[Mesa-dev] [PATCH ] vbo: improve the code style by adjust the preprocessing c code directives.
Predut, Marius
marius.predut at intel.com
Wed Mar 11 02:01:32 PDT 2015
> -----Original Message-----
> From: mesa-dev [mailto:mesa-dev-bounces at lists.freedesktop.org] On Behalf Of
> Brian Paul
> Sent: Tuesday, March 10, 2015 5:36 PM
> To: Predut, Marius; mesa-dev at lists.freedesktop.org
> Subject: Re: [Mesa-dev] [PATCH ] vbo: improve the code style by adjust the
> preprocessing c code directives.
>
> On 03/09/2015 01:44 PM, marius.predut at intel.com wrote:
> > From: Marius Predut <marius.predut at intel.com>
> >
> > Brain Paul review suggestion: there's more macro use here than necessary.
>
> "Brian"
Sorry
>
> > Removed and redefine some #define preprocessing directives.
> > Removed the directive input parameter 'T' .
> > No functional changes.
> >
> > Signed-off-by: Marius Predut <marius.predut at intel.com>
>
> Looks good. Thanks. I presume you did a piglit test to verify the change.
>
> Reviewed-by: Brian Paul <brianp at vmware.com>
Yes, I done the piglit tests.
>
>
> > ---
> > src/mesa/vbo/vbo_attrib_tmp.h | 74 ++++++++++++++++++-------------------
> ----
> > src/mesa/vbo/vbo_exec_api.c | 2 +-
> > 2 files changed, 34 insertions(+), 42 deletions(-)
> >
> > diff --git a/src/mesa/vbo/vbo_attrib_tmp.h
> > b/src/mesa/vbo/vbo_attrib_tmp.h index 80e8aaf..348dd77 100644
> > --- a/src/mesa/vbo/vbo_attrib_tmp.h
> > +++ b/src/mesa/vbo/vbo_attrib_tmp.h
> > @@ -30,35 +30,30 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
> >
> >
> > /* ATTR */
> > -#define ATTR( A, N, T, V0, V1, V2, V3 ) \
> > - ATTR_##T((A), (N), (T), (V0), (V1), (V2), (V3))
> > -
> > -#define ATTR_GL_UNSIGNED_INT( A, N, T, V0, V1, V2, V3 ) \
> > - ATTR_UNION(A, N, T, UINT_AS_UNION(V0), UINT_AS_UNION(V1), \
> > - UINT_AS_UNION(V2), UINT_AS_UNION(V3))
> > -#define ATTR_GL_INT( A, N, T, V0, V1, V2, V3 ) \
> > - ATTR_UNION(A, N, T, INT_AS_UNION(V0), INT_AS_UNION(V1), \
> > +#define ATTRI( A, N, V0, V1, V2, V3 ) \
> > + ATTR_UNION(A, N, GL_INT, INT_AS_UNION(V0), INT_AS_UNION(V1), \
> > INT_AS_UNION(V2), INT_AS_UNION(V3)) -#define ATTR_GL_FLOAT(
> > A, N, T, V0, V1, V2, V3 ) \
> > - ATTR_UNION(A, N, T, FLOAT_AS_UNION(V0), FLOAT_AS_UNION(V1),\
> > +#define ATTRUI( A, N, V0, V1, V2, V3 ) \
> > + ATTR_UNION(A, N, GL_UNSIGNED_INT, UINT_AS_UNION(V0), UINT_AS_UNION(V1),
> \
> > + UINT_AS_UNION(V2), UINT_AS_UNION(V3)) #define ATTRF( A, N,
> > +V0, V1, V2, V3 ) \
> > + ATTR_UNION(A, N, GL_FLOAT, FLOAT_AS_UNION(V0),
> > +FLOAT_AS_UNION(V1),\
> > FLOAT_AS_UNION(V2), FLOAT_AS_UNION(V3))
> >
> >
> > /* float */
> > -#define ATTR1FV( A, V ) ATTR( A, 1, GL_FLOAT, (V)[0], 0, 0, 1 )
> > -#define ATTR2FV( A, V ) ATTR( A, 2, GL_FLOAT, (V)[0], (V)[1], 0, 1 )
> > -#define ATTR3FV( A, V ) ATTR( A, 3, GL_FLOAT, (V)[0], (V)[1], (V)[2],
> > 1 ) -#define ATTR4FV( A, V ) ATTR( A, 4, GL_FLOAT, (V)[0], (V)[1],
> > (V)[2], (V)[3] )
> > +#define ATTR1FV( A, V ) ATTRF( A, 1, (V)[0], 0, 0, 1 ) #define
> > +ATTR2FV( A, V ) ATTRF( A, 2, (V)[0], (V)[1], 0, 1 ) #define ATTR3FV(
> > +A, V ) ATTRF( A, 3, (V)[0], (V)[1], (V)[2], 1 ) #define ATTR4FV( A, V
