[Mesa-dev] [PATCH 23/23] mesa: refactor GetUniformBlockIndex

Tapani Pälli tapani.palli at intel.com
Fri Mar 13 01:38:09 PDT 2015


Use _mesa_program_resource_index to get index.

Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
 src/mesa/main/uniforms.c | 12 ++++++------
 1 file changed, 6 insertions(+), 6 deletions(-)

diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index f4de1df..5548d1d 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -938,7 +938,6 @@ _mesa_GetUniformBlockIndex(GLuint program,
 			   const GLchar *uniformBlockName)
 {
    GET_CURRENT_CONTEXT(ctx);
-   GLuint i;
    struct gl_shader_program *shProg;
 
    if (!ctx->Extensions.ARB_uniform_buffer_object) {
@@ -951,12 +950,13 @@ _mesa_GetUniformBlockIndex(GLuint program,
    if (!shProg)
       return GL_INVALID_INDEX;
 
-   for (i = 0; i < shProg->NumUniformBlocks; i++) {
-      if (!strcmp(shProg->UniformBlocks[i].Name, uniformBlockName))
-	 return i;
-   }
+   struct gl_program_resource *res =
+      _mesa_program_resource_find_name(shProg, GL_UNIFORM_BLOCK,
+                                       uniformBlockName);
+   if (!res)
+      return GL_INVALID_INDEX;
 
-   return GL_INVALID_INDEX;
+   return _mesa_program_resource_index(shProg, res);
 }
 
 void GLAPIENTRY
-- 
2.1.0



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