[Mesa-dev] [PATCH 11/23] mesa: refactor GetAttribLocation

Ilia Mirkin imirkin at alum.mit.edu
Mon Mar 16 15:30:48 PDT 2015


On Fri, Mar 13, 2015 at 4:37 AM, Tapani Pälli <tapani.palli at intel.com> wrote:
> Use program_resource_location to fetch location.
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
>  src/mesa/main/shader_query.cpp | 33 ++++++++++-----------------------
>  1 file changed, 10 insertions(+), 23 deletions(-)
>
> diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
> index 8134d4b..7e8cf9c 100644
> --- a/src/mesa/main/shader_query.cpp
> +++ b/src/mesa/main/shader_query.cpp
> @@ -41,6 +41,10 @@ extern "C" {
>  #include "shaderapi.h"
>  }
>
> +static GLint
> +program_resource_location(struct gl_shader_program *shProg,
> +                          struct gl_program_resource *res, const char *name);
> +
>  /**
>   * Declare convenience functions to return resource data in a given type.
>   * Warning! this is not type safe so be *very* careful when using these.
> @@ -266,31 +270,14 @@ _mesa_GetAttribLocation(GLhandleARB program, const GLcharARB * name)
>     if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)
>        return -1;
>
> -   exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir;
> -   foreach_in_list(ir_instruction, node, ir) {
> -      const ir_variable *const var = node->as_variable();
> -
> -      /* The extra check against VERT_ATTRIB_GENERIC0 is because
> -       * glGetAttribLocation cannot be used on "conventional" attributes.
> -       *
> -       * From page 95 of the OpenGL 3.0 spec:
> -       *
> -       *     "If name is not an active attribute, if name is a conventional
> -       *     attribute, or if an error occurs, -1 will be returned."
> -       */
> -      if (var == NULL
> -         || var->data.mode != ir_var_shader_in
> -         || var->data.location == -1
> -         || var->data.location < VERT_ATTRIB_GENERIC0)
> -        continue;
> -
> -      int index = get_matching_index(var, (const char *) name);
> +   struct gl_program_resource *res =
> +      _mesa_program_resource_find_name(shProg, GL_PROGRAM_INPUT, name);
>
> -      if (index >= 0)
> -         return var->data.location + index - VERT_ATTRIB_GENERIC0;
> -   }
> +   if (!res)
> +      return -1;
>
> -   return -1;
> +   GLint loc = program_resource_location(shProg, res, name);
> +   return (loc >= 0) ? loc : -1;

What does program_resource_location return? Can you just do

return program_resource_location(...)?

Either way,

Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>


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