> > +) ATTRF( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
> >
> > -#define ATTR1F( A, X ) ATTR( A, 1, GL_FLOAT, X, 0, 0, 1 )
> > -#define ATTR2F( A, X, Y ) ATTR( A, 2, GL_FLOAT, X, Y, 0, 1 )
> > -#define ATTR3F( A, X, Y, Z ) ATTR( A, 3, GL_FLOAT, X, Y, Z, 1 )
> > -#define ATTR4F( A, X, Y, Z, W ) ATTR( A, 4, GL_FLOAT, X, Y, Z, W )
> > +#define ATTR1F( A, X ) ATTRF( A, 1, X, 0, 0, 1 )
> > +#define ATTR2F( A, X, Y ) ATTRF( A, 2, X, Y, 0, 1 )
> > +#define ATTR3F( A, X, Y, Z ) ATTRF( A, 3, X, Y, Z, 1 )
> > +#define ATTR4F( A, X, Y, Z, W ) ATTRF( A, 4, X, Y, Z, W )
> >
> > -/* int */
> > -#define ATTRI( A, N, X, Y, Z, W) ATTR( A, N, GL_INT, \
> > - X, Y, Z, W )
> >
> > +/* int */
> > #define ATTR2IV( A, V ) ATTRI( A, 2, (V)[0], (V)[1], 0, 1 )
> > #define ATTR3IV( A, V ) ATTRI( A, 3, (V)[0], (V)[1], (V)[2], 1 )
> > #define ATTR4IV( A, V ) ATTRI( A, 4, (V)[0], (V)[1], (V)[2], (V)[3]
> > ) @@ -70,9 +65,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
> >
> >
> > /* uint */
> > -#define ATTRUI( A, N, X, Y, Z, W) ATTR( A, N, GL_UNSIGNED_INT, \
> > - X, Y, Z, W )
> > -
> > #define ATTR2UIV( A, V ) ATTRUI( A, 2, (V)[0], (V)[1], 0, 1 )
> > #define ATTR3UIV( A, V ) ATTRUI( A, 3, (V)[0], (V)[1], (V)[2], 1 )
> > #define ATTR4UIV( A, V ) ATTRUI( A, 4, (V)[0], (V)[1], (V)[2],
> > (V)[3] ) @@ -82,7 +74,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
> > #define ATTR3UI( A, X, Y, Z ) ATTRUI( A, 3, X, Y, Z, 1 )
> > #define ATTR4UI( A, X, Y, Z, W ) ATTRUI( A, 4, X, Y, Z, W )
> >
> > -#define MAT_ATTR( A, N, V ) ATTR( A, N, GL_FLOAT, (V)[0], (V)[1],
> > (V)[2], (V)[3] )
> > +#define MAT_ATTR( A, N, V ) ATTRF( A, N, (V)[0], (V)[1], (V)[2],
> > +(V)[3] )
> >
> > static inline float conv_ui10_to_norm_float(unsigned ui10)
> > {
> > @@ -94,20 +86,20 @@ static inline float conv_ui2_to_norm_float(unsigned ui2)
> > return ui2 / 3.0f;
> > }
> >
> > -#define ATTRUI10_1( A, UI ) ATTR( A, 1, GL_FLOAT, (UI) & 0x3ff, 0, 0,
> > 1 ) -#define ATTRUI10_2( A, UI ) ATTR( A, 2, GL_FLOAT, (UI) & 0x3ff,
> > ((UI) >> 10) & 0x3ff, 0, 1 ) -#define ATTRUI10_3( A, UI ) ATTR( A, 3,
> > GL_FLOAT, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, 1
> > ) -#define ATTRUI10_4( A, UI ) ATTR( A, 4, GL_FLOAT, (UI) & 0x3ff,
> > ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, ((UI) >> 30) & 0x3 )
> > +#define ATTRUI10_1( A, UI ) ATTRF( A, 1, (UI) & 0x3ff, 0, 0, 1 )
> > +#define ATTRUI10_2( A, UI ) ATTRF( A, 2, (UI) & 0x3ff, ((UI) >> 10) &
> > +0x3ff, 0, 1 ) #define ATTRUI10_3( A, UI ) ATTRF( A, 3, (UI) & 0x3ff,
> > +((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, 1 ) #define ATTRUI10_4(
> > +A, UI ) ATTRF( A, 4, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20)
> > +& 0x3ff, ((UI) >> 30) & 0x3 )
> >
> > -#define ATTRUI10N_1( A, UI ) ATTR( A, 1, GL_FLOAT,
> > conv_ui10_to_norm_float((UI) & 0x3ff), 0, 0, 1 ) -#define ATTRUI10N_2(
> > A, UI ) ATTR( A, 2, GL_FLOAT, \
> > +#define ATTRUI10N_1( A, UI ) ATTRF( A, 1,
> > +conv_ui10_to_norm_float((UI) & 0x3ff), 0, 0, 1 ) #define ATTRUI10N_2(
> > +A, UI ) ATTRF( A, 2, \
> > conv_ui10_to_norm_float((UI) & 0x3ff), \
> > conv_ui10_to_norm_float(((UI) >> 10) & 0x3ff), 0,
> 1 )
