[Mesa-dev] [PATCH] i965: Defer the throttle until we submit new commands

Chris Wilson chris at chris-wilson.co.uk
Wed Mar 11 05:36:25 PDT 2015


Currently, we throttle before the user begins preparing commands for the
next frame when we acquire the draw/read buffers. However, construction
of the command buffer can itself take significant time relative to the
frame time. If we move the throttle from the buffer acquire to the
command submit phase we can allow the user to improve concurrency
between the CPU and GPU (i.e. reduce the amount of time we waste inside
the throttle).

Signed-off-by: Chris Wilson <chris at chris-wilson.co.uk>
Cc: Daniel Vetter <daniel.vetter at ffwll.ch>
Cc: Kenneth Graunke <kenneth at whitecape.org>
Cc: Ben Widawsky <ben at bwidawsk.net>
Cc: Kristian Høgsberg <krh at bitplanet.net>
Cc: Chad Versace <chad.versace at linux.intel.com>
---
 src/mesa/drivers/dri/i965/brw_context.c       | 34 ----------------------
 src/mesa/drivers/dri/i965/intel_batchbuffer.c | 41 +++++++++++++++++++++++++++
 2 files changed, 41 insertions(+), 34 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index 8257fb6..88685cd 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -1231,40 +1231,6 @@ intel_prepare_render(struct brw_context *brw)
     */
    if (brw_is_front_buffer_drawing(ctx->DrawBuffer))
       brw->front_buffer_dirty = true;
-
-   /* Wait for the swapbuffers before the one we just emitted, so we
-    * don't get too many swaps outstanding for apps that are GPU-heavy
-    * but not CPU-heavy.
-    *
-    * We're using intelDRI2Flush (called from the loader before
-    * swapbuffer) and glFlush (for front buffer rendering) as the
-    * indicator that a frame is done and then throttle when we get
-    * here as we prepare to render the next frame.  At this point for
-    * round trips for swap/copy and getting new buffers are done and
-    * we'll spend less time waiting on the GPU.
-    *
-    * Unfortunately, we don't have a handle to the batch containing
-    * the swap, and getting our hands on that doesn't seem worth it,
-    * so we just us the first batch we emitted after the last swap.
-    */
-   if (brw->need_swap_throttle && brw->throttle_batch[0]) {
-      if (brw->throttle_batch[1]) {
-         if (!brw->disable_throttling)
-            drm_intel_bo_wait_rendering(brw->throttle_batch[1]);
-         drm_intel_bo_unreference(brw->throttle_batch[1]);
-      }
-      brw->throttle_batch[1] = brw->throttle_batch[0];
-      brw->throttle_batch[0] = NULL;
-      brw->need_swap_throttle = false;
-      /* Throttling here is more precise than the throttle ioctl, so skip it */
-      brw->need_flush_throttle = false;
-   }
-
-   if (brw->need_flush_throttle) {
-      __DRIscreen *psp = brw->intelScreen->driScrnPriv;
-      drmCommandNone(psp->fd, DRM_I915_GEM_THROTTLE);
-      brw->need_flush_throttle = false;
-   }
 }
 
 /**
diff --git a/src/mesa/drivers/dri/i965/intel_batchbuffer.c b/src/mesa/drivers/dri/i965/intel_batchbuffer.c
index 87862cd..8d7741b 100644
--- a/src/mesa/drivers/dri/i965/intel_batchbuffer.c
+++ b/src/mesa/drivers/dri/i965/intel_batchbuffer.c
@@ -33,6 +33,9 @@
 #include "intel_fbo.h"
 #include "brw_context.h"
 
+#include <xf86drm.h>
+#include <i915_drm.h>
+
 static void
 intel_batchbuffer_reset(struct brw_context *brw);
 
@@ -226,6 +229,43 @@ brw_finish_batch(struct brw_context *brw)
    brw->cache.bo_used_by_gpu = true;
 }
 
+static void throttle(struct brw_context *brw)
+{
+   /* Wait for the swapbuffers before the one we just emitted, so we
+    * don't get too many swaps outstanding for apps that are GPU-heavy
+    * but not CPU-heavy.
+    *
+    * We're using intelDRI2Flush (called from the loader before
+    * swapbuffer) and glFlush (for front buffer rendering) as the
+    * indicator that a frame is done and then throttle when we get
+    * here as we prepare to render the next frame.  At this point for
+    * round trips for swap/copy and getting new buffers are done and
+    * we'll spend less time waiting on the GPU.
+    *
+    * Unfortunately, we don't have a handle to the batch containing
+    * the swap, and getting our hands on that doesn't seem worth it,
+    * so we just us the first batch we emitted after the last swap.
+    */
+   if (brw->need_swap_throttle && brw->throttle_batch[0]) {
+      if (brw->throttle_batch[1]) {
+         if (!brw->disable_throttling)
+            drm_intel_bo_wait_rendering(brw->throttle_batch[1]);
+         drm_intel_bo_unreference(brw->throttle_batch[1]);
+      }
+      brw->throttle_batch[1] = brw->throttle_batch[0];
+      brw->throttle_batch[0] = NULL;
+      brw->need_swap_throttle = false;
+      /* Throttling here is more precise than the throttle ioctl, so skip it */
+      brw->need_flush_throttle = false;
+   }
+
+   if (brw->need_flush_throttle) {
+      __DRIscreen *psp = brw->intelScreen->driScrnPriv;
+      drmCommandNone(psp->fd, DRM_I915_GEM_THROTTLE);
+      brw->need_flush_throttle = false;
+   }
+}
+
 /* TODO: Push this whole function into bufmgr.
  */
 static int
@@ -260,6 +300,7 @@ do_flush_locked(struct brw_context *brw)
       if (ret == 0) {
          if (unlikely(INTEL_DEBUG & DEBUG_AUB))
             brw_annotate_aub(brw);
+	 throttle(brw);
 	 if (brw->hw_ctx == NULL || batch->ring != RENDER_RING) {
 	    ret = drm_intel_bo_mrb_exec(batch->bo, 4 * batch->used, NULL, 0, 0,
 					flags);
-- 
2.1.4



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