vert,
>   				GLubyte *clip_mask,
>   				GLboolean viewport_z_clip );
>
> -extern void _ASMAPI
> +extern void __cdecl
>   _mesa_v16_x86_general_xform( GLfloat *dest,
>   			     const GLfloat *m,
>   			     const GLfloat *src,
> diff --git a/src/mesa/x86/x86_xform.h b/src/mesa/x86/x86_xform.h
> index 12b9fb8..406ed88 100644
> --- a/src/mesa/x86/x86_xform.h
> +++ b/src/mesa/x86/x86_xform.h
> @@ -39,13 +39,13 @@
>   			const GLvector4f *from_vec
>
>   #define DECLARE_XFORM_GROUP( pfx, sz ) \
> -extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_general( XFORM_ARGS );		\
> -extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_identity( XFORM_ARGS );	\
> -extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d_no_rot( XFORM_ARGS );	\
> -extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_perspective( XFORM_ARGS );	\
> -extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d( XFORM_ARGS );		\
> -extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d_no_rot( XFORM_ARGS );	\
> -extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d( XFORM_ARGS );
> +extern void __cdecl _mesa_##pfx##_transform_points##sz##_general( XFORM_ARGS );		\
> +extern void __cdecl _mesa_##pfx##_transform_points##sz##_identity( XFORM_ARGS );	\
> +extern void __cdecl _mesa_##pfx##_transform_points##sz##_3d_no_rot( XFORM_ARGS );	\
> +extern void __cdecl _mesa_##pfx##_transform_points##sz##_perspective( XFORM_ARGS );	\
> +extern void __cdecl _mesa_##pfx##_transform_points##sz##_2d( XFORM_ARGS );		\
> +extern void __cdecl _mesa_##pfx##_transform_points##sz##_2d_no_rot( XFORM_ARGS );	\
> +extern void __cdecl _mesa_##pfx##_transform_points##sz##_3d( XFORM_ARGS );
>
>   #define ASSIGN_XFORM_GROUP( pfx, sz )					\
>      _mesa_transform_tab[sz][MATRIX_GENERAL] =				\
> @@ -75,14 +75,14 @@ extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d( XFORM_ARGS );
>   			GLvector4f *dest
>
>   #define DECLARE_NORM_GROUP( pfx ) \
> -extern void _ASMAPI _mesa_##pfx##_rescale_normals( NORM_ARGS );				\
> -extern void _ASMAPI _mesa_##pfx##_normalize_normals( NORM_ARGS );			\
> -extern void _ASMAPI _mesa_##pfx##_transform_normals( NORM_ARGS );			\
> -extern void _ASMAPI _mesa_##pfx##_transform_normals_no_rot( NORM_ARGS );		\
> -extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals( NORM_ARGS );		\
> -extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals_no_rot( NORM_ARGS );	\
> -extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals( NORM_ARGS );		\
> -extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals_no_rot( NORM_ARGS );
> +extern void __cdecl _mesa_##pfx##_rescale_normals( NORM_ARGS );				\
> +extern void __cdecl _mesa_##pfx##_normalize_normals( NORM_ARGS );			\
> +extern void __cdecl _mesa_##pfx##_transform_normals( NORM_ARGS );			\
> +extern void __cdecl _mesa_##pfx##_transform_normals_no_rot( NORM_ARGS );		\
> +extern void __cdecl _mesa_##pfx##_transform_rescale_normals( NORM_ARGS );		\
> +extern void __cdecl _mesa_##pfx##_transform_rescale_normals_no_rot( NORM_ARGS );	\
> +extern void __cdecl _mesa_##pfx##_transform_normalize_normals( NORM_ARGS );		\
> +extern void __cdecl _mesa_##pfx##_transform_normalize_normals_no_rot( NORM_ARGS );
>
>   #define ASSIGN_NORM_GROUP( pfx )					\
>      _mesa_normal_tab[NORM_RESCALE] =					\
>



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