[Mesa-dev] [PATCH] common.py: Fix PEP 8 issues.
Brian Paul
brianp at vmware.com
Mon Mar 16 07:43:32 PDT 2015
Reviewed-by: Brian Paul <brianp at vmware.com>
On 03/14/2015 02:46 AM, Vinson Lee wrote:
> Signed-off-by: Vinson Lee <vlee at freedesktop.org>
> ---
> common.py | 97 ++++++++++++++++++++++++++++++++++-----------------------------
> 1 file changed, 53 insertions(+), 44 deletions(-)
>
> diff --git a/common.py b/common.py
> index 1d2d586..7a93941 100644
> --- a/common.py
> +++ b/common.py
> @@ -26,28 +26,28 @@ else:
> target_platform = host_platform
>
> _machine_map = {
> - 'x86': 'x86',
> - 'i386': 'x86',
> - 'i486': 'x86',
> - 'i586': 'x86',
> - 'i686': 'x86',
> - 'BePC': 'x86',
> - 'Intel': 'x86',
> - 'ppc' : 'ppc',
> - 'BeBox': 'ppc',
> - 'BeMac': 'ppc',
> - 'AMD64': 'x86_64',
> - 'x86_64': 'x86_64',
> - 'sparc': 'sparc',
> - 'sun4u': 'sparc',
> + 'x86': 'x86',
> + 'i386': 'x86',
> + 'i486': 'x86',
> + 'i586': 'x86',
> + 'i686': 'x86',
> + 'BePC': 'x86',
> + 'Intel': 'x86',
> + 'ppc': 'ppc',
> + 'BeBox': 'ppc',
> + 'BeMac': 'ppc',
> + 'AMD64': 'x86_64',
> + 'x86_64': 'x86_64',
> + 'sparc': 'sparc',
> + 'sun4u': 'sparc',
> }
>
>
> # find host_machine value
> if 'PROCESSOR_ARCHITECTURE' in os.environ:
> - host_machine = os.environ['PROCESSOR_ARCHITECTURE']
> + host_machine = os.environ['PROCESSOR_ARCHITECTURE']
> else:
> - host_machine = _platform.machine()
> + host_machine = _platform.machine()
> host_machine = _machine_map.get(host_machine, 'generic')
>
> default_machine = host_machine
> @@ -65,7 +65,8 @@ else:
> default_llvm = 'no'
> try:
> if target_platform != 'windows' and \
> - subprocess.call(['llvm-config', '--version'], stdout=subprocess.PIPE) == 0:
> + subprocess.call(['llvm-config', '--version'],
> + stdout=subprocess.PIPE) == 0:
> default_llvm = 'yes'
> except:
> pass
> @@ -75,30 +76,38 @@ else:
> # Common options
>
> def AddOptions(opts):
> - try:
> - from SCons.Variables.BoolVariable import BoolVariable as BoolOption
> - except ImportError:
> - from SCons.Options.BoolOption import BoolOption
> - try:
> - from SCons.Variables.EnumVariable import EnumVariable as EnumOption
> - except ImportError:
> - from SCons.Options.EnumOption import EnumOption
> - opts.Add(EnumOption('build', 'build type', 'debug',
> - allowed_values=('debug', 'checked', 'profile', 'release')))
> - opts.Add(BoolOption('verbose', 'verbose output', 'no'))
> - opts.Add(EnumOption('machine', 'use machine-specific assembly code', default_machine,
> - allowed_values=('generic', 'ppc', 'x86', 'x86_64')))
> - opts.Add(EnumOption('platform', 'target platform', host_platform,
> - allowed_values=('cygwin', 'darwin', 'freebsd', 'haiku', 'linux', 'sunos', 'windows')))
> - opts.Add(BoolOption('embedded', 'embedded build', 'no'))
> - opts.Add(BoolOption('analyze', 'enable static code analysis where available', 'no'))
> - opts.Add('toolchain', 'compiler toolchain', default_toolchain)
> - opts.Add(BoolOption('gles', 'EXPERIMENTAL: enable OpenGL ES support', 'no'))
> - opts.Add(BoolOption('llvm', 'use LLVM', default_llvm))
> - opts.Add(BoolOption('openmp', 'EXPERIMENTAL: compile with openmp (swrast)', 'no'))
> - opts.Add(BoolOption('debug', 'DEPRECATED: debug build', 'yes'))
> - opts.Add(BoolOption('profile', 'DEPRECATED: profile build', 'no'))
> - opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes'))
> - opts.Add(BoolOption('texture_float', 'enable floating-point textures and renderbuffers', 'no'))
> - if host_platform == 'windows':
> - opts.Add('MSVC_VERSION', 'Microsoft Visual C/C++ version')
> + try:
> + from SCons.Variables.BoolVariable import BoolVariable as BoolOption
> + except ImportError:
> + from SCons.Options.BoolOption import BoolOption
> + try:
> + from SCons.Variables.EnumVariable import EnumVariable as EnumOption
> + except ImportError:
> + from SCons.Options.EnumOption import EnumOption
> + opts.Add(EnumOption('build', 'build type', 'debug',
> + allowed_values=('debug', 'checked', 'profile',
> + 'release')))
> + opts.Add(BoolOption('verbose', 'verbose output', 'no'))
> + opts.Add(EnumOption('machine', 'use machine-specific assembly code',
> + default_machine,
> + allowed_values=('generic', 'ppc', 'x86', 'x86_64')))
> + opts.Add(EnumOption('platform', 'target platform', host_platform,
> + allowed_values=('cygwin', 'darwin', 'freebsd', 'haiku',
> + 'linux', 'sunos', 'windows')))
> + opts.Add(BoolOption('embedded', 'embedded build', 'no'))
> + opts.Add(BoolOption('analyze',
> + 'enable static code analysis where available', 'no'))
> + opts.Add('toolchain', 'compiler toolchain', default_toolchain)
> + opts.Add(BoolOption('gles', 'EXPERIMENTAL: enable OpenGL ES support',
> + 'no'))
> + opts.Add(BoolOption('llvm', 'use LLVM', default_llvm))
> + opts.Add(BoolOption('openmp', 'EXPERIMENTAL: compile with openmp (swrast)',
> + 'no'))
> + opts.Add(BoolOption('debug', 'DEPRECATED: debug build', 'yes'))
> + opts.Add(BoolOption('profile', 'DEPRECATED: profile build', 'no'))
> + opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes'))
> + opts.Add(BoolOption('texture_float',
> + 'enable floating-point textures and renderbuffers',
> + 'no'))
> + if host_platform == 'windows':
> + opts.Add('MSVC_VERSION', 'Microsoft Visual C/C++ version')
>
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