[Mesa-dev] [PATCH] common.py: Fix PEP 8 issues.

Brian Paul brianp at vmware.com
Mon Mar 16 07:43:32 PDT 2015


Reviewed-by: Brian Paul <brianp at vmware.com>

On 03/14/2015 02:46 AM, Vinson Lee wrote:
> Signed-off-by: Vinson Lee <vlee at freedesktop.org>
> ---
>   common.py | 97 ++++++++++++++++++++++++++++++++++-----------------------------
>   1 file changed, 53 insertions(+), 44 deletions(-)
>
> diff --git a/common.py b/common.py
> index 1d2d586..7a93941 100644
> --- a/common.py
> +++ b/common.py
> @@ -26,28 +26,28 @@ else:
>       target_platform = host_platform
>
>   _machine_map = {
> -	'x86': 'x86',
> -	'i386': 'x86',
> -	'i486': 'x86',
> -	'i586': 'x86',
> -	'i686': 'x86',
> -	'BePC': 'x86',
> -	'Intel': 'x86',
> -	'ppc' : 'ppc',
> -	'BeBox': 'ppc',
> -	'BeMac': 'ppc',
> -	'AMD64': 'x86_64',
> -	'x86_64': 'x86_64',
> -	'sparc': 'sparc',
> -	'sun4u': 'sparc',
> +    'x86': 'x86',
> +    'i386': 'x86',
> +    'i486': 'x86',
> +    'i586': 'x86',
> +    'i686': 'x86',
> +    'BePC': 'x86',
> +    'Intel': 'x86',
> +    'ppc': 'ppc',
> +    'BeBox': 'ppc',
> +    'BeMac': 'ppc',
> +    'AMD64': 'x86_64',
> +    'x86_64': 'x86_64',
> +    'sparc': 'sparc',
> +    'sun4u': 'sparc',
>   }
>
>
>   # find host_machine value
>   if 'PROCESSOR_ARCHITECTURE' in os.environ:
> -	host_machine = os.environ['PROCESSOR_ARCHITECTURE']
> +    host_machine = os.environ['PROCESSOR_ARCHITECTURE']
>   else:
> -	host_machine = _platform.machine()
> +    host_machine = _platform.machine()
>   host_machine = _machine_map.get(host_machine, 'generic')
>
>   default_machine = host_machine
> @@ -65,7 +65,8 @@ else:
>       default_llvm = 'no'
>       try:
>           if target_platform != 'windows' and \
> -           subprocess.call(['llvm-config', '--version'], stdout=subprocess.PIPE) == 0:
> +           subprocess.call(['llvm-config', '--version'],
> +                           stdout=subprocess.PIPE) == 0:
>               default_llvm = 'yes'
>       except:
>           pass
> @@ -75,30 +76,38 @@ else:
>   # Common options
>
>   def AddOptions(opts):
> -	try:
> -		from SCons.Variables.BoolVariable import BoolVariable as BoolOption
> -	except ImportError:
> -		from SCons.Options.BoolOption import BoolOption
> -	try:
> -		from SCons.Variables.EnumVariable import EnumVariable as EnumOption
> -	except ImportError:
> -		from SCons.Options.EnumOption import EnumOption
> -	opts.Add(EnumOption('build', 'build type', 'debug',
> -	                  allowed_values=('debug', 'checked', 'profile', 'release')))
> -	opts.Add(BoolOption('verbose', 'verbose output', 'no'))
> -	opts.Add(EnumOption('machine', 'use machine-specific assembly code', default_machine,
> -											 allowed_values=('generic', 'ppc', 'x86', 'x86_64')))
> -	opts.Add(EnumOption('platform', 'target platform', host_platform,
> -											 allowed_values=('cygwin', 'darwin', 'freebsd', 'haiku', 'linux', 'sunos', 'windows')))
> -	opts.Add(BoolOption('embedded', 'embedded build', 'no'))
> -	opts.Add(BoolOption('analyze', 'enable static code analysis where available', 'no'))
> -	opts.Add('toolchain', 'compiler toolchain', default_toolchain)
> -	opts.Add(BoolOption('gles', 'EXPERIMENTAL: enable OpenGL ES support', 'no'))
> -	opts.Add(BoolOption('llvm', 'use LLVM', default_llvm))
> -	opts.Add(BoolOption('openmp', 'EXPERIMENTAL: compile with openmp (swrast)', 'no'))
> -	opts.Add(BoolOption('debug', 'DEPRECATED: debug build', 'yes'))
> -	opts.Add(BoolOption('profile', 'DEPRECATED: profile build', 'no'))
> -	opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes'))
> -	opts.Add(BoolOption('texture_float', 'enable floating-point textures and renderbuffers', 'no'))
> -	if host_platform == 'windows':
> -		opts.Add('MSVC_VERSION', 'Microsoft Visual C/C++ version')
> +    try:
> +        from SCons.Variables.BoolVariable import BoolVariable as BoolOption
> +    except ImportError:
> +        from SCons.Options.BoolOption import BoolOption
> +    try:
> +        from SCons.Variables.EnumVariable import EnumVariable as EnumOption
> +    except ImportError:
> +        from SCons.Options.EnumOption import EnumOption
> +    opts.Add(EnumOption('build', 'build type', 'debug',
> +                        allowed_values=('debug', 'checked', 'profile',
> +                                        'release')))
> +    opts.Add(BoolOption('verbose', 'verbose output', 'no'))
> +    opts.Add(EnumOption('machine', 'use machine-specific assembly code',
> +                        default_machine,
> +                        allowed_values=('generic', 'ppc', 'x86', 'x86_64')))
> +    opts.Add(EnumOption('platform', 'target platform', host_platform,
> +                        allowed_values=('cygwin', 'darwin', 'freebsd', 'haiku',
> +                                        'linux', 'sunos', 'windows')))
> +    opts.Add(BoolOption('embedded', 'embedded build', 'no'))
> +    opts.Add(BoolOption('analyze',
> +                        'enable static code analysis where available', 'no'))
> +    opts.Add('toolchain', 'compiler toolchain', default_toolchain)
> +    opts.Add(BoolOption('gles', 'EXPERIMENTAL: enable OpenGL ES support',
> +                        'no'))
> +    opts.Add(BoolOption('llvm', 'use LLVM', default_llvm))
> +    opts.Add(BoolOption('openmp', 'EXPERIMENTAL: compile with openmp (swrast)',
> +                        'no'))
> +    opts.Add(BoolOption('debug', 'DEPRECATED: debug build', 'yes'))
> +    opts.Add(BoolOption('profile', 'DEPRECATED: profile build', 'no'))
> +    opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes'))
> +    opts.Add(BoolOption('texture_float',
> +                        'enable floating-point textures and renderbuffers',
> +                        'no'))
> +    if host_platform == 'windows':
> +        opts.Add('MSVC_VERSION', 'Microsoft Visual C/C++ version')
>



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