> > -#define ATTRUI10N_3( A, UI ) ATTR( A, 3, GL_FLOAT, \
> > +#define ATTRUI10N_3( A, UI ) ATTRF( A, 3, \
> > conv_ui10_to_norm_float((UI) & 0x3ff), \
> > conv_ui10_to_norm_float(((UI) >> 10) & 0x3ff), \
> > conv_ui10_to_norm_float(((UI) >> 20) & 0x3ff), 1
> ) -#define
> > ATTRUI10N_4( A, UI ) ATTR( A, 4, GL_FLOAT, \
> > +#define ATTRUI10N_4( A, UI ) ATTRF( A, 4, \
> > conv_ui10_to_norm_float((UI) & 0x3ff), \
> > conv_ui10_to_norm_float(((UI) >> 10) & 0x3ff), \
> > conv_ui10_to_norm_float(((UI) >> 20) & 0x3ff), \
> @@ -180,30
> > +172,30 @@ static inline float conv_i2_to_norm_float(const struct gl_context
> *ctx, int i2)
> > }
> > }
> >
> > -#define ATTRI10_1( A, I10 ) ATTR( A, 1, GL_FLOAT, conv_i10_to_i((I10)
> > & 0x3ff), 0, 0, 1 ) -#define ATTRI10_2( A, I10 ) ATTR( A, 2, GL_FLOAT,
> > \
> > +#define ATTRI10_1( A, I10 ) ATTRF( A, 1, conv_i10_to_i((I10) &
> > +0x3ff), 0, 0, 1 ) #define ATTRI10_2( A, I10 ) ATTRF( A, 2, \
> > conv_i10_to_i((I10) & 0x3ff), \
> > conv_i10_to_i(((I10) >> 10) & 0x3ff), 0, 1 ) -
> #define ATTRI10_3(
> > A, I10 ) ATTR( A, 3, GL_FLOAT, \
> > +#define ATTRI10_3( A, I10 ) ATTRF( A, 3, \
> > conv_i10_to_i((I10) & 0x3ff), \
> > conv_i10_to_i(((I10) >> 10) & 0x3ff), \
> > conv_i10_to_i(((I10) >> 20) & 0x3ff), 1 ) -#define
> ATTRI10_4( A,
> > I10 ) ATTR( A, 4, GL_FLOAT, \
> > +#define ATTRI10_4( A, I10 ) ATTRF( A, 4, \
> > conv_i10_to_i((I10) & 0x3ff), \
> > conv_i10_to_i(((I10) >> 10) & 0x3ff), \
> > conv_i10_to_i(((I10) >> 20) & 0x3ff), \
> > conv_i2_to_i(((I10) >> 30) & 0x3))
> >
> >
> > -#define ATTRI10N_1(ctx, A, I10) ATTR(A, 1, GL_FLOAT,
> > conv_i10_to_norm_float(ctx, (I10) & 0x3ff), 0, 0, 1 ) -#define
> > ATTRI10N_2(ctx, A, I10) ATTR(A, 2, GL_FLOAT, \
> > +#define ATTRI10N_1(ctx, A, I10) ATTRF(A, 1,
> > +conv_i10_to_norm_float(ctx, (I10) & 0x3ff), 0, 0, 1 ) #define
> > +ATTRI10N_2(ctx, A, I10) ATTRF(A, 2, \
> > conv_i10_to_norm_float(ctx, (I10) & 0x3ff),
> \
> > conv_i10_to_norm_float(ctx, ((I10) >> 10) & 0x3ff),
> 0, 1 )
> > -#define ATTRI10N_3(ctx, A, I10) ATTR(A, 3, GL_FLOAT, \
> > +#define ATTRI10N_3(ctx, A, I10) ATTRF(A, 3, \
> > conv_i10_to_norm_float(ctx, (I10) & 0x3ff), \
> > conv_i10_to_norm_float(ctx, ((I10) >> 10) & 0x3ff),
> \
> > conv_i10_to_norm_float(ctx, ((I10) >> 20) & 0x3ff),
> 1 ) -#define
> > ATTRI10N_4(ctx, A, I10) ATTR(A, 4, GL_FLOAT, \
> > +#define ATTRI10N_4(ctx, A, I10) ATTRF(A, 4, \
> > conv_i10_to_norm_float(ctx, (I10) & 0x3ff),
> \
> > conv_i10_to_norm_float(ctx, ((I10) >> 10) & 0x3ff),
> \
> > conv_i10_to_norm_float(ctx, ((I10) >> 20) & 0x3ff),
> \ diff --git
> > a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c index
> > 5883666..f44af2f 100644
> > --- a/src/mesa/vbo/vbo_exec_api.c
> > +++ b/src/mesa/vbo/vbo_exec_api.c
> > @@ -1239,7 +1239,7 @@ VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat
> y, GLfloat z, GLfloat w)
> > {
> > GET_CURRENT_CONTEXT(ctx);
> > if (index < MAX_VERTEX_GENERIC_ATTRIBS)
> > - ATTR(VBO_ATTRIB_GENERIC0 + index, 4, GL_FLOAT, x, y, z, w);
> > + ATTRF(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w);
> > else
> > ERROR(GL_INVALID_VALUE);
> > }
> >
>
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